32 reviews liked by mikaroca


We need more lonely middle-aged women as protagonists in videogames.

"Hey, let's design one of the worst weapons in hack-n-slash history, then make a dlc that doesn't let you switch it for something else!"

At least now I feel vindicated in killing that bitch

Honestly the "One on One" pun is pretty slick, might be the only part of this game's writing that actually gave me an emotion other than disgust or second-hand embarrassment

Have not been able to finish a game recently man either due to finishing up my sophomore year in college or my dogshit time management or getting bored of stuff quickly but I am so glad I gave Parappa 2 a shot out of nowhere cause once I played the first level I basically played the entire game in one sitting

While I am still fond of the original especially stylistically I could not wrap my head around the timing on whatever platform I tried it on this one in comparison is a lot easier as I beat every level 1st try or so because of how many chances it gives you to pick up the slack, however, it makes up for the general lax difficulty by giving you some genuinely insanely quality songs, of course, the lyrics are those charming and childish bars about doing mundane things but the instrumentals paired with everything on screen bumping to it really brings it to life for me. People told me I'd love this game but holy damn I really do.

Generally, I'd say I have problems in the very few-and-far-between variety it's a little annoying having the practice round come up every time and the 6th level is a very far outlier in quality but you can always skip the practice thing and the 6th level is still enjoyable I will say this game also doubled down on cutscenes but me personally I love the hell out of Parappa's humor and oddball character animation so really a problem for people who don't yk

Writing 2 paragraphs about a game that's maybe 4 hours long is a little crazy but to sum it up nicely into a package Parappa the Rapper 2 reminds me of a cartoon I would have loved as a kid with a banging ass soundtrack and weirdly addicting gameplay as I replayed the game already before writing this.

interesting so far, but gameplay makes me want to kill myself dude, praying that i won't before i get my first ending at least

Wow, what an incredible game this is. Devil May Cry 3 is a super complex, satisfying, challenging, and overwhelmingly great experience. Capcom nailed literally everything in this game. The story, characters, combat, music, enemies, level design, everything. They perfectly walked the line between being badass but also being self-aware and not edgy. The cutscenes and story in this game are awesome, I loved all of it. Dante, Virgil, Lady, and Arkham are super well-written and have such cool character arcs. The cutscenes are also incredibly well done.

The combat is so wonderful and addicting, that I kept wanting to learn more and more on how to get better. There are so many options available, including all the guns, weapons, and styles, all of these mechanics work well and give you so much control over how you want to play, while giving so much variety in the gameplay. It's perfect. Not only that but there's so much depth in this game combat that I'm pretty sure veterans who've played this game for years still haven't found everything. It's simply that good.

DMC3 also has great replayability, with bloody palace for practice, getting better at the combat, and of course, getting to play as Virgil. I have no doubt in my mind I will be coming back to this game all the time.

Anyway, it goes without saying that DMC3 is one of the greatest games of all time, absolutely blowing its predecessors out of the water times 1000. Also being a sequel to DMC2, which is one of the worst games ever made, kinda makes this the best sequel ever made, considering how much it really improved, and this being one of the best games ever. Anyway, DMC3 is a perfect 10/10 and I can't imagine many people really disagree.


Not to be the feminist in the room, but the art was clearly made by men or people who really thought "why don't we put a lot of fanservice in the climax moments?"
This made me perceive the game a bit plain, redundant and disgusting after a while and I'm sad about it because I was vibing with the story

rated based on my experience after playing for a few hours; very boring even by mmo standards. don't see why anyone would want to play this - let alone spend 50-100 fucking hours on it just for it to get better jfc

When it comes to Final Fantasy VII, I think there tends to be a general fixation on Midgar as a centralized point of identity for the game. And while I do think it's one of the best opening segments in maybe any videogame, what makes it work so well in the grand scheme of things is just how introspective the rest of the game feels when juxtaposed to its explosive sense of grandiosity.

Final Fantasy VII's globe trotting adventure isn't primarily defined by it's sense for theatrics, but by it's mellow tone and somber sensibilities. The towns you come across are oftentimes humble and restrained, carefully crafted with precision point environmental design and delicate cinematography. There's a tender sense of balance to found throughout the whole affair, as it seeks to comfort you just as often as it alienates you. That push-and-pull dynamic it shares with the player is such a key focal point as to what make the worlds of VII and VIII feel so utterly compelling to me, and I can't help but feel that the unquestioned contrast between the science and fantasy elements plays a major factor in how sheerly effective that relationship it is.

Aerith's fate is something I'll never forget, not just because of the effective dramatization found within that one moment, but because of how silent and truly felt her absence is across the rest of the game. A lot of people give this game grief for putting the snowboarding segment not even like twenty minutes later, but the fact that the game just moves on afterwards without dwelling on itself too hard is exactly what I think makes it brilliant. Final Fantasy VII allows its punctual moments to breathe and sink skin deep, and it knows that no amount of self indulgent dialogue commemorating Aerith would ever hit as hard as opening the party screen just to see a missing slot there.

Cloud might not be the person he says he is, but what he becomes through learning to open his heart to other people and show compassion makes him more of a hero than any mere SOLDIER could ever hope to be. He never has any major transformation in regards to physicality and utility, he doesn't have to. Just as he doesn't need to be told by someone that he's finally enough, he always was.

For every magnificent setpiece Final Fantasy VII has, there's a slew of soft spoken moments of beauty that truly make this game what it is, even up to its final moments. It ends the same way it began, a friendly face amidst a writhing future of uncertainty. That faint shimmer of hope shining just as bright as it always has.

It kept me company while I pooped.