like i said. I'm good with calculation.

if I could rate this based on entertainment, I would give it a 5. There hasn't been a game that was so-bad-its-good like this. It strikes the perfect balance because the gameplay is juuust competent enough where you can progress to see the batshit story. Every single time this game tried to do a dramatic scene, It made absolutely zero sense and everything just happened in such an odd way that I can't even begin to understand what they were thinking. There are parts where it's obvious it's supposed to be an intense moment and then you remember you couldn't give a single flying poopoo if any of these fellas lived or died. Every character is just there to change their motivations and personality in every scene and clementine is there to walk around and remind people of random events that occurred in season 1 and 2. "oh you need stitches... reminds me of the time i needed stitches (alive inside starts to play) Leeeeeeee" I haven't laughed to a game this hard in such a long time, i think since i played postal 2. I know they had no money, but did they really have to hire writers fresh out of the anti-writing school, the school where they take away writing ability? good lord! this really feels like escape from L.A. They had absolutely no idea what to do so they just said fuck it and added a scene where Snake Plissken hits a full-court shot. But all of the full court shot scenes in this are played off like they're supposed to be super serious, also because a lot of them try to copy emotional moments from old games word for word bar for bar without any of the awesomeness. I'm glad i didn't skip this because holy guacamole!

This review contains spoilers

I think I like it a little less than episode 1 but pretty much equal quality, just I don't think anything here comes to the level of lee and clem's relationship. I also just feel a lot of the game is like... ridiculously tragic To a ludicrous degree. It opens with you being forced to put down a dog that you just played fetch with, then cheers you up by killing Kenny's new wife, killing this girl's dad, then killing the girl, killing the pregnant woman, two of the people in your group betraying and stealing from you, you're forced to choose between which of your last two friends to kill, and it's like a nonstop stream of misery, where it felt like I didn't even get a second to stop, breathe, feel bad and get sad. Like boom by the time you're like "ohshoot that guy died" the next guys already dead. You know I forgot that Luke, Walt, and Nick died while I was trying to think of all the people that died? 2 of those guys are main characters. Felt very nilly willy. Don't get me wrong this game is fantastic still, God tier. AWESOME!

I look at this game from 25 quintrillion years ago and think why can't stealth games have this awesome level design anymore? seriously. As much as I love MGSV's mechanics and openness to different approaches, all the infiltrate-able bases are little camps like Kojima did the modern artist thing of getting a canvas and just flicking random colors onto there, but instead of paint, it's little tents where enemies stand. Thief, in comparison, is like a collaboration between Leonardo da Vinci and the guy who drew the ceiling of the Sistine chapel. Rooms, corridors, tunnels, and it's not just so you can navigate it. There's verticality that you can scale with the rope arrow, or torches you can douse with water arrows. The best part is the variety of the areas themselves. Not just castles and mansions, but tombs that are better than any modern tomb raider, jails that you have to break a buddy out of, a house specifically designed to make you go insane, everything. And it's all pure awesome.

Would honestly have been 5 maybe if not for some specific levels being bad—thieves guild. Yeah, I took a full star off for thieves guild. Worst level ever. I don't even want to get into it because this level feels like it was lifted out of another game it's so uncharacteristically bad. If I was a thief and I had a guild, I would not make my guild's base hidden under a casino that is under a password-protected restaurant, connected by sewer tunnels just to hide an ugly stupid vase. But seriously if you even have a passing interest in the concept of video games you have to play this.


really fun, super awesome, and one of the most unique approaches to the immersive sim. Voxel design and destructibility go perfectly with that genre, cus I dunno another game that will let you cut down a pillar to make an arch into a ramp. But the first half gets somewhat repetitive with the same objective repeated (steal this. Watch out, it's wired to these alarms so make a path to steal them and escape in 60 seconds). There are some other types of missions, but nothing completely different comes until the 2nd half where it can be a normal stealth mission, or some tornado comes up or this or that happens. More variety in the first half would've been awesome. Now let's pull a second aside to look at the player model choice... you are invisible. You have no player model. Why? Probably so you can self-insert or put in any design you like. Personally, I imagined Teardown Dude as Denzel Washington with a flat cap. What did you imagine teardown dude as? I'd like to know. Please send DM's of what you imagined teardown dude to look like to my discord, jaredleto#6830

its quaint af but honestly if u could die on the bosses it would be goated tbh... like if u cant die on a boss then there's no consequence. Especially for this games bosses where they are invincible until you dodge all their moves and are in their vulnerable to attack position. U spam in the 5 seconds u get, it becomes very mindlessly dodging their moves while waiting and there's no tension cus u cant die. If u get hit twice it has a quaint little cutscene where you fall down but then you stand up again. Ya I checked the settings I didn't have any accessibility things on. Its a shame cus these bosses are really cool and have fun to dodge moves and music is good. But the rest of the game is pretty much perfect. It's a lot of fun, the writing is nice and sometimes funny, the world has a connectedness that rivals dark souls and every area getting painted helps you connect the world even better in your mind, helped by the palettes of each area. Overall its good its fun its nice its a little on the easy side but the puzzles are lego game levels of not too hard but lots of fun and I recommend. But you didn't hear it from me! If you didn't know, I am known far and wide as the "Badass reviewer" for my habit of only liking the most badass of games and leaving any childish girly cooties infested garbage to the gutter. And if any of my biker buddies or gun guys at the ranch heard about me liking this game about a painting dog named Lasanya they'd call me a loser. Bye guys see you fellas later


First off before I start I gotta say this game has the best graphics ever. Like to this day. It came out in like 2015 and I played the game on low graphics and it's still the most graphically impressive game ever. Not even just the textures or how the rain perfectly shines on batman's cape or all that stuff but the batmobile can crush things as it goes through and the destructibility is nothing short of awesomesauce. it's insane. OK, now we can get on with the review.

Combat is the best it's ever been. It feels amazing to play, and it better be since they've had like 10 years to refine the formula.
Stealth is also great because of how the AI works and how many awesome gadgets you're given. And because the AI learns the way you play, especially against a certain enemy type you have to shake up your strategies but it still feels fair and you're able to do it in any way you like. It's pretty sandboxy and the artform that I find I can most easily express myself in is batman predator rooms.

But man the batmobile is the weakest part of the game. It's not that it's bad, it's one of the most fun vehicles ever, and the insane destruction is very well done. It's also really fun to race with in the optional mode in the menu, and the skins for it are awesome. Do you know my problem with it? the tank mode is used way too much. And don't get me started on the tank stealth parts. Yeah, you heard me. Tank. Stealth. Parts. Parts plural with an S. You - WHILE DRIVING THE TANK... sneak up behind other tanks. And then you charge up your special tank stealth attack and you shoot. I remember being confused with assassin's creed 4 boat stealth but this is a literal tank. If you asked 7 billion people what the least discrete vehicle is, 6 billion of them would say tank, 500 million of them would say a giant bat-themed tank, and the other 500 million were the developers of this game who all said unicycle.

the story is alright, you can tell Dini's not here and some of the characters feel oddly written. Lots of odd choices and weird things that occur in the story. As well as the story having no real climax. It kinda fizzles out after a cutscene. There are no real boss fights either. There are like 2 in the main story. The side missions were mostly good, except one that feels like they rushed super hard to get this character in the game. Totally wasted, could've been a whole thing instead of that mine disarming one (that 1 sucked).

The game's still great, the puzzles are fun, combat and stealth are the best they've ever been, the graphics are very good, driving and gliding and grappling around Gotham feels natural, all the other playable characters are cool, the sidequests are mostly awesome, but it falls short of city and asylum for me due to the lower quality in story and writing, lack of cool boss fights, overuse of tank battles, and anticlimactic ending,. Thanks for reading. I'll do the expansions now and spend the rest of my life doing the batman 89 races. CYA!


Yeah, this review is dedicated
To all the haters that told me my 1050 could never run this game
To all the people that lived with 3090s running the game on ultra
telling me to upgrade my graphics card when I'm just tryin to play this game and have some fun
And all my fellas in the GPU struggle yknow what I'm sayin?

This game is super great and ridiculously awesome. This is what kids must've felt when they played Ocarina of Time on the n64, how kids felt when they first listened to The Marshall Mathers LP or when people saw the Godfather for the first time in theatres or when comic readers graced their eyes with Watchmen. Nothing will be the same and none of this is an exaggeration. The open world is filled with high-quality dungeons like the original souls games and they totally managed to overcome my biggest fear of going open world and they kept their good level design. Secrets go into huge areas and the areas are linked to questlines and they have bosses and stuff. I knew there would be repeated bosses and mini-dungeons, but the ones we got weren't terrible. I did every single one I came across and although they were repeated design-wise and some bosses, some of them had unique elements to them where you wouldn't be sure what to expect. Some fun puzzles and bosses there. Many new additions to the souls formula: the biggest being obviously the open world, but with it comes the horse and jumping. I think level designers might've held a party after they said the horsey could double jump because there's so much fun stuff hidden everywhere behind a little bit of horse platforming. Also, another cool addition is the boss's tendency to hold their attacks back and feint. As much as I love dark souls 1 and 2, a lot of bosses fall into the trope of having a very telegraphed attack so you can roll behind and chip away at their health from behind but now every single boss is a Mordhau master. They go in for an attack- and then hold their sword here. Every single fiber of your souls veteran being is telling you to roll. NOW!!! THE SWORD IS UP!! ROLL!!!!! and you do. And the boss is still holding his sword up. What do I do? roll again? oh god!!!! you keep rolling. You spam roll because you think the attack will come immediately after the windup. But the boss is baiting you and you fell for it- dead! it, like sekiro, makes you VERY closely watch what the boss is doing. Only dodging at the last possible second makes the game a lot more tense and with the crazy heavy combos, shields are basically worthless unless you've put all your points in stamina. Boss design is really tough and I honestly think it's some amazing bosses, but I don't feel as strongly positive about any particular boss as I do with some particular bosses in Sekiro or Dark Souls 3. I'm sure my opinion will change with subsequent playthroughs but that's just how I feel, the bosses are mostly great but I don't think any of them reach the height of Isshin, Ornstein & Smough, Gael, or Freide.

Now onto my two negative points: the PC performance and the final boss.

The pc performance was fine on day 1: after that, they had a patch that decimated my framerate. Like I could not play. You don't know how I felt after waiting for so long, preordering, counting down the days for a year, and waiting through the delay that I just had to sit there and look at the game on my desktop. But at least they promptly fixed it and it worked for me from then but many people faced issues even with high-tier processors so I think the point is justified to be here.

Yep, this is one to be remembered by and is the next huge step in revitalizing open world games. BOTW started it, stumbled a little, but Elden ring took that concept and ironed it out. It would be cool to see games like far cry and assassin's creed take this approach. And despite the rocky PC port and the final boss being a letdown, this game is amazing and fully lived up to my sky-high expectations.



The next segment contains light spoilers for Elden ring and devil may cry 3, I will go into detail about my distaste for the final boss.





The final boss is the only true blemish on the game itself. Have any of you elksters played devil may cry 3? if you have, then you've fought Arkham for a second time. And you know how amazing the buildup and the story and music and everything is but the fight itself is so undeniably unfun and boring. You have to redo his first phase every single time- which worked for sekiro's final boss but it doesn't work here due to how fast you can dispatch enemies in sekiro with knowledge of their moves and when to parry. But here, you have to output enough damage every time. There's no posture bar to break. But the first phase isn't the bad part: the second part. Here, run at the enemy, slash at their stomach until they teleport away. Now dodge these lasers. Keep going for another 15 minutes. Absolutely horrendous boss design and I was honestly appalled at this because of how amazing the series' previous final bosses were made. Some of the best of all time! Gael from dark souls 3 and Sword Saint Isshin from Sekiro are tied for #2 best boss of all time for me (true elksters know the number 1[It's the final boss from metal gear solid 3 if you're just joining the elk army today]) yet this is one of my least favourite bosses of the franchise, and let's be real at it's lowest it has some doozies. Sorry to leave the review on a sour note but it's one of the best games of all time and an easy GOTY unless Gotham Knights blows the industry to kingdom fuck. Which let's be real it might. Anyways stay safe fellas have a good day. I dunno what my next review or game will be but I'm getting strong feelings of revisiting a classic from the ps3 era, maybe lego batman 1 or 2. Fun fact I almost got the platinum trophy for lego batman 2, the only one remaining was to finish a level in co-op but since I had one controller I never did that one. Would've been my first platinum, but I guess spiderman ps4 is my first platinum now which sorta feels like getting some supermodel to 2nd base and running away to lose your virginity to a hooker. Doesn't matter that much tho the game's still fun. Alright, cya guys later.

quaint game, short and cute. Satisfying as well. But I feel the game is too feminine. I think a sequel where you play as a man, unpacking guns and disassembling them or just setting up your living room as a chair and a tv on a milk crate, anything but having to decorate my windowsill with shiny rocks or handle tmpons and brs.

2022

It's fun, it's challenging and cool. But I feel a lot of the difficulty comes from the garbage sauce tutorial. Did you know you can dodge 99% of all attacks with ducking? (spacebar -> S) and the sweep attack ( S -> W -> Heavy attack) is your most powerful tool. Once I figured these out around level 3 the difficulty dropped significantly. Also, it doesn't really feel like a roguelike. If that's what it was going for, then it is the most generous and kind roguelike ever made. The shortcuts and it saving your game are two direct opposites of the genre. But it's fun and cool, so it's alright. It just feels more like an old-style game where you had lives, except the lives system is more complex and cool. The aging is my favorite part of this game but also the source of most of my frustration. The last thing before I go... the sound design is bad and garbage. Punching a dude sounds like tapping your fingers on a moist log of wood. Music was sparse and I thought that was interesting, but I actually got way better when I played Eminem. I'm serious. It's eerie I put it on, and suddenly I was in the zone. Eminem was like AndI'mstilltotallyinappropriatewithanopiateGropingitwhileI'mholdingitlikea trophyI'mhopingalittlecodeine'llgetmeOD'in'WhoaeverythingisslowIbegintofloatingIknowthatI'mgettingloadedthepenexplodedHiroshimawiththe flowsautopiaWiththedopeI'manOGI'mliketheG.O.A.T.heretogetyourgoat littlebitofsodiumit'sassaultWhenI'matthepodiumatyourthroatholycamoly and Im like ip man watah haiya dodging ducking under bam bam bam leroy smith rapid fist duck counter block sweep throw like god damn!!!!!! when the game works, it works very well.


If you're impatient I'm just gonna sum it up in this convenient haiku

same formula again
braindead stealth AI, cant see you
the world is pretty

Now as for my true elksters? go ahead and read below.


Assassin's Creed: Tsushima's two biggest strengths are the insanely well-designed world and the great ending. Both of these are done so well that if not for those things it would be seen as another Days Gone or whatever that werewolf game was, order 1738 or something. Because it's literally assassin's creed. Open world, climb tower, free outpost, find collectibles, tailing missions, go here kill that, sneak here, climb that, dcuo machinima cutscenes. Every mission is the same and it sort of feels like red dead redemption 2 how restrictive it is. The combat tried to be different from AC by adding some different sword stances and enemy weapons, with each stance countering a different weapon. In the beginning, it's fine, with fewer enemies and you don't have all the stances so some guys still pose a threat. But by the end, you can take care of most enemies with a couple of swings of your sword if you're in the right stance. Break their posture EZ and kill when they're stunned for half a decade. How did they balance this easiness? add more enemies!! now, because there's no lock on- the game attacks the enemy closest to you. So if you're in the shield stance and attacking a shield guy, but a spear guy comes up close on your left, the game thinks that you want to attack spear guy and your guy drops everything and jumps 9 nautical kilometers to the left to lunge at this guy with the wrong stance, you get parried, shot with a fire arrow and you are killed. Now onto the next point... the stealth is undeniably inarguably objectively factually and truly GARBAGE!!!!! Do you know how stupid and terrible it is? If you stand on a table the enemy cannot see you. I was playing on normal mode. Also quick side tangent... I swear the Batman Arkham games ruined stealth forever. Don't get me wrong, every single Arkham game is goated. God tier. But I think it may be to stealth games what Half-Life and Halo were to FPS games. Great games on their own, but started a trend of other games copying them, failing, and making everything boring and sucky. So now every FPS game is slow and story-based like half-life but forgets that half-life had no cutscenes at all and you could just walk away if you wanted. In Halo, you could only carry two weapons but there was a large variety of different weapons with lasers and explosives and different stuff and not 9 variants of an assault rifle or whatever. Arkham games had the stealth be walking up behind an enemy and using a prompt to knock them out, and you can't carry their bodies. This was OK because the bodies were a fear tactic first of all- you can't ghost batman rooms. (for those non-stealthers joining us today ghosting means moving through an area without touching any guards or getting spotted.) And second, walking up behind them was the tough part. But seriously in this one forced stealth segment, I walked through this castle and all the enemies were standing alone looking off the mountain practically wearing "STAB ME" capes. It's a nothing sandwich of stealth. I'm making an official decree - if your stealth game doesn't allow you to move bodies, it is not a stealth game. Unless it's Batman. CASE CLOSED!!!!! Now for the plot... I got some stuff to say and I'm going to get a little philosophical so please take an IQ test before reading forward unless you are confident in your intelligence. Reader discretion is advised. Ok... So this games whole schtick is Honor vs Evil. At the beginning of the game, Jin starts off as a super cool, honorable, and awesome samurai. Is never mean, always cool and kind. No sneaking, sticking to his code. Early on he is taught by his uncle (best character in the game, ez) Shimura to be kind even to your enemies, give everyone respect and dignity. This is definitely not historically accurate but it’s an awesome trope, the honorable warrior. The conflict isn’t actually about the Mongols invading; they are just the spark for the real conflict of the game which is Jin slowly becoming evil out of necessity as the Mongols use cheap tactics to gain an advantage. This is a cool idea for a story even if I don't like the idea of the message that the only way to defeat a cheater is stooping to their level but who cares. It’s a cool story but it doesn’t have any harmony with the gameplay. Sure the stealth is easier than the combat, but I didn’t like the stealth at all so I just played combat for everything. Aside from the forced stealth segments which were stupid, I was 100% honorable. I know this game’s whole theme is about Jin’s downfall, but explaining it as Jin started sneaking instead of fighting is strange, because I didn’t sneak and anyone who played like me will feel like there is a split between the story and the gameplay. The best thing I could think of was a splinter cell double agent style honor meter. But even then that would ruin the whole theme. I dunno, but what they did right here didn’t work for me. Feels like cutscene stupidity.

Finally, after all that hate I wanna talk about the two good parts of the game. HOLY MOLY GUACAMOLE!!!!! THE OPEN WORLD!!!! It’s genuinely breathtakingly beautiful. I don’t know if this is blasphemous to god or whatever but I think sucker punch outdid god on Tsushima's nature. So much variation and so much fun stuff tucked away in there. It’s so omega Giga god tier. I don’t know how else to put it. Like bro imagine this open world on halo infinite. Would’ve demolished the world with its amazingness. But what do I know, I’m only the most important and significant game reviewer on Backloggd.

And the next thing that the game did amazingly was the ending. Your ending has got to be shaq level to get me to care about it if I didn’t care about the story so far. But man. There are spoilers following this, just warning you.













I’m so glad the ending focused on the best parts of the game. Jin and Shimura, the 1v1 duel system, the beautiful scenery, and the classic conflict of honor vs evil. I got the ending where I killed him. I thought I was dishonorable for Tsushima’s sake enough, and even though the island will lose its Jito I owed it to Shimura as my uncledad to let him go out with style and honor. The ending made me think of the ending of metal gear rising, and again anything that reminds me of metal gear rising is awesome.


Alfred, I just completed a playthrough of RETURN OF THE OBRA DINN and I am left wanting for more. Set up Opera Browser to download Lucas Pope's gameography from FreeGOGgames dot com.
Then, using the special parameters "Most Relevant", pull off a YouTube search and find me a video explaining what happened at the end of Obra Dinn, encrypt it and then download it using youtube-dl-gui.exe and then open it on VLC Media Player so I can better understand what just happened.
After that, pull up the Obra Dinn article on TvTropes dot org and go to the "characters" section so I can better understand The Captain's motivations. Download the page in HTML format, send it to my Google Drive and open the file on Opera. Also, I'm all out of Coca-Cola Zero and Doritos, send an order on the Lyft app and have them send me another week's worth.


Like a mix between Max Payne and Hitman Blood Money, with a little sprinkle of the PS1 spider-man game. Max Payne's inspiration is the most obvious: shoot dodging in new york as a vigilante just goin and killing bad guys. Blood money is the ingredient with the apartment, upgrades, weapons, hit list, and stuff like human shielding and flashy accident kills. And the final perfect ingredient is the spider-man ps1. That game was a cool game where other characters crossed over willy nilly and it felt like a comic book. Frank narrates and it's written in yellow comic narration bubbles, with some familiar faces visiting you on your journey. It feels like a part of the marvel universe but not to the point where the world feels small.

These are all coincidences, right? totally? WRONG! Max Payne narration is in this game. You can dual-wield ingrams. Coincidence? at this point, if you're calling coincidence you're either a dumbass, a stupid person, or both. Hitman blood money choir is in this game's soundtrack. Not only that, you pop out of a casket with a machine gun killing all the funeralgoers. Coincidence again? Absolutely not!

And there's a secret other inspiration I never told you about. What if I described to you.. you airdrop into a jungle filled with soviets trying to shoot a nuclear weapon guarded by a tough tall Russian man with blond hair who gets set on fire and continues to chase you and you escape the place on a plane with your newfound buddy? You'd say that's obviously metal gear solid 3 snake eater. You'd be right, but you'd also be right if you said it was one level of the punisher.

So why am I giving this game such a high score if it just copies off the best games ever? That's easy: number 1, it rules. It's awesome. number 2: It came out before blood money. And if there's even a one percent chance that this game in any way influenced or inspired the greatest videogame ever made then we need to treat this game as royalty.

Now the games own merits: The interrogation system is genuinely fantastic and im shocked how new superhero games especially batman have not used the system. I obviously used the fan patch that restored the extremely gory and violent torture minigames and it was great. The only problem about it is you lose points for killing a guy in the torture minigame. Probably put in there to penalize you for failing it and going too far. But even if you get the information out of him and THEN kill him in the torture minigame it still loses points. But if you pull him back into shield and quick kill him you get points. It's kind of a sucky oversight.

The level variation is extremely awesome. Crackhouses, chop shops, zoos, mgs3 jungles, towers, jails, you name it. But the last 2 or 3 levels get kinda ridiculous with the number of armored enemies they throw at u. Those guys reward a slow playstyle with the rifle where you go for headshots and it's not really fun.

Anyways it's super awesome and a great surprise. And make sure to download the uncensored patch otherwise what's the god dam point?

I really like the presentation of this game. The UI is great, the graphics are nice the art style/look of the enemies and guns as well as MC himself are amazing. The sound design is awesome, for instance, the kill hitmarker and the juicy sound it makes will play in my head on repeat for the rest of my life. The cutscenes are well directed and nice looking. Some of the special variants for vehicles and weapons look super cool. The combat is probably the best part of this game: MC controls well and it's fun to fight enemies. The grappling hook was a great inclusion and it totally changes my playstyle from the other halo games. Enemies are cool and it's fun and the open world has some quaint easter eggs with cool boss battles and cool variations and stuff to find and it's good and fun and nice.

But this game just feels like a single halo mission stretched for 10 hours. Seriously it's insane how little variation there is in environments and every single mission goes the same with no difference at all. You get a waypoint to a structure. You go to the structure. Probably not on a car because the terrain sucks for vehicles. The honeycomb mountains look cool but you can't drive with them. Vehicles control terribly in this, and it sucks. OK Back to my thing. Once you get to the structure you clear out the enemies in front and touch the terminal. You go inside. Go thru a hallway. Identical, metal hallways. You go into a big room with tons of grunts, a couple of brutes, and maybe a few elites. Kill them and touch the terminal. Go into a hallway. This time you cant touch the terminal until you find a power seed. Go grapple back thru the room and get the power seed. Put it in. Touch the terminal. Repeat for like an hour and thats the whole mission. You finish the mission and maybe theres a boss battle at the end, and then it plops you back into the open world. Already you have your next marker. If they cut out like 80% of these missions the whole game could have been one, singular level. I get it, in the original halo's like maybe silent cartographer in CE there would be a big open area and then a small interior. But what I loved about the games was the varying environments. From a forest to a huge earth city to a snowy battlefield to the destroyed remains of a ship in a desert. Alright, who cares about repeating the same sequence for 10 hours? does it at least use the open world for the crazy stuff you could do in the old halos? Like the SCARABS? No there is not a single scarab level moment in this game. In one section, there were a couple of those big ships that drop off enemies flying level with me when I was on the top of a tower. I saw my cursor turn yellow when it went over the plane and I got really excited. Is this the unique set piece? hijacking a flying plane and fighting everyone inside? I tried it and the screen gave a huge warning telling me to return to the battlefield. I went back and when I saw 6 rocket launchers scattered around the floor... a part of my soul died. Oh and I'll just tell you now there's no repulsor in campaign. I wasn't told and I was waiting to unlock it so I can do crazy stuff. Nope.. u just don't get it at all. Ever! This game is really fun and good and there's a lot of creative stuff you can do with the tools you have but there's no point to most of them. Maybe u can hit a car and make it go flying, grappling onto it or something. But whatever its fun it's good it's a single level stretched super long. It's like 343 finished their first level and was getting ready for the 2nd one, but then they realized the game is due tomorrow so they just put the same level over and over again with the same hallways and the same combat rooms it's insane. It's just so fun to play though. When I was in the open world, I did find a small swampy area containing a boss battle. Why? Why put the unique environments in random areas if you're not going to put missions there? granted the swamp looked super ugly. It was just a small area with dirty water and like green mud or something, but it would've been interesting for a level to be there. We had enough grassland battles and metal bases. Jesus!!!!! And don't even get me started on the absolute worst part bar none. What the hell were they thinking? Who approved this? There's no god damn warthog run!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You had it perfectly set up in the end everything was falling apart but oh here's a magic teleporter so you don't have to have a cool escape sequence with awesome music!


I really love this game. I know it's the worst of the Arkham's and no Kevin Conroy or Mark Hamill but It's so unique and awesome. Combat is sick and in NG+ there are no counter warning markers so it's a lot more crazy and fun. Gadgets are really cool too like the remote claw and the glue grenade, they really spiced up the combat and I loved getting high combos and doing the bat swarm. I felt the stealth portion of this game unlike the other ones felt pretty unpolished especially on PC with keyboard and mouse. Some inputs like the one where you knock out a guy lying on the floor needs ctrl+right click to do and everyone knows combination button presses are terrible. Maybe it worked on a controller but on a keyboard, I've got like 90 other buttons there's no need. Especially considering the spacebar is used for sprinting, jumping, gliding, interacting, and generally acting like the x button on a ps controller. Very lazy pc port. The worst aspect of this is the contextual button prompts. Walk up behind a guy no you cant' just knock him out with the punch button, you have to wait for the game to pull up the prompt so you can right-click and knock him out. If you do it before the game can comprehend you're crouched behind a thug, you just do the counter animation which moves you forward in what I'm seriously considering to be a massive troll on their part to ruin my predator runs. But considering the pc ports of the other Arkham games, we should feel blessed that this one even works at all. Anyways I love the Christmas setting and the assassin's setup. This game really delivers on all their boss fights - this series is known for awesome bosses but I think this one has the best collection.