Reviews from

in the past


Like many others, I was searching for what on earth this game was called. I remembered playing it on RealArcade as a kid and it and Marble Blast were the only games I remembered from RealArcade, but I was wondering for eons the hell this game was, and now I finally found it!

So yeah it's Qix it's fun and it stuck in my mind after all these years.

One of my absolute favorite games ever. However, going back to the original without the changes present in HD can be painful sometimes. Despite these pains and the possibility of great improvement, its pros certainly outweigh many of its cons. Although I must admit I have a large, sentimental, and positive bias towards this game. So take what I say with a grain of salt.

Pros
- One of the best aesthetic presentations in a Zelda game to date. The graphics and art style still look great over two decades later. The musical score and sound effects are all fantastic, and the set pieces for bosses and cutscenes are usually outstanding.
-An excellent story the actively builds upon the lore setup by OoT while setting up something unique for the future. One of the best conclusions to any game I have ever played.
-Incredibly cool characters to support it. The two sages, Tetra, boat king, and especially Ganondorf all contribute to the incredible feel of the game. Side characters can be great too, such as Salvador, Tingle, and of course Grandma.
-Solid controls and gameplay, with some incredible item usage through grapple hook, a faster boomerang, etc. The Deku leaf alone is stupidly fun. There is a reason gliders were brought back in some form for many games after.
-Some really solid dungeon designs with neat themes. Each one feels unique and most feel well designed.
Cons
-Especially for new players, the game can have horrible pacing issues. The beginning feels like a longer slog than it actually is, blind Triforce charts take an absolute eternity, and going for 100% will take an extraordinary amount of travel time. This congests the middle and end of the game, making a slog.
-Some minigames are really poorly designed. Splish Kaboom is maddening without the help of the fanmade calculator, sword training heart piece is pure tedium, blind trading quest is incredibly boring, etc.
-For a game with 3 (or 4 if you include forest haven) major population centers, the meaningful content feels unfairly distributed between them. Dragonroost island really only has one meaningful non-story quest and its just the mail minigame, Forest Haven has statue collecting (actual hell with GCN version limitations), Outset has a tedious minigame and slowly moving a pig for a heart piece. There could be so much more.
- Given how many islands offer repetition or next to nothing, you could shrink the number by a decent number without negatively impacting the game.
-Lack of QoL features . Sail and Windwaker are a given when using the boat, which has two unbound d-pad keys. Why not use those so you can free up more item slots? Why do we have to watch the song cutscene every single time? What is even the point of paying a small fortune for all 8 triforce charts? Why is the Pictobox limited to only 3 photographs? The remaster of this game certainly adds needed QoL changes.
- A decent chunk of the game was apparently cut in favor of a rushed development, which just sucks in general.


Encontrei por acaso esse jogo a quase um ano atrás no game pass, a capa me interessou então instalei, e fiquei os próximos 3 dias viciada nele, nas primeira horas o game e super divertido, porem ele vai se tornado maçante, repetitivo e nada recompensador. Por conta disso dropei e fui lembrar que o mesmo existia esse ano, e depois de quase 10 horas de gameplay finalmente zerei. Apesar da gameplay desnecessariamente longa achei o game interessante, captura bem a essência noventista, tem uma boa trilha sonora e jogabilidade. (Grande parte das horas que gastei foram tentando bater recordes nos fliperamas kkkkkkkkkkkk)

Sequência direta de seu antecessor (Most Wanted), nitidamente tenta resgatar elementos de Underground e Most Wanted tornando-se uma mistura discarada de ambos, mas com algumas novidades como: 8 participantes por corrida; um sistema de equipe nas corridas; a conquista de territórios; um enredo bem mais envolvente, repleto de cutscenes; abolição das missões de perseguição policial (contudo a polícia pode te perseguir no mundo aberto); além de possuir uma campanha bem mais curta que seus predecessores.

Ainda assim, há algo nele que o torna esquecível, parece que aqui a franquia já começava a apresentar desgastes na sua fórmula, tornando-o um jogo mais genérico e menos emocionante.

A great remake of a great game. I miss a bit of the personality taken out from the original though.

Made one of my favorite games better in almost every way

While the setting is cool and interesting, kinda just another open world game with nothing much besides the occasional sidequest.

An extremely well made and polished platformer with incredible depth

They improved massively from their first game developing a stronger identity of their series with a improved sense of game design. Creating mini sandboxes which almost feel like interactive action puzzles, you experiment searching for the best route to your targets whilst being rewarded for stealth but punished for aggressiveness with their new scoring system.

Part of me wants to praise them for the variation of the missions. It is obvious they were still experimenting with the formula but this creates a real mixed bag of quality to the levels. Some of them being amazing, laying the groundwork of things to come but some are pretty meh and some of them being by far some of the worst in the series. Add that to the general jankiness of the engine and it's AI, this reduces some levels to pure rage inducing experiences.

There is an overall sense of unfulfillment when playing Skyward Sword. I game I never played and heard incredibly mixed feels about when it launched. I was in a phase of avoiding franchises I grew up on to expand my horizon of other games and with mixed opinion, I decided to avoid it up until now and well I do see a great Zelda game in here.

Dungeons are a lot of fun to figure out and to explore, and the boss fights are easily some of the best boss fights in the whole series, no exaggeration. And speaking of some of the best in the whole series, the entire concept of Lanayru Desert is incredible. A land where you strike time stones to make a small area of land go back in time where you interact with the now lost robot tribe. It's so imaginative and it puts a big smile on my face.

But that leads into everything else which is a major major mixed bag of halfhearted ideas.

Skyward Sword unlike other Zelda games is centered around one area, Skyloft. In this game, Link and Zelda's hometown in the sky. So all the shops, and interesting characters and side quests are all condensed in this one little area, and it gets rather boring. But not as boring as Skyloft's big open area, where Link flies atop his trusty bird steed to fly around a big empty area with not a lot of interesting set pieces.

Sometimes within the small pieces of land in the sky are chest that you can't open until you strike a cube on the surface world, which usually just has money or (oh great) crafting material inside which I'm not gonna lie, crafting is one of my least favorite tropes in video games, but thankfully crafting isn't necessary but it makes treasure chests a lot less impactful.

And finally we have Skyward Sword's biggest flaw. There's only three major lands to visit in the game:
Faron Woods, standard little grassy area
Eldin Volcano, standard volcano setting
and Lanayru Desert, which once again, is a lot more interesting than the rest of the game with it's time travel aspect. None of the other places in the game give that level of creativity, and what sucks is that's it. Compared to the last 3D Zelda game, Twilight Princess, there were so many unique setpieces and places to visit, it just makes this game feel like a real step down.

Combined that with the horrid pacing of the game. The opening is such a long sequence that takes forever to get into the major meat of the game, and even when you do your first mission basically is to play hide and seek with these kiwi-tanooki so that holds you back.

Then it's just constantly returning to these lands for only minor expansions of the land. Maybe a lake here, going within the volcano here. Once again, Lanayru Desert wins again by giving you a pirate character as you sail on the sand that was once the major ocean.

So at the end of the day I had my fun with Skyward Sword but it just got old after a while. There is a lot of fun to be had so I still sort of recommend it, but just know there is a lot of fluff you're gonna have to swim through just to get to the good parts.

With a partner it is almost completely perfect

Contrary to the polarizing opinions that have plagued the Internet since the game came out, the game is okay. I really like the NASA-punk aesthetic and, for all intents and purposes, it is an RPG set in space. Some quests and missions are okay, others not so much. You CAN have fun with this game. However, it falls incredibly short from the promises made by Bethesda during the promotion campaign. It is fair to hold this game to a higher standard because they sold it like a game to BE held to a high standard.

I appreciate the individual devs that have worked on this game and their efforts in listening to the community to potentially fix some of the issues players have with it. Sadly, a lot of them are past saving.

A decent if not slightly mediocre entry for Bethesda this time around.

O jogo que mais zerei na minha infância veio como uma forma de me provar com jogos de terror, pois o meu eu de 7 anos de idade morria de medo de jogar Resident Evil 4 e pedia para meu pai jogar, enquanto eu assistia por que todo aquela ambientação do interior da Espanha ao mesmo tempo me assustava como também me fascinação. Foi um pouco mais velho (10 anos) que juntei a coragem de jogar e simplesmente fiquei viciado, o modo genial em como a gameplay em tiro em terceira pessoa é que eu nunca tinha visto até então foi complexa e desafiadora prós meus dedos de 10 anos, mas ao mesmo tempo foi a primeira experiência "souls like" que tive na vida. O contraste da personalidade sarcástica e carismática do Leon em comparação com aquele ambiente escuro e sangrento me fez ficar cativado e até hoje é um dos meus protagonistas favoritos.

A história não é tão complexa com muitas reviravoltas e plots, mas não precisa, ela conta o que precisa contar pra você se divertir do começo ao fim, e você acaba se importando com a maioria dos personagens.

Mesmo com o Remake, é um jogo que se mantém até hoje e vale muito a pena jogar.

This review contains spoilers

Ok, after rereading ep 1 and 2(which were very good) it's actually disappointing to see that i didn't like this one as much as i did when i once readed. Though, i at least could appreciate more the Eva Beatrice and Battler fight. My problems are with some specific twilights and the beginning of the cap. The beginning with Eva's backstory is actually fine, but on a reread it is not much interesting to watch, then we go into Kuwadorian story, which i thought would be good, was unfortunantely not as good as i thought it would be, even knowing the truth beforehand. The way it is "explained" through Beatrice's fantasy pov is really confusing and not as clearly metaphorical as i thought it would be, sure, it still can be interpreted that way, but i didn't like the way it was portraited.

Then let's talk about the best first part of this ep, the first twilight. Those are the fantasy scenes that i love, where there is a truth behind, and not purely fantasy, and this one rules, because it not only shows the truth about "Virgilia" but also shows who teached Sayo "Magic", through the "Predecessor" metaphor. And i like how Virgilia was "dead since the beginning", making it appear like all of that incredible battle was really nothing, because she was already dead. Also, "Fake Red Shoes" is the best ost on this cap, and it to be on this scene is really great. Then after the fight there is also another good scene, where Virgilia tells battler about the gameboard using the "braun tube" example, which is a really good tip to understand those fantasy scenes, and how we can't take everything at face value. Then came the second twlight which i also liked a lot, and i do think i could see Eva's emotions through that scene, and the way she repeatedly said things about their moments together with Rosa in the past and of how both wished to become witches and fly on the sky and then she makes her fly just to die after, or how she also realised the ocean of jelly dream that Rosa spoked of when younger, and then killed her drowned into it, or how they played throwing butterflies into spider's web and Eva killed her in that way. That showed me 2 interpretations, the bad one, where this scene means that Eva want to cursh Rosa in the deepest way possible, crushing her with her own dreams, or the good one, which is, the fact that while killing her she remembered of good moments they had together, showing a slightly remorse against this action.

Then we went into the forth, fifith and sixth twlight, which i HATED. I mean, if the truth is that Kyrie suspected Hideyoshi and told Rudolf it, and then they prepared the "wanting food" thing just to go into the mansion and demand answers from Hideyoshi, then Kyrie is REALLY DUMB, how they got themselves shot against Hideyoshi alone? Okay, Eva could also be there(jumping into the wall, and coming back later from the window asking Najo's help to save Hideyoshi) and they basically tried to kill each other(and then after missing a fatal shot on Kyrie, she killed Hideyoshi), but my point is, it is so risky and dumb of Kyrie's part to go there anyway, she could've just tell everyone the suspicious she had, tough either choice woud lead into nothing, but alright. The problem on this scene is not even only it's premisse, but it would be so much text to explain why i hated the magical scene too.

Then there was the seventh and eighth twilights, which were just fine. The problem was on the ninth twlight. Because of Beatrice's ressurection scene with George. I mean, if the Chiester Sisters were the only ones to kill George with only Beatrice there, this scene would be fine, because even though it was a "love scene" love can be deceiving and that's not the first scene where it happens, and even in the end of this cap it is shown that Beatrice was only preteding to be good(which changed the meaning of some good scenes, even though she actually let Jessica "live" until the explosion). BUT, showing Eva Beatrice as the one who ordered the shot is really not good. Because she would never shot him. And in this case without love we would not see it. But, i mean, overall i accept this scene, but didn't like that much.

Then we enter into the last twilight which would be fine if it hadn't the same problem as the last one. Kanon's ghost with Jessica was good, but the problem is on Nanjo's death. Again, why put Eva Beatrice talking and clearly killing him on the magical scene, if in the end it was Beatrice's doing? Also, Beatrice's and Eva Beatrice fight was purely bullshit, no?(i mean inside the truth of the gamboard, i do understand the fantasy meaning of what means to be a real witch) Another thing i was thinking is about the fact that Eva didn't talk about the gold with anyone despite Rosa, and still managed to leave there using the Kuwadorian escape route. Which is non sense, but, there was in fact some parts to support that she met with Beatrice on the land of gold and i like this part more because of some moments of Eva Beatrice still putting the stakes on the dead bodys out of respect for the previous sucessor Beatrice. Which with love i think she would do(Because Eva really respects this Ushiromiya position, since it was her dream and after seeing Kinzo's ring, she would know for sure 'Beatrice' wasn't lying), even though she didn't like doing it that much, and hated Beatrice, even though respected what she means.

Well, overall it was good enough, but i really had some big upsets, especially because i loved the magical scenes from ep 2, and the misdirections/fantasy scenes(If we can count KInzo) from ep 1. But, that's all.

"When the seagulls cried, just one person was left alive."

um dos melhores jogos que eu ja joguei tanto pela historia e sua gameplay que melhora em cada jogo, cada personagem muito bem desenvolvido e principalmente melhor do que a própria série de The Walking Dead


I still love the botw formula but the opening was way too long. Ironically, I think I enjoyed this game less because of how much I loved botw, because I explored every inch of that map already I wasn't as inclined to look through every nook and cranny again.

The Witcher é um universo que conheci através dos livros e que nunca havia jogar os jogos. Pois então aproveitei uma promoção e peguei no começo desse ano e desde o momento que cliquei em Novo Jogo, não larguei até platinar. Foi o primeiro jogo que platinei na minha vida por que o universo simplesmente me sugou pra dentro dele. Toda a trama é impecável mente bem escrita, seja Side Quest, Main Quest, ou até mesmo coisas aleatórias encontradas pelo mapa, você percebe que foram todas feitos com muito carinho pela CD Projeto.
A ambientação é maravilhosa e te joga direto naquele mundo cruel e fantástico, o que fica melhor ainda quando você percebe que em diferentes pontos do jogo são referências a diferentes períodos históricos do nosso mundo.
Personagens muito bem escritos, cada um com suas diferenças, modos de ver o mundo e particularidades, dublagem incrível por sinal.

Meu único ponto negativo com o jogo é a movimentação e exploração fora de combate, muitas vezes andar com o carpeado era um sacrifício e dava raiva mesmo, tanto que várias vezes eu preferia ir a pé a um lugar longe do que ter que controlar o carpeado. Locais muito fechados a pé também não era muito legal, mas não é nada que estrague o jogo, os pontos positivos superam.

It's a classic, but honestly not really worth revisiting just on its own since Complete Saga exists.

That said, there are a few minor things to note here:

-Darth Vader has Anakin's moveset where he's flipping around like a maniac. In the other games he has his own moves. So that's cool.

-Yoda has the little hovering car thingy instead of jumping. Makes him way faster. I don't know why they never brought it back.

-This particular game was the most fun to get into massive brawls with outside the catina. Maybe it was just the design of the map but it was the most enjoyable to bash people around and flip around.

Otherwise, it's just the first game and it's 3 episodes, with the bonus level being Darth Vader. Great to this day, it's just that this experience is bundled into Complete Saga.