Flaws In Games I Love

Includes my top 10, as well as a few bonus ones.

Some of the romances felt kind of underwhelming and I felt like there could've been some more interesting pairings. (Mainly feel this way about Takamiya)
The time limit mechanic in the final investigation is way too strict and is more of a minor inconvenience than anything else. (It did feel satisfying to finish everything just in time, though)
It can be pretty overwhelming for a first time player to grasp all of its mechanics, moreso than a lot of other games.
The Arkham fight on DMD can suck my dick.
Has a really bizarre and baffling way of incorporating "multiplayer" while not using it for modes that'd be fantastic with multiplayer, like Bloody Palace.
The way Jade was handled in a certain section was disappointing, since every other character was done exceptionally well then. (Even S's additions to this segment didn't really fix this, though they did at least mend it a bit)
The land battle segment of the final Aurum arc chapter is not really enjoyable.
The bomb defusal segment was a bit confusing for my liking.
The music cutting off whenever you go into a menu snapped my immersion like a twig at some points, especially with how frequently you need to use the cure menu.
It can feel bloated sometimes, with sections like the Scramble Slam and days with heavy use of the replay feature.
The roulette power ups can come in at really awkward times, like activating one that slows down movement when all the enemies of a room have been cleared.
By the late-game it felt like I ran out of things to do on the social side, which is an issue I didn't run into in 4 and 5. It makes the game feel more barren than it should.
Super Sonic's ultra fast ring consumption kinda ruins the fun of using it.
They just put black holes in a bunch of places and they look really out of place in most galaxies, most notably with the Honeyhive Galaxy.
It's been three games and Sonic STILL doesn't have an interesting moveset that represents him well. Still gonna main him tho.
Prince Vorkken's fights are a sloppy execution of a really cool rival battle idea, mainly because of how unclear his tells are visually.
Most of the villains outside of Uzuki, Kariya and Minamimoto don't have as much presence as they should. (Stretching a bit here)
X-Factor kinda fucked up this game's balance beyond belief
Engage the Enemy is one of my favorite tracks in any video game but this game overuses the hell out of it sometimes. Two chapters in a row have ETE scenes (both of which involving Metal Face) and it took some of the impact out of the latter one.
This is specifically an issue with the Nonary Games release. I feel like novel mode should've just incorporated the original text into the game instead of modifying it to match Adventure mode. Could be done more naturally by forcing the player into novel mode more often.
I need to talk to whoever thought having the missile section take place in the same mission as the final Jeanne fight was a good idea.
The bridge chapter brought me physical pain. (And they chose that of ALL PoR maps to bring back in Radiant Dawn)
The Library and Two Betrayals kinda stink.
In retrospect, I think the twist in the endgame kind of diminishes the value in some of its more impactful coming-of-age moments.
Some of the bosses, most notably the U-3, kind of devolve into mere damage sponges once the interesting tactics for each fight are all used up.
Any time Yosuke and Kanji are in a comedic scene together, I feel a chill go up my spine.

4 Comments


2 years ago

Hey, I thought this was an interesting idea so I made my own version. https://www.backloggd.com/u/ACoolBlaze5/list/flaws-in-games-i-love/

2 years ago

Honestly, Jade did get done pretty dirty in that section of DQXI (I played S, so if it was worse, Jesus...).

2 years ago

you forgot to mention that more than half the game is complete trash for Sonic Generations :)
Cool man


Last updated: