Games Featured on Masahiro Sakurai's Youtube channel

Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.

Featured in: Fun Beyond Game Essence
Featured in: Consider Rewards First
Featured in: Kirby's Dream Land
Featured in: Fun Beyond Game Essence
Featured in: A Small Window Into the World, Falling Sells the Feeling of Flight
Featured in: Games During My Childhood
Featured in: The Fiend's Cauldron
Featured in: Let Players Cheat the System
Featured in: Falling Sells the Feeling of Flight
Featured in: Dying Comes as a Relief?
Featured in: Presentations Are All About Speed! (kinda cheating but whatever I'm including it)
Featured in: Fun Beyond Game Essence, Text Size, Consider Rewards First, Emphasizing Text
Featured in: That Was Then This Is Now
Featured in: A Small Window Into the World, Do Competitive Games Have to Be Complex?
Featured in: Do Competitive Games Have to Be Complex?
Featured in: Don't Anchor Your Center Point
Featured in: Games During My Childhood
Featured in: About This Channel, Dying Comes as a Relief?
Featured in: Text Size
Featured in: The Potential of One Button
Featured in: That Was Then This Is Now, Competing with the Past
Featured in: Game Awards, Directors Need to Be Unique
Featured in: Giving "Weight" to Buttons, The Family Computer and the NES
Featured in: That Was Then This Is Now
Featured in: Falling Sells the Feeling of Flight
Featured in: Down with Lag!, Game Music and Ambient Sounds
Featured in: A Small Window Into the World, Get the Sense of Scale Right
Featured in: Super Smash Bros.
Featured in: Making Tutorials Feel Natural
Featured in: Fun Beyond Game Essence
Featured in: Games During My Childhood
Featured in: Directors Need to Be Unique
Featured in: Directors Need to Be Unique, Learn to Count Frames!
Featured in: Game Essence in Role-Playing Games
Featured in: Games During My Childhood
Featured in: Kirby's Dream Land, Games During My Childhood
Featured in: Dying Comes as a Relief?
Featured in: Making Tutorials Feel Natural
Featured in: Kirby's Dream Land, Put Parameters in Brackets
Featured in: Text Size, The Family Computer and the NES
Featured in: Behavior at Ledges
Featured in: That Was Then This Is Now
Featured in: Competing with the Past
Featured in: Exaggerate to Make Up for Information Loss
Featured in: Meteos, Do Competitive Games Have to Be Complex?, Units of Speed
Featured in: Game Music and Ambient Sounds (music only)
Featured in: That Was Then This Is Now

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Featured in: Directors Need to Be Unique
Featured in: Make the Tempo Match the Game
Featured in: That Was Then This Is Now
Featured in: Let Players Cheat the System, Game Music and Ambient Sounds, Say No to Slow!, Is Your Game Appealing Enough to Start Over?
Featured in: Say No to Slow!
Featured in: Deconstruct Analyze and Rebuild, Kirby Air Ride
Featured in: Don't Anchor Your Center Point, Is Your Game Appealing Enough to Start Over?
Featured in: Clarity vs. Style
Featured in: Stop for Big Moments!
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Super Smash Bros.
Featured in: Loading Screens
Featured in: Directors Need to Be Unique
Featured in: Making Tutorials Feel Natural
Featured in: Kirby's Dream Land
Featured in: Fun Beyond Game Essence
Featured in: That Was Then This Is Now, The Family Computer and the NES
Featured in: Kirby Super Star, Jump Physics
Featured in: Do We Really Need Enemies?, Make Retries Quick
Featured in: That Was Then This Is Now, Making Tutorials Feel Natural
Featured in: That Was Then This Is Now
Featured in: The Family Computer and the NES, Family BASIC
Featured in: Directors Need to Be Unique
Featured in: Eight Hit Stop Techniques
Featured in: Games During My Childhood
Featured in: Make the Tempo Match the Game, That Was Then This Is Now, Games During My Childhood
Featured in: Jump Physics
Featured in: Clarity vs. Style, The Family Computer and the NES
Featured in: Let Players Cheat the System
Featured in: Just Let Them Play!
Featured in: Meteos
Featured in: Do We Really Need Enemies?
Featured in: Praise the Player!
Featured in: That Was Then This Is Now
Featured in: Screen Shake, Mountain Climbing is More Than Just Climbing
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Exaggerate to Make Up for Information Loss, Paint an Accurate Picture of Your Game, Mountain Climbing is More Than Just Climbing, Is Your Game Appealing Enough to Start Over?
Featured in: Do Competitive Games Have to Be Complex?
Featured in: Making Tutorials Feel Natural
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Fun Beyond Game Essence
Featured in: Kirby's Dream Land
Featured in: Family BASIC
Featured in: Stop for Big Moments!, Praise the Player!
Featured in: Units of Speed
Featured in: Keeping Rewards in Sight
Featured in: The Fun in Picking Sides
Featured in: Game Essence in Role-Playing Games, Make the Tempo Match the Game
Featured in: The Family Computer and the NES

8 Comments


1 year ago

I keep checking back here after each vid to see what's new, keep it up!

1 year ago

This comment was deleted

1 year ago

Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P

1 year ago

Ah right, I had mistaken that for the 3DS sound app instead. Thanks!

1 year ago

Cool list! I got curious to see if anyone made one, and sure enough

1 year ago

Thanks!
I like this list. I have played a lot of game feautured here.


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