A great Fire Emblem game that succeeds despite how confusing it is. With the game being much harder than its prequel, you rely much more on certain characters to carry you, as well as every decision vitally important. But isn't that how Fire Emblem should be? Every decision is weighty, both gameplay and story wise. A few stumbles in the story section don't detract from this game at all.

An amazing example of what a "simple" Fire Emblem game can be. It doesn't have extraordinary gimmicks. It relies on simple skills and basic Fire Emblem necessities to keep itself relevant. Its story is also gripping. Even as easy as it is, you cannot help but feel drawn to Ike and his world.

A whatever Fire Emblem game. It's the third one to use the GBA format, one that was growing extremely old by this point, and it shows. While the story is fairly unique, the decisions made by both protagonists make you question their intelligence. However, this game will NOT make you question your own. Perhaps the easiest game I have ever play, including the likes of LeapFrog games. Unless you hack the game to up the enemy growths by a significant margin, you will not struggle with this game whatsoever if you have ever played a Fire Emblem game before.

A Fire Emblem game. Not much more to say. It's a great place to start, but after playing other games in the franchise, the milquetoast flavor of this game makes it hard to come back to. The story is often times nonsensical, a low amount of characters means little encouragement for replaying the game, and the game is fairly easy. Despite all of this, I can't help but feel the charm oozing out of this game.

A very fun game bogged down but the GBA Fire Emblem's simple mechanics and certain weird choices when it comes to the difficulty. The characters in this game are extremely unbalanced, but that's kind of the charm. The game feels very rewarding in various different ways, most of which other Fire Emblems can't touch.

One of the most interesting Fire Emblem games ever. I wouldn't go in entirely blind. Find a guide on Youtube in order to really enjoy the game. Lots of random stuff thrown at you without any warning. Genuinely a very interesting game, just one that you need to be prepared for.

What a game. One of the best Fire Emblem stories to date. Its mechanics are surprisingly very interesting, even today. It is the progenitor of modern Fire Emblem and its dating mechanics. Go in blind, and just enjoy the ride. Also, the maps are really long, but doesn't that just mean more game?

A fine game. A mediocre game. If you want to play Marth's story(s), but don't want the meddling of modern innovations seen in Shadow Dragon DS, then this game suits you perfectly fine. It cut a few characters and maps, but overall doesn't bring much.

Certainly an interesting Fire Emblem game. It definitely feels more refined from the original game, mostly due to the axing of inventories in general. If you want to experience this game, you should really just play Echoes. Or, if you want to say that you've played every Fire Emblem game, fine. It's at least more bearable than Fire Emblem 1.

For an NES game that was the first of its series, this isn't that bad. That being said, going through it now is a slog. Even the 2x provided by the natural emulator still feels far too slow. Inventory management is a mess and will take up at LEAST 50% of your time. The only reason to play this game is just to say you have. Do not start here if you want to get into the series.

If you were to ignore the full hour of tutorials forced upon the player, with no New Game + to allow skipping even on future playthroughs, Pikmin 4 is a delightful game that was worth the long wait. It took the best parts of each previous game in the series and trimmed the fat.

Way too easy of a Pikmin game. The time limit is back, but with one exception, the player adjusted time limit serves no threat. The game feels the need to constantly add cutscenes that take far too much time, especially compared to the silent and eerie nature of its two predecessors.

The game is a very interesting leap forward from its predecessor. Giving Yellow Pikmin more of a purpose, as well as adding the Purple and White Pikmin make the planet feel that much more alive. The lack of a time limit hurts the game, as there are no stakes for completing the game fast other than personal reward. Frustrating at times with the randomly generated caves often creating abominations only seen in Mario Maker. Yet, those same caves give the game plenty of girth in terms of playtime.

Such an enjoyable little game. Without the glitches, of which there are too many to ignore, the game is just adorable. The nature of the game's limited time means that repeat playthroughs are especially satisfying as you watch your days taken fall, as well as your Pikmin lost.

It's kind of a shame this was the most accessible version of Persona 3 until Reload came out. It's far from a bad game, since it carries over Persona 3's excellent story, albeit truly awful villains. However, the PSP holds this game back heavily by making the player a cursor hovering over a PNG 75% of the game.