cncz
2015
1999
2019
This is what survival horror needs, absolutely devastating setting and difficulty that places you in situations approaching the true madness of a brutal situation. Some game design decisions here seem a little counterproductive to this end though, the checkpoint system isn't too great and the plague doesn't feel interesting because getting it is an instant death warrant pretty much.
2022
I think this is a masterpiece? I'm really not sure, it's extremely cryptic but delivers some insane emotional highs, I'll be able to better assess this one after reading some literature and replaying it. Also unbelievably solid survival horror gameplay alongside the unbelievably fantastic story and atmosphere.
2022
Ok, this one needed some time to sit. This is quite possibly the saddest and most terrifying game I've ever played. Holy fuck. How did they do that. On my letterboxd account, I'll joke about a "Stanley-Kubrick-ass movie" whenever something in a film is vague and symbolic, but this GAME actually managed to live up to what it was hinting at to deliver peak space horror.
2022
1991
2011
1997
Oh my GOD this game is great, just filled with random little interesting characters and enemy designs and the loot progression is so damn addicting with how brutal the combat is. It actually feels like a game-changer to get a slightly better gun or armor and that's great. Out-of-combat progression is also great with how rewarding building up the faction questlines can be.
2015
1994
1998
Love the world, love the quests, story was good enough. The combat is.... contentious. Real time with pause works in a lot of fights around the mid-game where it helps you quickly get through and feels a lot cooler than normal RPG combat. But maaaaaan the late game slows to a crawl and feels cheap because of it, when you have to manage spells and counter a barrage of enemy cc's where positioning matters A LOT, the amount of micro makes it into a turn-based game with the added annoyances of fighting against bad AI pathfinding and hoping you don't accidentally miss an attack in the midst of a flurry. This combat design flaw is made especially apparent by the game's final boss, who attacks so fast I had to cheese it to gain an even tactical footing. If I was to just review the late-game I'd probably give it a 4/10 but the early to mid game is just the spirit of fun in an RPG so I'd still recommend it overall.
2019