270 Reviews liked by babyjeff


A good start but I think the sequel can explore more complex mental health issues: heroin addiction, the dissolution of the USSR, killing a spouse and repressing the memory, etc.
The possibilities are truly endless

It’s just Puyo Puyo, except now with Kirby characters, which automatically makes the game a masterpiece as a result.

Port #3

People who exclusively play platformer slop finding out that tragedy as a genre of storytelling exists

Game for people who tweet “Animation isn’t just for kids” with images of the four most recent children’s movies attached

> new funk mod everyone is hyping up in my recommended
> look inside
> EXE mod

nah i'm kidding. The music and visuals are pretty nice, the main song in particular has some stunning art and animation, the likes of which I hadn't seen before in other mods, though that could just be me not delving all that deep into the modding community to begin with. Of course, knowing the full story behind it, I can also recognize how fantastic of a rendition and tribute this is to one of Divide's older concepts. I'd even call it a little poetic, seeing as how this is pretty much the "end of an era" as I've seen so many others call it.

also one of the freeplay songs is literally just SDVX what the FUCK how did they do that

John Carpenter or Ridley Scott please sue Nintendo for ripping you off, it would be the funniest thing ever

Alright Crash fans, you've officially lost me again. I'm not seeing what others do in this one. I guess the devs really wanted to add more variety, but instead of expanding on Crash's gameplay and levels, we get a bunch of nonsense. Underwater Crash levels? Boring. Jet ski stages? Why. Motorcycle races? Kinda annoying. A bi-plane dogfight??? I can't fuckin' stand it anymore!

There is one big addition to Crash's gameplay. Actually, it's more like five additions. Every time you beat a boss, you get a new powerup. They're a little superfluous, but I did notice that the level design going forward accounted for whatever new powerup you just earned. It's minor things, like occasional chasms that require the super tornado spin to glide across, but they're there. The game also introduces time trial relics for every stage, and I will come clean right now, I couldn't give a shit about these if I tried. The level design in this game feels weaker in general, and I have to wonder if Naughty Dog designed the stages with the expectation that you'd come back for the relic races. For me personally, gaining access to a couple more levels by earning relics isn't nearly as fun as seeking out cryptic hidden exits like in Crash 2.

Presentation's about as good as the last game. Being taunted by your enemies before stages begin is a really nice touch. Cortex sounds so dejected for most of this game, it's genuinely kind of hilarious, and a bit sad. They take full advantage of the time warp theming with the enemy and area designs too. Shoutouts to the water during the jet ski stages. I honestly have no idea how the geniuses at Naughty Dog got the water looking that good. MARIO WiiU would be proud.

Yeah I got nothing else. Cortex and his gang can keep their gems. I've had enough, personally.

i've watched some srb2kart a few years back but never really tried much of it until this, and i'm obsessed. cutting 5, 10, 20 seconds off my lap times as i learn the tracks and begin to understand the mechanics and physics is such a rewarding feeling. the amount of content in here is also staggering and i really love some of the deeper sega cuts they include.

I thought I'd hate this game after playing it for the first couple hours. I can't stop playing it. Its so fucking good and will probably get even better with patches. As of now the Rivals being assholes and a few shitty tracks are my only major complaints. Battle mode online should not be slept on either its shockingly addictive. Give it time and you'll probably warm up to it real fast.

An interesting take on the "kart racer" type game. Is full of a lot of interesting mechanics that work surprisingly well with each other. And although the game's difficulty is more in the head-hurtingly hard territory, it's so much fun that I will keep coming back to it the next day if I rage quit it, no matter what.

Something unique to this game that I think is interesting is the ring system. Having to use ring's that you've collected on each course to maintain your speed adds a very fun dynamic to the races and can make for some interesting track designs.

Before any of the updates, one of the main problems I had with the game is how many of the courses would require impossibly precise turns that the physics of your kart would just not allow for to pull off smoothly. But after the changes made to certain classes' handling, just getting better at the game, and certain changes to the courses (one cup specifically had all of their tracks sized up by 25% WHICH MADE ME THANK GOD FOR LETTING ME LIVE ANOTHER DAY), the issue has become kinda non-existent at this point.

One day I will become cracked at this game but for now I'm okay with just being mediocre at it skill wise lol.

real good and fun until you get to the levels in space, level design gets really annoying afterwards. lots of damage knockback into bottomless pits ala castlevania. this time around i did not finish but i did in the past so

Come back to us baby, you know we'll treat you better

Wait why isn't this on the Gamecube anymore go back GO BACK GO BACK

See they got it RIGHT this time because they actually put it on a sensible piece of hardware.

I dunno guys. The game's okay, but this controller is just not doing it for me. Maybe if it had like one giant green button in the middle of the others? Idk