My preferred way to play each Final Fantasy
will be updated as I go
(includes bonus matsuno corner)
(includes bonus matsuno corner)
40 Games
2 Comments
I can't find a lot about it online either outside of vague gamefaqs posts, but I think I read something about it in an ultimania, though I can't remember fully.
But, a while back I played almost all the versions of 1 back to back and I found the ps1 and gba versions missed attacks more often especially in the beginning of the game, had more frequent encounters, and the damage ranges at portions of the game felt noticeably different. You can try it as well.
I believe part of this is because they had to massage the system to accommodate for bug fixes they didn't consider in the NES version. For example, in the nes version, intelligence had no effect, and weapons refered to their index number instead of crit number for crit calculations. But, when they play tested the nes version back then, they tuned it such that the growth of those things over the course of the game felt smooth, fun, and exciting without necessarily realizing completely what was influencing those (crit, magic, etc) systems.
After fixing statistical bugs like that, that growth curve and rhythm will of course be changed. Things like spell damage felt less spontaneous and more predictable, and crit chance felt more frequent and less impactful. To massage those aspects back to a more fun growth curve across the game, I believe certain attunements had to be made to calculations. On top of that, the target curve had to be different from the NES since each iteration went for a an easier experience. For example, the number of battles you could beat in the few dungeons before having to exit was substantially increased.
Seeing the game as an adventure simulator based on the relationships between minute statistical decisions like this, I believe the experience feels different in each version in a way that's hard to express.
Furthermore, I think something happened with the maps getting redrawn and the old encounter rate that makes the rate of battles per "screen" off compared to the original relationship.
Some of this is conjecture of course since I didn't hack the game and it's based on my personal observations "feeling out" these things so feel free to test them yourself. It could be that the battle calculations haven't changed and it's just tables that were edited, but it feels really different to me. I wish I had the ultimania with me that described how the calculations worked
But, a while back I played almost all the versions of 1 back to back and I found the ps1 and gba versions missed attacks more often especially in the beginning of the game, had more frequent encounters, and the damage ranges at portions of the game felt noticeably different. You can try it as well.
I believe part of this is because they had to massage the system to accommodate for bug fixes they didn't consider in the NES version. For example, in the nes version, intelligence had no effect, and weapons refered to their index number instead of crit number for crit calculations. But, when they play tested the nes version back then, they tuned it such that the growth of those things over the course of the game felt smooth, fun, and exciting without necessarily realizing completely what was influencing those (crit, magic, etc) systems.
After fixing statistical bugs like that, that growth curve and rhythm will of course be changed. Things like spell damage felt less spontaneous and more predictable, and crit chance felt more frequent and less impactful. To massage those aspects back to a more fun growth curve across the game, I believe certain attunements had to be made to calculations. On top of that, the target curve had to be different from the NES since each iteration went for a an easier experience. For example, the number of battles you could beat in the few dungeons before having to exit was substantially increased.
Seeing the game as an adventure simulator based on the relationships between minute statistical decisions like this, I believe the experience feels different in each version in a way that's hard to express.
Furthermore, I think something happened with the maps getting redrawn and the old encounter rate that makes the rate of battles per "screen" off compared to the original relationship.
Some of this is conjecture of course since I didn't hack the game and it's based on my personal observations "feeling out" these things so feel free to test them yourself. It could be that the battle calculations haven't changed and it's just tables that were edited, but it feels really different to me. I wish I had the ultimania with me that described how the calculations worked
goznog
3 months ago
you'd be the only person online to mention it I think lol. i always figured it was basically 1:1 with the famicom