I wish this game was unreleased sometimes

Didn't feel very MMO, kinda felt like a regular FF game with co-op dungeons. But they are some damn good co-op dungeons.

Super good worldbuilding and the dungeons hit different compared to the base game.

OK, going into this game absolutely everything was extremely vibeworthy. I'm a sucker for space games and a sucker for games that provide a sense of discovery and going through and peeling over every planet and finding out the weird little details of this world felt amazing.

But about 8 hours in, everything felt like it clicked for me, I knew how I was going to go about beating the game, which trees to shake down to get the secrets needed to complete everything. What followed was perhaps the most dull 3 hour stretch I've played in a while, so much of the late game is just composed of waiting for things to happen that you know are going to happen, the time loop mechanic that gave everything a sense of urgency just becomes a big 'ol time gate to block actually progressing the events of the game.

So while I'm not exactly head-over-heels for this like everyone else I will say that that first bit of the game is some truly mind-blowing exploration so give it a shot, then maybe check the wiki (very carefully, there's still some revelations in that last bit you don't wanna get spoiled) if you get inevitably stuck poking at leads.

feels like going to disneyland

"This dlc is looking great, now add pointless slow defenseless stealth sections to pad out the last section"

It's really heartbreaking too since up until the end I felt like this DLC did everything right that the puzzles in base outer wilds couldn't.

This review contains spoilers

This meta shit's only going to get interesting when we get some sentient AI USS Callister tech and we need to REALLY decide something.

One extremely petty criticism is that the linux port is NOT maintained (which is fair because they're changing how windowing works every year at this point so the meta stuff would need like 6 extra versions of the code base) so I had to dust off the ol' windows install to run this one. Normally I wouldn't mention this with ports but it's funny how they sorta dug their own grave with that one from a fundamental design perspective.

I LOVED the story here, even if the dialogue is stiff it still manages to be compelling and the gameplay really works with the character of kratos to the point that I was consistently invested.

But, that investment was more in spite of this games mechanics. The combat at it's core is great but the enemy and encounter design is laughably bad sometimes. I will admit that I played on hard so these issues may be less severe on normal but the ridiculous amount of enemy health combined with their quick ability to counter you and the intentional shortage of crowd control makes a lot of this game funnel you into using the same OP combo while skirting around enemy groups. The rare fights that do give the player the chance to parry (seriously, why bother with a parry when 80% of encounters have enemies that can attack before you land a counter attack) and use their combos felt amazing, but were so few and far between that my overall thoughts on the fights are colored by a general frustration on par with kratos himself.

This game is still saved by some great world and puzzle design, even if I dislike the game's combat, the way they paced fights in-between platforming segments and puzzles is great and the puzzles, while erring on the easy side, felt sufficiently intuitive and creative. It's great to NOT have to google anything to beat a game for once.

Overall, a decent romp, probably worth it to play on normal though.

AAA gaming is so dead there's no shot in hell Nintendo could have ever even approached this level of quality if they put the entire GDP of Japan into a new Warioland game

2020

A surprisingly engaging team strategy experience that doesn't suffer from the horrendous bloat of other mil-sims

You would have thought adding a parry counter and dodge i-frames would fix the combat loop but they seem to have compensated for it by adding in about 3 times the tolerable amount of enemies to the point that around halfway through every fight becomes a dull 10+ minute ordeal of holding block and waiting for 2ms openings to chip away at the enemy with parry counters or light attacks. Also the story is significantly weaker than the original.

Overwhelmingly mediocre experience, while the combat is significantly improved from late game baldurs gate (except a final boss that is almost unkillable on core rules difficulty thanks to some unmentioned damage resistances to weapons that just weren't available as campaign loot) thanks to a generally more well-equipped party with more spells to handle edge cases, almost everything else is a huge downgrade from base Baldur's Gate. You spend 80% of this campaign trudging through nothing but forests and caves fighting fairly predictable groups of enemies with an absolutely railroaded uncompelling plot that leaves the player with a severe lack of agency and a severe frustration at how dumb every npc is. Frustration also roughly sums up the level design, I counted 8 times total where the main challenge of a fight was avoiding my party getting stuck on each other walking through each other since the devs put in 2 person wide corridors before the fight room. Even for a dungeon-crawling combat fanatic like me I can't recommend this just because everything else is so weak.

This review contains spoilers

A dramatic improvement on BG1, higher level characters have the durability and spell slots to give you plenty of much-needed options in combat. The world is also a significant improvement, with the freedom offered in the opening chapters giving you plenty of interesting things to do, and I felt as if every option (and there are plenty in this game's side quests) had a good reward.

Where I take issue with the game is that it once again slips up a bit in the finale, while not quite as frustrating as BG1, it felt a little anticlimactic if anything. Up until chapter 7, it feels like the game is willing to dump you in massive 10+ hour long exploration bits before the plot beats where you get some phenomenal world building and freedom to do little side tasks, a great example being the drow city. But compared to that, tracking down Irenicus amounts to three single room dungeons where you fight enemies you've seen before and ultimately end up feeling a little cheated out of a truly epic conclusion to an otherwise fantastic adventure.