anti-gamer
games that, at least partially, have anti-player sentiments, or purposefully subvert the player's desires/expectations.
please do suggest things to add! my scope is very limited atm so i'd love to have more here
please do suggest things to add! my scope is very limited atm so i'd love to have more here
40 Games
49 Comments
@alenaphoenix Yes, as @The_Gaming_Dog12 pointed out it opens with character creation and then says "sorry, none of that matters, you play this character"
Also the snowgrave route in chapter 2
I suggest Omori. I can't go into a lot of detail because of spoilers but there are moments in which the player can lose control over the character. There is also a mechanic where the player is required to do something they most likely don't want to do.
The whole narrative and concept of There Is No Game (and Wrong Dimension) is that there is no game to play and the player has to leave and close the software.
I think Before Your Eyes might fit this. The game is based around the mechanic of blinking skipping forward in time, and it knows that you can't keep your eyes open forever. This is especially evident when emotional beats hit and you have to miss them because your eyes are too watery to keep open. It's trying to make you cry knowing that if you do you'll miss out on parts of the game.
thx for putting spoilers the ones that include them. a lot of people aren't as considerate nowadays LOL. u da goat
flower sun and rain and totk in the same list is insane
There's an ending of Subarashi Hibi that (at least to me) reads as an extremely condescending happy ending where, despite the events occurring, it seems to be berating the player for achieving it and their desire to see it regardless of the canon and much darker events in the game.
The Stanley parable?
Ghost n Goblins for saying "F*ck you" when you finish the game without giving you the satisfaction of having and ending.
To get It, you must play the game again. From the beginning.
To get It, you must play the game again. From the beginning.
In Hate Plus, one of the LIs asks the player to prove they actually care about her by baking a cake. In real life. If you go through the conversation chain without enough time having elapsed for that to be realistic, she'll call you on it.
Does the Boktai series count? I.e. “you have to go outside to play this?”
Persona 5 Royal's new game plus with literally zero new content. It's already over a hundred hours long normally, so why is NG+ on the table?
Also, Metal Gear Solid 1. There is a section where you need to mash extremely fast to get the 'true' ending, and while there is an option to chicken out, the game never tells you the consequences.
Finally, Crypt of the Necrodancer. There are full on video essays on why it is the hardest platinum to get, with some achievements being called 'impossible' by the developers.
Hard agree with Danganronpa V3 being here for several story points and for completion requirements.
Also, Metal Gear Solid 1. There is a section where you need to mash extremely fast to get the 'true' ending, and while there is an option to chicken out, the game never tells you the consequences.
Finally, Crypt of the Necrodancer. There are full on video essays on why it is the hardest platinum to get, with some achievements being called 'impossible' by the developers.
Hard agree with Danganronpa V3 being here for several story points and for completion requirements.
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4 months ago
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AAAHHH! SO MANY COMMENTs! THANK YOU ALL! i have left some things out that i just dont agree with the reasoning of
also @Fuiza im sorry.
also @Fuiza im sorry.
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4 months ago
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Firewatch in terms of what a player of such a type of game would expect from the story and its resolution.
The Void by Ice-Pick Lodge
The Longing
The Void by Ice-Pick Lodge
The Longing
Following the "going against what the player wants to send a message", The Last of Us Part II, not free of its imperfections, is the ideal fit. It bends the player's agency in new sprawling ways. It makes the player a puppet, forcing them to enact the undesirable in order to show the depravity of the human condition and comment on relevant topics both inside and outside the video games discourse. The player is shown they are not the protagonist—their agency is nothing but another storytelling device, their shock a mere passage to a moral lesson on old human curses. An essay on otherness delivered by neutralizing the player at the bifurcation of its gameplay, an essencial anti-gamer game.
The_Gaming_Dog12
4 months ago