the RGG Studio legacy

an ode to and light history of sega's most talented developers

Daytona USA
Daytona USA
the game that took Toshihiro Nagoshi (original yakuza supervisor and creator) from Yu Suzuki protege to top creative force at sega
Panzer Dragoon
Panzer Dragoon
the start of team andromeda, a young but talented group of sega developers working in the console space.
Panzer Dragoon II Zwei
Panzer Dragoon II Zwei
many notable smilebit and later RGG devs got their start here, including JSR director and yakuza producer Masayoshi Kikuchi, yakuza 5 and 0 director Hiroyuki Sakamoto, and JSR graphics designer and ps2 yakuza director Ryuta Ueda
SCUD Race
SCUD Race
yakuza series producer Daisuke Sato's first collaboration with Nagoshi
Panzer Dragoon Saga
Panzer Dragoon Saga
the final game before the collapse of team andromeda upon director Yukio Futatsugi's exit. followed by the formation of Smilebit
SpikeOut: Digital Battle Online
SpikeOut: Digital Battle Online
sole game created by AM11, a short-lived team helmed by Nagoshi that led to the creation of Amusement Vision. early 3D brawler that the team would draw on for Yakuza
Shenmue
Shenmue
while Yu Suzuki and AM2 produced the majority of the game, Nagoshi was brought in within the final 6 months to provide additional direction. other AV/RGG staff assisted him on this endeavor
Slashout
Slashout
this and Planet Harriers were arcade games with heavy involvement from staff behind later relevant AV titles such as monkey ball and f-zero GX
Jet Grind Radio
Jet Grind Radio
first game for Smilebit, specifically the creative team derived from PDS. features a similar 3d recreation of urban japan
Planet Harriers
Planet Harriers
Super Monkey Ball
Super Monkey Ball
originally an arcade game produced by new dev studio Amusement Vision and helmed by Nagoshi.
Jet Set Radio Future
Jet Set Radio Future
direct follow-up to the original JSR
Super Monkey Ball 2
Super Monkey Ball 2
Panzer Dragoon Orta
Panzer Dragoon Orta
technically auxillary but did feature some main staff that would migrate over to RGG in the future. developed near simultaneously with JSRF and gunvalkyrie, the latter of which also had minor contributions from the JSR core team (though it was mainly led by staff who had worked on JP-only RTS Hundred Swords and the infamous Sega Rally 2 ports)
F-Zero GX
F-Zero GX
alongside F-Zero AX, which featured identical staff.
Ollie King
Ollie King
arcade game developed by much of the JSR team. those who worked on this seem to have had some advisory oversight on the later Sonic Riders game
Yakuza
Yakuza
first game after sega corporate restructuring led to New Entertainment R&D, which was functionally a merger of AV staff with non-sports Smilebit staff
Super Monkey Ball: Banana Blitz
Super Monkey Ball: Banana Blitz
not a great game, but as far as I'm aware actually had a significant amount of original staff working on it (those who weren't busy with yakuza anyway)
Yakuza 2
Yakuza 2
Ryuu ga Gotoku Kenzan!
Ryuu ga Gotoku Kenzan!
Yakuza 3
Yakuza 3
this seems to be the first game developed as Sega CS1, which is the technical overseeing studio that houses RGG. directly descended from New Entertainment, and seems to technically still operate (though their non-RGG sports team seems to not be very active anymroe)
Yakuza 4
Yakuza 4
Kurohyou: Ryuu ga Gotoku Shinshou
Kurohyou: Ryuu ga Gotoku Shinshou
can't find credits for this one but this and the sequel were primarily developed by syn Sophia as far as I'm aware
Yakuza: Dead Souls
Yakuza: Dead Souls
Binary Domain
Binary Domain
first game to use RGG Studios branding
Kurohyou 2: Ryu ga Gotoku Asura-hen
Kurohyou 2: Ryu ga Gotoku Asura-hen
Yakuza 5
Yakuza 5
Ryuu ga Gotoku Ishin!
Ryuu ga Gotoku Ishin!
Yakuza 0
Yakuza 0
Yakuza Kiwami
Yakuza Kiwami
Yakuza 6: The Song of Life
Yakuza 6: The Song of Life
Yakuza Kiwami 2
Yakuza Kiwami 2
Fist of the North Star: Lost Paradise
Fist of the North Star: Lost Paradise
side-project to train newer RGG staffers who weren't ready for dragon engine
Judgment
Judgment
Super Monkey Ball: Banana Blitz HD
Super Monkey Ball: Banana Blitz HD
Yakuza: Like a Dragon
Yakuza: Like a Dragon
Virtua Fighter 5: Ultimate Showdown
Virtua Fighter 5: Ultimate Showdown
AM2 handled the majority of this iirc but ported using RGG's dragon engine with supervision from their staff
Lost Judgment
Lost Judgment
Super Monkey Ball: Banana Mania
Super Monkey Ball: Banana Mania
very odd that it doesn't have RGG branding on the package? unless I'm mistaken
Like a Dragon: Ishin!
Like a Dragon: Ishin!
Like a Dragon Gaiden: The Man Who Erased His Name
Like a Dragon Gaiden: The Man Who Erased His Name
Like a Dragon: Infinite Wealth
Like a Dragon: Infinite Wealth

4 Comments


2 years ago

Absolutely untouchable run

2 years ago

literally can't think of a better word than untouchable, bangers front to back (except for banana blitz)

2 years ago

was aware of spikeout in this lineage (and am intending to play it soon) but had no idea slashout existed at all, ty 🙌

2 years ago

@kingbancho for sure! I'm pretty sure both that and planet harriers are playable via demul... the latter with graphical bugs i would imagine, since hikaru emulation is rough


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