I could go on in depth about what makes this a good game, but I will keep it simple. The week est part of the game is that 80% of the last area story wise is just reiterating what you already understand.

ATTACK - Short and fun, leaves you wanting more 4/5
BLACKTWR - The problem with this one is it's to exact on the amo layout leaving you always almost in a realy bad position, normaly that can be engagining but it doesn't work you up to it 2.5/5
BLOODSEA - It's okay, I missed the punching upgrade at first would have been more fun to have it sooner 3.5/5
CANYON - Prety Meh, I don't get the point in putting the secrets behind doors that require backtracking the whole level feels lazy. 2.5/5
CATWALK - Realy strange level. A lot going on in a very small space. Clever but not necessarily satisfying expecialy when getting all the items after you find the end. 2.5
The Combine - Short and sweet but ruined by the fact it doesn't communicate to shoot the last switch. 3.5/5
Combine - It's decent but the pacing falls apart half way through. 3.5/5
The Garrison - It's fine. 3/5
Geryon - I don't know mutch about Dr. Sleep levels but this one is actually fun. Good range of weapon use and good level size 4/5
Titan Manor - Overwhelming in the start then just confusing and sutch once you get your bearings. I get it is supposed to be puzzles but it is super not obvious what to do. 0.5/5
Mephisto's Maosoleum - I thought this would be good. I think the layout is good but the balance is broken, to many boss sized enemies and not enough amo. 3.5/5
Minos' Judgement - I liked this one too. Good size was able to just check out a new area if it was to difficult but never felt like I was wasting time 4/5
Nessus - Was good, kind of short though. 4/5
Paradox - this one was pretty good. 4/5
Subspace - I like this one very much. Bigest isue was lack of clerity that you had to hit some doors to progress. I figured it out quickly but I don't see how you should know to do that. Solving this level was not satisfying. 1/5
SUBTERA - Solid level short simple but fun and enjoyable 4/5

The game is over all fun but is hurt by bugs and inacesable areas leaving the player feeling needlessly incomplete. Some levels seemed to be a good idea but on higher difficulties are just anoying sutch as MAP22. Some of the later levels remain difficult but are more rewarding.

I didn't find that many bugs. The problem is the game does nothing to communicate how to progress. It assumes you know the next place to go, problem is it feels open world so you often just get lost. Acting realy bad even for it's time. I also gave a low rating because I bought this game due to people saying it's one of the best Sonic games. It's not by far and sure people can love it personally but when giving recommendations for other people's time and money we need to be a little more critical.

I liked this as a kid. Thought I was emo.

Keeps you coming back until you stop playing Wii.

As a game it's awsome! As a follow up to Bioshock 2 it hits all the right boxes. As a Bioshock game... We'll it's a definitely shock game not a Bioshock game. As a shock game, it's not as good at being a Shock game as the other Bioshocks and Systemshock. As an immersivesim it's horrible.

The game is fun but the lore makes no sense. I am not talking about the story making sense I am talking about the immersion and plasability of the world existing. Some people have made videos on this. I had a rare opertunity as a kid tk watch a presentation on it. The best way to view it is the plasmids. They don't make sense lor wise in this game unlike in rapture.
What makes this a Bioshock game is the mechanics.
What makes this a shock game is the story telling style.
What makes this an immersive sim, nothing.

Note, fix errors in this review.

More of the same but in everything just slightly less good.

I have been playing all the home console mega man games in order. When I got to this one I didn't like it at first. Couldn't make jumps, controls felt bad excet. Then I realized the movement wasn't the mega man games on the NES this was mega man x. Made the game much easier not only from me playing it wrong but to previous mega man games. But easier didn't mean easy. I felt this game was quite enjoyable with a good balance of difficulty and exploitability.

I played a month or two ago before I realized I could put a review here. Without over analyzing it this is my experience. The first one was fun, this one I didn't enjoy myself. It reminded me of when I played the last expansion of Wolfenstein 3D I finished it it just felt like a drag. Also I played all the games mentioned in the review back to back.

Finished within 2 years of making this review. All I cna remember is it makes you love the franchise, and the intro slaps!

Fun game not to hard if you know what you doing. Also catchy music.

Could be worse. It has some realy dumb design desicions like how one boss is probably impossible to defeat in the time limit without the right weapon you get in the level before. So if you drop it or miss it you have to replay the whole game... Also the last level is just not fun and wants to eat your money. I wanted to play version K but played M.

It is definitely playable but the bosses were not enjoyable. Firstly the 2nd to last boss is actually broken in the latest version had to play on an old one. All but the last 2 bosses are tedious and don't feel right. Timing feels off hit box's are sometimes to big and most importantly just aren't fun.