Design: Unique Game Mechanics

Mechanics that are solely based on the game's lore, limitations & position.
Mechanics that should've been taken inspiration from, but are only in a few games for some reason (development hell)

Hi-Fi Rush
Hi-Fi Rush
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Unique implementation of the combat loop with deflecting the opponent's pressure and pressuring the opponent with your own attacks, a leveling system where you gain qualitative skills instead of stats (stats are gained by defeating main story bosses and finding specific items around the map), controlling the bosses options (unflinching bosses are almost non existent), good mobility with wall jumps and infinite sprinting, the whole posture mechanic is something i havent seen before, you can stomp on some bosses attacks, death blows actually kill enemies and you can even use special techniques after a back stab to do some cool things.
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
The D&D-esque dialogue system while setting it's own DNA.
Outer Wilds
Outer Wilds
Every Sci-Fi media with episodic elements needs a Groundhog Day episode, so Outer Wilds went Fresh Prince of Bel-Air.
Inscryption
Inscryption
Neon White
Neon White
Using Cards for Movement & Combat. (Magic the Gathering)
Animal Well
Animal Well
Metroidvania where youn gain items that interact with the environment rather than obliterate the environment.
SuperHot
SuperHot
Time Relative to You.
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
Psychosis affecting the Gameplay (Feels too Close)
Return of the Obra Dinn
Return of the Obra Dinn
Killer7
Killer7
Subnautica
Subnautica
Vehicle interactions.
Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen
Pawn System.
Ghostrunner
Ghostrunner
Rain World
Rain World
Death Stranding: Director's Cut
Death Stranding: Director's Cut
First Strand Type Game
Packaging Management & Infrastructure Architecture.
Middle-earth: Shadow of Mordor
Middle-earth: Shadow of Mordor
Nemesis System.
Superliminal
Superliminal
Citizen Sleeper
Citizen Sleeper
Ōkami
Ōkami
Painting (espeically with the WiiMote!)
Baba is You
Baba is You
Rewriting the Win Conditions.
Katamari Damacy
Katamari Damacy
Sunset Overdrive
Sunset Overdrive
Middle-earth: Shadow of War
Middle-earth: Shadow of War
Nemesis System.
The Case of the Golden Idol
The Case of the Golden Idol
Rollerdrome
Rollerdrome
Tony Hawk + Gun-Fu.
Vagrant Story
Vagrant Story
Gravity Rush 2
Gravity Rush 2
Platforming & Parkouring using Gravitation Pulls.
Viewfinder
Viewfinder
Nioh 2
Nioh 2
Fatal Frame
Fatal Frame
Photography to Capture Ghosts.
Pyre
Pyre
Gravity Rush
Gravity Rush
Platforming & Parkouring using Gravitation Pulls.
Noita
Noita
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Sanity Meter.
Siren
Siren
2nd Person POV through the eyes of the enemies.
V Rising
V Rising
Scribblenauts
Scribblenauts
Typing what you Want to Existence.
Yoku's Island Express
Yoku's Island Express
Pinball Metroidvania.
Arx Fatalis
Arx Fatalis
Trace runes in front of you in certain combinations to cast.
Human Resource Machine
Human Resource Machine
Mischief Makers
Mischief Makers
Trauma Center: Under the Knife
Trauma Center: Under the Knife
Using Wiimote for incisions
Barotrauma
Barotrauma
Vehicle interactions & Group Activity.
Trauma Center: Under the Knife 2
Trauma Center: Under the Knife 2
Using Wiimote for incisions
Cultist Simulator
Cultist Simulator
Hacknet
Hacknet
Actual Hacking (Social Engineering).
Wildermyth
Wildermyth
Magic system being tied to Objects & their elements.
Islanders
Islanders
Odama
Odama
Blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.

... The player controls flippers, which operate exactly like those in a pinball game: they strike the Odama back into the battlefield, directing it into targets and away from soldiers. Between the two flippers, the commander stands guard, hacking down any soldiers who attempt to pass. Players can tilt the battlefield, allowing them to alter the course of the Odama. The goal is to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players' soldiers will defend their crew and seize enemy positions to protect their men on the mission.

The GameCube Microphone was included with the game. Using the Microphone, players direct soldiers by giving voice commands.
Hellion
Hellion
Vehicle interactions.
Opus Magnum
Opus Magnum
Exanima
Exanima
Combat & Traversal.
Creature in the Well
Creature in the Well
The Wonderful End of the World
The Wonderful End of the World
Knights in the Nightmare
Knights in the Nightmare
Duskers
Duskers
Writing the scripts for the Drones & their programming.
Sailwind
Sailwind
Vehicle interactions.
Book of Hours
Book of Hours
Receiver 2
Receiver 2
Derail Valley
Derail Valley
Vehicle interactions.
Phantom Dust
Phantom Dust
Shenzhen I/O
Shenzhen I/O
Last Oasis
Last Oasis
Vehicle interactions.
Bitburner
Bitburner
Actual Hacking (Social Engineering).
Dysmantle
Dysmantle
Damage threshold to break items for scavenging , crafting and upgrading.
Void Crew
Void Crew
Vehicle interactions & Group Activity.

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