62 Reviews liked by CrimsonMercuria


This review was written before the game released

The true litmus test to see if you have the refined palate for kino or if you will get filtered

Ringo Ishikawa does not deserve any friends

maybe the strongest example of an indie developer missing the entire point of contemporary gameplay trends

remember when the internet tried to convince itself this game was bad actually. lmao

Holy fuck this game is fucking awful outside of its ending. I have never seen characters and writing as stupid as this game. I don't even know why i am giving it 3 stars but the good stuff in here almost make up for how miserable everything else is

People cry blockuza 3 but claim this is the best game in the series, lol.

I sure love all the padded busy work to justify the $50 price tag which devolves into kiryu being an mmo errand boy getting people their specific toe nail clipper from the other side of town or give them a magic condom or some shit.

The game has some great moments SPOILERS AHEAD:
-orphanage helper substory
-the arena
-the line about ryuji goda after the fight in chapter 2
-the video on the ipad
-the final boss fight
But these moments being good doesn't magically negate all the other bad shit in this game

Infinite Weath made me believe this game is a complete waste of time. Nothing in this game matters at all. A good final boss and ending does not make up for everything else this game does.

the tribal stuff is awful and the sense of humour stinks of greasy 90s posturing. bombards you with unbearably unfunny pop culture references, plays sexual assault for laughs, and couches all its insipid beerbong edgelord shit in THATS THE WASTELAND BRO because it has no conviction or insight whatsoever that wasn't set up in advance by cain and boyarsky

avellone + friends' worst work by miles and miles. the only thing I like here is My Chrysalis Highwayman which mark morgan probably plagiarized like (allegedly) half the music. everything bad bethesda did to the series' integrity (and worse) started here. this is ground zero and the common (delusional) notion that FO3 was a bolt from the blue tells me the classic fanbase doesn't know shit. Bro??? it's all right here. it's been here since 1998, inside this gross, smelly software that you (allegedly) played. imagine clutching your pearls about a fridge ghoul when FO2 canonized talking deathclaws and tom cruise — even pete hines unwittingly had you boneheads pegged. who the fuck cares about the world building in the knowyourmeme ass family guy rpg?

"this is worse than the time I got beaten at chess by a freaking radscorpion"

lower gen x into the ground already

Like the Bible if it was good

Finished today.... I think I should stay away from mainline titles from now on. Because surely their badly paced jrpg nature is not for me.

Gameplay wise it's a huge improvement. Now you have combo attacks, you can move, you can use environmental objects and there is grapple required enemies now. So they solved almost every problem of mine from 7.

For example If you stay in the right position and attack from right point you can send enemy with knockback attack(the ones with arrow pointing where the enemy gonna fly back) at places and if you can knock them to other partners you initiate a combo move and it's mad fun(when the physics doesn't screw up that is). I can even go as far as to say when it works it's the best jrpg gameplay I had played currently. You can get so creative with knocking that it's INSANE.

For example knock an enemy like a bowling ball to other enemies or bounce them like a ball between party members or punch them to walls again and again to stun them to hell. Gameplay choices are almost endless.

Also substories comes back and this time they are not just spam dialogue buttons anymore, some of them include minigames or a bit more interactive now! That's an awesome upgrade. Not just that, fan service inside of them is simply insane and impossible to make you dissappointed.

Also we have new major minigames that is dondoko island and sujimon fights. I haven't played dondoko because I don't care that much about town simulation games but played sujimon hell of a lot and I recommend you because it makes good amount of money when you arrive to it's last point(also you will hecking need lots of money in this game). So, It was fun.

And that's where my praise ends.

I don't want to talk about story nor the boring villains nor the awful... AWFUL PACING. But I will with talk about it briefly as possible. First things first is I can say story itself actually made me miss 7's Arakawa storyline. Because I couldn't care about Kasuga's mom storyline and so all the emotional baggage went to garbage. That means the whole main campaign.

There is nice suprises I am gonna give you that, for example that Yamai dark clothed guy from the trailers was pretty interesting, or new party members really had interesting stories about them. But spending with side characters isn't the main point right?

What is the main emotional core of this story? It's mom I guess... I mean it's suppossed to be I assume? But then why the heck she have just 15-25 minutes in the whole 70 hour GODDAMN MAIN STORY AND I AM EXPECTED TO EMOTIONALLY CONNECT TO HER? I don't know.

Maybe it's Kiryu's story huh?... No. Kiryu is only here to help Kasuga to finish his adventure and support him from the sides with making his own search. He doesn't have emotional connection to anything going on and he is like, I don't care I am deathly cancer anyway, so... I WILL FINISH THIS FOR KASUGA and act pissed of like always. He makes damn good fanservice moments there is no lie for that. Especially last chapters gonna give you a lot with familiar faces. But funny enough, fanservice is still mostly in substories and their time just 5 minutes or close to that, so try to engage as much as you can with the old characters you love in that 5 minutes because it's just that. A substory. Nothing more.

Kiryu have only one objective and that is just helping Kasuga. So he just does that. (Also both of their finale bosses sucks ass and they straight go to my own most boring top 10 yakuza villains list, they are that boring. Maybe they could even rival with y4 villains when it comes to cliche B movie forgettable types who knows)

Also remember I said gameplay is fun? Yeah they mess this as well. With grind of course. What I mean is just like 7, finale part suddenly boosts enemy levels up to ROOF. AND OF COURSE I AM PISSED OFF.

Surely, it looks like like A dragon soft reboot titles isn't for me nor their pacing with spending 3 times longer on side characters and stuff rather than the main story. But it looks like new type of fans having a lot of fun. I see 5/5 everywhere. What can I say, have fun. I am not here to take that. But maybe it's best for me to stop here for like a dragon other than maybe spin off titles.

Anyway that's all I will say. Bon voyage or whatever.

The old Resident Evil is dying, and a new Resident Evil struggles to be born; now is the time of zombies.

I don't think that this exists in the space that it wants to. It's too linear and not strict enough to play like Resident Evil 2; it's not fun and frenetic enough to play like Resident Evil 4. It exists in this in-between area of not really living up to what came before, and it fails to sufficiently set the stage for what's to come. Between the linearity, the immense amount of resources you're constantly being given, and the frequent scripted sequences that consist of little more than holding forward and the run button, Resident Evil 3 Remake more closely resembles Resident Evil 6 than it does any other game in the series. I hope you haven't gotten sick of the words Resident Evil yet.

This is a game with zero restraint. Jill walks into the sewers with a full stack of shotgun shells to pump into the faces of the hunter gammas with their instant kill attacks. Carlos starts his side of the story with an assault rifle(!) that holds 30 rounds in a magazine(!!) and a reserve 200 rounds(!!!) in his pouches. Both characters rely on a counter mechanic that's both completely broken and often useless in equal measure; either there's a swarm of zombies in front of you and dodging one will throw you directly into the next one, or there's just a single zombie and there's no reason not to fish for the perfect dodge so that you can auto-aim onto their heads for easy crits. Just about everything that isn't a standard zombie or Nemesis — yes, Nemesis is only about as dangerous as a standard zombie — has an attack that instantly kills you, but typewriters are fucking everywhere. Often the most optimal play is to walk through an area, fish for as many dodges as you can get, and then save for free once you clear a couple of rooms. Sure, you'll probably fuck your dodge up and die, but dying will never actually cost you more than a couple of minutes. Nothing is threatening, mechanically or narratively.

I've seen a lot of complaints that the remake ruins Jill's character, and I'm not entirely sure that's true, because Jill Valentine is a different character in every single game that she's been in. I'm not convinced that Capcom has ever had any idea what they want her to be. The deepest characterization she's ever gotten was in the original Resident Evil, where she was a sort-of parallel to Chris; she was smart, and a skilled pianist, and vaguely nice. From there, though, I don't think she's ever had anything consistent enough that you could call a "character": Resident Evil 5 turns her into a brainwashed babe in a bodysuit; Revelations makes her into something akin to Batman from the Arkham games, complete with Detective Mode; Death Island ends with Chris remarking that he's glad to have "the old Jill back", but which Jill he's talking about is left as an exercise for the viewer. And, in keeping with this pattern, she's a different character in Resident Evil 3 Remake as well. I've given you a lot of preamble to lead into the fact that I don't really care for the way she's written here. There's just something about the glib quipping that constantly undercuts the severity of the situation everyone is in. Nemesis stumbles out of a burning alleyway into a river and Jill practically looks to camera like Office Jim and says "bitch can't even swim". She doesn't really seem to give a fuck about Nemesis at all. I mean, I get it, considering how you can lob one grenade at his feet to instantly down him, or just walk away at a brisk pace to lose him completely, but I'm hardly sold on the idea that I should be afraid of him when our protagonist is rolling her eyes whenever he's on-screen. People say that she swears too much, or that she's too rude to Carlos when she finds out he's Umbrella, but I don't think those are at all the problem. It's no surprise that everyone seems to have universally attached themselves to Carlos, largely because he's always ready to throw himself back into the fray, he can crack a joke, he's a stone-cold professional — all things that I imagine Jill isn't in this solely because they didn't want to have two characters with the same personalities, and not because they thought it made sense in-universe.

In a series that already isn't renowned for being well-written, the writing in this is poor. There are just so many bad lines in this. The aforementioned quip about bitches who need to be taught how to swim is one, but it stands shoulder-to-shoulder with other complete misfires like "get off my train, shitbird!" and "I'm goddamn Nathaniel Bard!". Bard himself is easily the worst part of the game; it's not enough that his rant to the nurse is written like a PSA about workplace harassment, but his voice actor is fucking terrible. The lines he's given are trash, but he is giving by-far one of the worst performances I've heard in a AAA game in a long while. It's no coincidence that Mikhail is also doing a really bad, forced Slavic accent, because it's the same fucking guy doing both voices. I don't know how he made it through casting for two different characters. It probably shouldn't be a surprise that this is a Bang Zoom! production, because this is dubbed exactly like a bad seasonal anime, all the way down to the lip flaps regularly not even matching up. Half of the in-engine cutscenes look like Kung-Pow.

The game as a whole isn't terrible, but I would have been nervous if I had played this after the Resident Evil 2 Remake and before Resident Evil 4 Remake. It's clear that the team who worked on this didn't really understand why Resident Evil 2 worked. It wasn't just because the hallways were tight and the inventory was restrictive; it was how it kept making safe areas unsafe, how Mr. X was practically invincible and constantly pursuing you so that you couldn't afford to take it slow, how one zombie represented a drain on your limited resources even if you played it optimally. The irony that the game that introduced Nemesis does Nemesis worse than its predecessor.

It's not really worth recommending to people who liked Resident Evil 2, and it's not worth recommending to people who liked Resident Evil 4. It's a game that doesn't know what it should be, and some very obvious budget and time restrictions make this feel more like a bad piece of DLC rather than a standalone sequel to one of the best releases of the past decade.

I'll have to check out Resident Evil 3: Nemesis now, because I'm curious just how much was lost in remaking it.

people often naively complain about the state of the game industry and how overly saturated it is with generic, cookie-cutter garbage - then in the same breath they'll start panning and ignoring the actual cutting-edge titles that most push the envelope with innovative ideas

enter breakdown - a wildly misunderstood first-person genre mishmash with addicting combat, kickass powers, and a totally off-the-rails storyline. open your mind to its unconventional control schemes and you'll be met with one of the most creative, peculiar, and downright fun games you'll have played in years

the infamous final stretch also isn't that bad. it was doable on hard (albeit with a lot of trial and error) so i can't imagine normal being too tough considering how much softer the enemies hit

To attempt to break down what makes breakdown so good is a hard task for me, maybe it’s the slick, intensely immersive first person presentation that’s further enhanced by being able to utilize the strength from the XBOX, the strongest console at the time, maybe it’s twisty, badass 2000’s sci-fi narrative, or maybe, just maybe, its the fucking BEASTLY combat system, I’m not sure I even know how to put my liking for it into words, but goddamn if it isn’t satisfying and unique then I don’t know what is, you get so many combos and some are better than others at doing specific things like you wouldn’t deal with 1 guy the same way you deal with 3 guys, another thing that enhances the combat is the progression of both enemies and your power, the game does a great deal of work to build up and introduce most enemy types, like those buff dudes at the start, all you’ve been fighting are humans and then these dudes pop out of nowhere and have a horror introduction where you walk through the messes they made and then see them absolutely destroy groups of enemies you’d have trouble with, so now you know they’re not to be messed with and you should run the fuck away, which is a great thing, you simply run away from them until you gain enough power to beat the ever living shit out of them, that’s another thing, the power progression is hands-down the best there is, without spoiling anything, you get stronger and stronger as the game goes on and every single moment is cool as fuck and serves to introduce your abilities well, no limp-dick skill tree bullshit.

BREAKDOWN turns boys into men. And you better play it if you have any ounce of love for action media. Just be open-minded regarding it’s control scheme, and don’t forget to block!

Now that I’ve had a day to sit on my thoughts of the game I will make an actual non-shitpost review.

This game is a mess. I wasn’t kidding when I said this is the MGS4 of the series. An extremely ambitious, earnest, heartfelt celebration of the series that has extremely high highs but also constantly falls on its face with extremely stupid writing.

The pacing is some of the worst we’ve seen from RGG. For a game that can easily be 100+ hours long it is both too long but also too short in areas. It constantly pulls you away from the main story to do very involved mini game/sub system tutorials but then has no time in the final hours to wrap up most of the story. At least 4 of the main characters this game is about don’t show up in the final cutscene. You just have to be told about what they are doing from a mouth piece so we can wrap shit up. Kiryu is just kinda left in this weird limbo as they don’t explain what the fuck got them to this point with an achievement titles “man who reclaimed his name”. It genuinely feels like there is either an entire chapter or at least a huge segment of one missing from the end. One of the main villains just stops showing up for 10+ hours only to be seen again in a cut away and is completely unrecognizable for at least another few hours. They then try to do the coin locker scene again with them and it feels completely unearned because they haven’t done anything. The two main villains you do fight are extremely forgettable and underwhelming. One is given what you’d imagine to be a super important connection to Ichiban but it never comes up. The two share a single cutscene at the start of the game and that’s it. Why was it even a plot point to begin with then???? So many plot threads just go no where or are left extremely unsatisfying as they hand wave them away so it can’t be viewed as “a plot hole”. I seriously think how they structure their stories needs to change because I don’t think the Yakuza writing formula they’ve had for 2 decades translates to a 100 hour JRPG. Imo the best way to enjoy the main story of these games is when you can just progress the plot freely and not be bogged down by side content or busy work. I usually save that stuff for premium adventure so the story isn’t so “start and stop”. But you can’t do that in these games because of the rpg leveling and just how the story constantly blocks you to do other shit I am currently not interested in. No RGG I don’t give a fuck about your Pokémon clone and it’s 30 minute+ forced tutorial I just want to get on with chapter 4 please.

Most of the cast has nothing to do in this game which would be fine if they didn’t force them to have boring ass drink links you need to do to make them objectively better in gameplay.

The gameplay needs massive changes going forward because Jesus Christ was I sick of the multiple grinds it imposes. The long battles they do in this game are terrible. In previous entries you’d have a long gauntlet where you’d have to fight to a location and they do this here but they constantly make you take the most out of the way route and block off better ones with excuses like “there are dudes over there!” Only to send you down an alley with 7 fights. If 9 does the same formula 8 repeated from 7 I might just drop the series. I do not want to go back to scrounging for money and being locked out of jobs till chapter 5 again. I do not want to have to do massive material grinds for good gear. I do not want to have 80% of the moves you get to be fucking useless because they aren’t an AOE and don’t deal elemental damage.

Highlights of this game is everything they do with Kiryu outside of the final chapter. Life links are overall goated outside of some implications of how no one reacting to Kiryu being alive despite you are only able to see them after Kiryu is broadcasted on national news to be alive.

There is honestly too much to talk about with this game So I’m just gonna end it by saying this: I’ll look back on the good in this game as some of the best but I never want to replay this game ever again. Also this game only makes Gaiden look even dumber and further cements it at as a $50 scam. Yokoyama fucking lied Hanawa is not important and he fucking knew that.

Mark my words that this game while currently being hailed as the best game in the series, that its perfect and other things like that will be looked back on a lot more negatively once the honeymoon phase is over, once hypebeasts move onto the next thing, once people won't freakout if you have anything negative to say about it. It won't be a hot take or "being contrarian" to think that the game is mid, super front loaded and falls apart in the end. It's fine if you do think its perfect and its your favorite game or whatever but the amount of people who lose their shit when you have anything negative to say about this game or gaiden is seriously annoying.

This game also made me get into a car accident so fuck it lol

i, for one, am thoroughly appalled that this series would ever have the audacity to feature a player character who isn't a totally morally righteous person. this is a travesty. completely out of touch

and the gameplay? it's such a shameless ripoff of the last acclaimed silent hill project that was released. what the fuck were they thinking?

i'm going to go return to silent hill 2 now - the most subtle and least blunt horror game ever created. at least that game doesn't have sticky notes with "bullying" written on them (granted, this one doesn't either, but that's not what i heard from the people who didn't play it, so it must be true)

This review contains spoilers

I really, really wanted to love this game. I was ready to call this my game of the year, even before launch. It had everything to play with my emotions, but it unfortunately didn't deliver.

Let me at least start with what I did like:
-The combat is great, and much better than Y7. I loved being able to walk around in battle and placing my character in a precise position to hit multiple enemies.
-The OST was great, I loved the new Karaoke songs and battle songs.
-The new ( playable ) characters ( Tomizawa, Chitose, and Seonhee )

What I disliked:
-Weird story decisions
-Blueballing in Kiryu's Life Links
-Ending

( story spoilers start here )

I wasn't really a huge fan of the Hawaii story part to begin with, but when the game switched to Kiryu's side in Yokohama halfway through the game, that's when the story started to pick up more.
This was also where they introduced Kiryu's bucket list with his Life Links,
where all the blue balling happened. They show off old characters but don't allow Kiryu to meet them or talk to them. It was so unfortunate seeing Taichi, Nakajima, and Kaoru, but not having them interact with Kiryu.

What makes it even worse is that starting chapter 10, starting the third life link, Kiryu is exposed to be alive. But somehow none of the Life Link characters except one have seen it, or act up on it. It's so infuriating. This brings me to my second point that doesn't make sense: At this point in the story, you know who the V-tuber is who exposed Kiryu. It's revealed that Chitose is being manipulated behind the scenes to do all this on her Tatara channel. So why does Chitose not delete the videos/livestreams that happen after she reveals the truth about being the V-tuber? If she doesn't have access anymore, could she not have said that she doesn't? It's the small things that inconvenience the story/Kiryu/player. I was confused, but disregarded it when a good Life Link happened, the Akiyama Life Link. Akiyama puts Kiryu and Date in a set up, and forces them to meet. Causing Kiryu to finally interact and talk with a major character from a previous game. I was so happy, would this mean the next life link is Haruka? Can I finally meet her?

Yes. Date calls, and had a meeting set up with Haruka. When Haruka and Haruto are in Serena, Kiryu is about to walk in. When they pull some bullshit and Kiryu goes away before meeting her. I've never been more mad in a Yakuza game. I coped and thought. Ok ok, she's a major part of Kiryu's character, I feel like she should be a part of the ending right? Maybe they'll meet and talk towards the end? After all, Tatara did expose Kiryu to be alive.

Nope. Last 20 minutes of the game. Kiryu fell unconscious and is being rushed to the hospital while one of the worst songs I've ever heard plays in the background. Is it finally happening, are they killing off Kiryu?

Post credits scene arrive, a shot of Haruka and Haruto walking in the hospital on their way to Kiryu's room. Hinting that Kiryu is alive, I was both sad and happy, because he didn't even get to interact with Haruka.

Haruka & Haruto walk in Kiryu's room, and... He just got out of the room for treatment while they walk in. Before I even managed to think they might interact later, Kiryu said his name and the ending card appeared.

I don't think I've ever been more disappointed in an ending. I binged Yakuza 0 to Yakuza 7 in a month to have Infinite Wealth hit hard. Yakuza 7's story was so good, I genuinely thought Infinite Wealth would be even better. I really wanted my emotions to be played with and that I would be thinking about this game for weeks, or months. Unfortunately, the only way it played with my emotions is that I get mad whenever I think about this game and it's ending.