It always feels like you just barely can't do what you want but that just might be a skill issue

Stunningly tense take on naziism combined with some fantastic characters and a really interesting stealth-action hybrid combat system

THIS is what you want out of a fantasy RPG, the whole world feels like a combat-narrative puzzle box that unfolds in a satisfying and oddly cinematic adventure.

This is what survival horror needs, absolutely devastating setting and difficulty that places you in situations approaching the true madness of a brutal situation. Some game design decisions here seem a little counterproductive to this end though, the checkpoint system isn't too great and the plague doesn't feel interesting because getting it is an instant death warrant pretty much.

Youtuber bait boring trash

I think this is a masterpiece? I'm really not sure, it's extremely cryptic but delivers some insane emotional highs, I'll be able to better assess this one after reading some literature and replaying it. Also unbelievably solid survival horror gameplay alongside the unbelievably fantastic story and atmosphere.

Ok, this one needed some time to sit. This is quite possibly the saddest and most terrifying game I've ever played. Holy fuck. How did they do that. On my letterboxd account, I'll joke about a "Stanley-Kubrick-ass movie" whenever something in a film is vague and symbolic, but this GAME actually managed to live up to what it was hinting at to deliver peak space horror.

Take the already masterpiece-tier dark souls 3 and extrapolate it out to a botw sized adventure and you've got a recipe for the best 100 hours of your life

Super campy and contrived story where noone actually dies despite acting like it, but that somehow works to its advantage, while also having some super interesting enemy encounters

Extremely well-built metroidvania rpg hybrid but maybe didn't do enough to guide the player, you can miss like half the game if you don't do some WEIRD easter eggs

Oh my GOD this game is great, just filled with random little interesting characters and enemy designs and the loot progression is so damn addicting with how brutal the combat is. It actually feels like a game-changer to get a slightly better gun or armor and that's great. Out-of-combat progression is also great with how rewarding building up the faction questlines can be.

Couldn't get into it, everything feels stiff, the systems built around crafting and xp and encounters all feel contrived, and the plot has some good moments but ultimately drags on too much. Sidequests are also all the same thing over and over

It's Super Metroid dude, if you haven't played this by now, what are you doing?

Love the world, love the quests, story was good enough. The combat is.... contentious. Real time with pause works in a lot of fights around the mid-game where it helps you quickly get through and feels a lot cooler than normal RPG combat. But maaaaaan the late game slows to a crawl and feels cheap because of it, when you have to manage spells and counter a barrage of enemy cc's where positioning matters A LOT, the amount of micro makes it into a turn-based game with the added annoyances of fighting against bad AI pathfinding and hoping you don't accidentally miss an attack in the midst of a flurry. This combat design flaw is made especially apparent by the game's final boss, who attacks so fast I had to cheese it to gain an even tactical footing. If I was to just review the late-game I'd probably give it a 4/10 but the early to mid game is just the spirit of fun in an RPG so I'd still recommend it overall.

Extremely well-built story with the most creative story-based character building system ever