Reviews from

in the past


i have no idea what compelled them to put such a cerebral amazing atmosphere into what is otherwise a fairly simple puzzle game but i am so glad they did. fantastic feelings.

The first good Indiana Jones game, but unfortunately because it stuck to the graphic adventure format rather than finally cracking good action gameplay for the franchise. The third game using the SCUMM engine, it follows the same template from the first two with the addition of the IQ score meant to add replayability. I don't really think it adds enough to be a successful system in that regard.

telltale but good, this game scared me when i was little


I gave my time to this game, i gave my money to this game, i gave my tears to this game, i gave my sweat to this game, i gave my soul to this game

I wish i got into ratchet and clank when i was younger its so good

best zombie game of all time, great story, best parkour in gaming, the zombies feel like a threat.. just great.. one of my first games i ever played on the ps4/xbox one generation... wouldn't mind a remaster so i can get all the achievements again

<I am 100 percent aware that there's a page for Bare Knuckle III. However, I'm sharing the review here since I imagine "Streets of Rage 3" is what most people are going to put in the search bar and I wanted to encourage people to try out the JP version before dismissing the game>

Your experience with this game is going to hinge on whether or not you're playing the American or Japanese version. I think a lot of the hate stems from the fact that this game got outright butchered in North America.

They got rid of one mini-boss due to (probably) homophobia and decided to up the difficulty in ways that are far worse than what was seen in Dynamite Headdy and Contra Hard Corps. Not only is damage scaled higher (like Dynamite Headdy's localization), but the speed of the enemies is also shot way the fuck up- it reminded me of what happened when I tried playing a PAL ROM of Power Strike II on NTSC hardware. It just felt broken and I'd originally shelved the game years ago before even making it beyond the junkyard.

Then I booted up an English patched rom of the original version (Bare Knuckle III) on my everdrive and what a difference. Everything clicked and made sense. Pacing was on par with something modern like Fight 'n Rage (a game I love btw) and not once did it feel unfair.

If I had any real gripes outside of the usual monotony that the genre is prone to, it's that the star system is kinda silly. Essentially, you'll gain more moves if you break a certain points threshold without dying and these can be especially powerful. Die, however, and you lose a star. This would be a great risk/reward system if it weren't for the fact that the six button controller allows you to perform these at will. If you hold the X button down and perform a circular motion (at least with Blaze) you'll be able to do them, and even as a non 1v1 fighting game player, these were piss easy to pull off and always take a considerable chunk of life away from enemies. I'm guessing Sega may have done this as a way to peddle more six button pads back in the day.

Some also point to the music as being lackluster compared to SOR1 and 2, and I unfortunately have to agree. There are a few decent tracks here, but even the best don't nail the vibe of the first two entries.

Still, I think the improved pacing (as well as the ability to run and roll about) is what helps Bare Knuckle III stand out in a good way. The star system was a nice touch, but is ultimately trivialized just by going with a six button setup. If Sega hadn't fumbled in localizing it so badly, I think it'd have a better reputation these days.

i love building concentration camps, drug farms and prisons for basketball Americans

i beat it on my second run… i looove dedf1sh but i wish they did more? the story was kind of lacking, especially compared to octo expansion, which probably set my hopes too high

At first i thought it was good.. towards the end of the game it was just too repetitive.. needed more levels, not just same level different time.. its close to good.. its just missing something

This game is paradoxical because its both literal ass and a work of art.. story is okay i guess, but the emotions you feel are cray cray.. the gameplay is goated... but the gameplay is also repetitive af... the game makes you feel like you can do anything... PVP? gotchu PVE? gotchu? raids? GOTCHU casual stuff? gotyou bro PVE AND PVE IN ONE?!? GOOOOOTCHU BUT you also feel like you cant do jack shit at the same time either

Looks really beautiful but not my type of game. Gameplay feels kind of repetitive and easy.

They really messed up on this one it should have been a great game considering it came so late in the gameboy lifespan, my main complaint about this game is how slow and sluggish I will say this it is better than adventure but that is not saying much Belmonts Revenge was the only good Castlevania on the original gameboy.

PREORDERED THE COLLECTORS EDITION LIKE A G, GOT THE PLAT WITHIN A DAY

i tried to finish this 3x its just so boring bro.. i tried

Very short visual novel with multiple endings. I liked the concept but some dialogue choices were really weird.

i did not have that much fun but the lore was interesting enough to keep me playing


one of two games to ever actually scare me.. bit boring at times but it scared me when few others did.. though i was a kid at the time

for the longest time this was my fav fallout game.. but going back its my least favourite.. aged like milk..

This is a surprising amount of fun and has had me hooked for a good five days now; there's genuinely a lot to do on the daily checklist and, even without money, you can genuinely feel your character gets stronger in real time.

Then today's event came out and, attached to it, is an active incentive to spend money that isn't just consumbales that level up specific areas of a character for min-maxing. This is, for the next 48 hours, a wheel that gives you an entirely RNG multiplier on real money you invest in it as cashback in virtual currency.

I just watched a guy spend 50 euros on this wheel in real time, get 3 times his money back as payout, spend 90% of it on hammers to raise his power level by 2-3 MILLION, brag about it in the world chat, spend 5 minutes in chat with the number 1 in server (a terminally online user who he's still 1 million away - each stat level up costs exponentially more than the previous one - from despite just spending the equivalent of 150 EUROS, imagine how much money this guy spends for the ego boost to stay number 1) fellating each other, then spending the remaining money on a limited event mount (that is usually a 0.15% pull on an another RNG wheel) so he can then post the stats of it in the same chat for ass pats for a secondary fellating endorphin session.

Good game if you're able to switch off from any competitive play and admit you're never getting in the top 50 if you don't have 50-150 euros lying around every single season. I've been dropping 99 cents here and there just for the spirit of the whole thing (3 times, mostly on little frivolous packs that give an extra dungeon key for example) but I think this puts me off even doing that now unfortunately.

Oh, also conversion isn't calculated based on currency either, so expect to spend more if your currency is stronger and less if it's weaker than the dollar. It's frustrating because some of these gacha games are genuinely fun to the point where they do get pretty addictive, but they really only serve to stimulate the primitive conditioning to be the best at something and that's where they achieve their predatory success - from people like the little 50 euro hero of my story.

Ran barely at 25-30 fps on very low settings on my Vega 11.
It feels weird that I need RTX 3090 to build a PC with 3090 in ultra. I'm so poor that I can't even have fantasies.
Nevertheless the idea of the game is great. However, it gets a little repetitive after 5-6 hours as a lot of the orders are same.