In his first adventure, Mega Man didn't know how to jump without 20 years of delay and then he left the powerup he needed to complete the game behind a wall.

Mega Man deleted the concept of a smooth difficulty curve from his memory banks so he could fit more catchy tunes into his robot brain.

Dr. Light told Mega Man to study a bunch of baseball tapes so that he could learn how to slide like the best of them.

Man I get it but I just dont get it. As far as I'm concerned the only things that hold up are its aesthetics and the whole sequence breaking thing. While the game looks and sounds good and sequence breaking is cool in theory, at the end of the day you have to play Super Metroid.

Super Metroid, for its nearly unrivaled pedigree and acclaim, is one of the worst playing and feeling games I ever played for so many reasons. Let's list them! Samus has weird crap acceleration
Jumping is slow, floaty and destroys your momentum
Dash being a "B" button prompt fucks the ENTIRE button layout
Scrolling through missiles/bombs/whatever by mashing select
Walljumping is designed for sequence breaking in future playthroughs which means it's incredibly obtuse to perform without looking it up
Consecutive space jumps have a weird timing window that's less consistent than walljumping that doesn't add meaningfully to the gameplay
Quicksand gets an honorable mention for being egregiously heinous

Take all this, and add that there's no real fast travel option and a map that doesn't tell you what rooms are actually connected and you just have a lot of wasted time running around with these awful controls and my patience just thinned and thinned and thinned.

Real shit, if this game ever gets remade with GBAesque controls and changes to its button layout the game it'll probably be Actually Good but until then two playthroughs of this shit is enough for twelve lifetimes.

The children are left in shambles as they learn Karnov, The One True Character, is not playable in this.

Donkey Kong Country is truly perfect. If you do not get this amazing new generation of Donkey Kong Country madness, you are stupid. Yes, I know it's insulting, but it's also the truth. If you're a true video game fan, you will not hesitate in the slightest bit to buy this piece of gaming history.

Casual reminder that Geno is a bland, wooden doll that does virtually nothing for the entire story.

Crash Bandicoot has the IQ of a bag of peanuts and some loose twine and can't figure out how to accurately save his progress.

I've had the character select theme as my ringtone for over a decade.

Welcome to Mario Kart? More like welcome to Mario FART! OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO fireworks

Coco told Crash Bandicoot to study a bunch of baseball tapes so that he could learn how to slide like the best of them, and we are all better for it.

This game costs hundreds of dollars to own physically and it's almost worth it.

Zangief flips a table while Akuma goes swimming.