Design: Unique Game Mechanics
Mechanics that are solely based on the game's lore, limitations & position.
Mechanics that should've been taken inspiration from, but are only in a few games for some reason (development hell)
Mechanics that should've been taken inspiration from, but are only in a few games for some reason (development hell)
67 Games
Unique implementation of the combat loop with deflecting the opponent's pressure and pressuring the opponent with your own attacks, a leveling system where you gain qualitative skills instead of stats (stats are gained by defeating main story bosses and finding specific items around the map), controlling the bosses options (unflinching bosses are almost non existent), good mobility with wall jumps and infinite sprinting, the whole posture mechanic is something i havent seen before, you can stomp on some bosses attacks, death blows actually kill enemies and you can even use special techniques after a back stab to do some cool things.
Time Relative to You.
Every Sci-Fi media with episodic elements needs a Groundhog Day episode, so Outer Wilds went Fresh Prince of Bel-Air.
Vehicle interactions.
Nemesis System.
The D&D-esque dialogue system while setting it's own DNA.
Psychosis affecting the Gameplay (Feels too Close)
Rewriting the Win Conditions.
Nemesis System.
Painting (espeically with the WiiMote!)
Pawn System.
Using Cards for Movement & Combat. (Magic the Gathering)
Typing what you Want to Existence.
First Strand Type Game
Packaging Management & Infrastructure Architecture.
Packaging Management & Infrastructure Architecture.
Platforming & Parkouring using Gravitation Pulls.
Platforming & Parkouring using Gravitation Pulls.
Metroidvania where youn gain items that interact with the environment rather than obliterate the environment.
Photography to Capture Ghosts.
Tony Hawk + Gun-Fu.
Pinball Metroidvania.
Sanity Meter.
Using Wiimote for incisions
Vehicle interactions & Group Activity.
2nd Person POV through the eyes of the enemies.
Actual Hacking (Social Engineering).
Magic system being tied to Objects & their elements.
Trace runes in front of you in certain combinations to cast.
Using Wiimote for incisions
Damage threshold to break items for scavenging , crafting and upgrading.
Combat & Traversal.
Writing the scripts for the Drones & their programming.
Actual Hacking (Social Engineering).
Blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.
... The player controls flippers, which operate exactly like those in a pinball game: they strike the Odama back into the battlefield, directing it into targets and away from soldiers. Between the two flippers, the commander stands guard, hacking down any soldiers who attempt to pass. Players can tilt the battlefield, allowing them to alter the course of the Odama. The goal is to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players' soldiers will defend their crew and seize enemy positions to protect their men on the mission.
The GameCube Microphone was included with the game. Using the Microphone, players direct soldiers by giving voice commands.
... The player controls flippers, which operate exactly like those in a pinball game: they strike the Odama back into the battlefield, directing it into targets and away from soldiers. Between the two flippers, the commander stands guard, hacking down any soldiers who attempt to pass. Players can tilt the battlefield, allowing them to alter the course of the Odama. The goal is to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players' soldiers will defend their crew and seize enemy positions to protect their men on the mission.
The GameCube Microphone was included with the game. Using the Microphone, players direct soldiers by giving voice commands.
Vehicle interactions & Group Activity.
Vehicle interactions.
Vehicle interactions.
Vehicle interactions.
Vehicle interactions.