games that spawned notable imitators

we're looking for games here that were so influential that other developers immediately jumped on the bandwagon for one reason or another. there's a few main criteria here:

1) I prefer imitator works coming from the decade after the release of the original work if possible. this disqualifies things like metroid/igavania or earthbound, which existed as cult classics (to some extent) for quite a while before their style and/or mechanics made a resurgence in the indie scene. we could spend quite a while rattling off indie games that draw inspiration from an older series; that doesn't necessarily mean the original was a strong enough work in its time to cause a fad. compare TLoZ, which in its time caused clones and similar approaches to the action-adventure/action-rpg template to proliferate to other consoles immediately. TLoZ is a particularly strong example bcs its descendents continued to proliferate even to the 32-bit era with Brave Prove and Alundra.
2) there has to be good reason for placing a given game as the particular "hingepoint" in its genre or style. predecessors with influential traits are fine (and I'm trying to annotate them when possible) but if two or more games were highly influential in developing a style, it probably doesn't belong here. a good example of this would be the 80s shmups scene, where there was a lot of competition and bandwagoning for sure, but to the point where successive releases by separate companies actually managed to usurp their forebearers and set new standards. I would almost rather have flash-in-a-pan fad examples on here than something more complex such as that.
3) the imitator works can't come from the same company. for example, if I were to say the yakuza series influenced later games like FotNS: Lost Paradise and Judgment, what I'm really getting at is that RGG studio makes one main style of game more than anything.
4) three examples appreciated, if possible. no worries if not though, I'll try to dig them up myself (and occasionally swap out ones suggested if I can get something closer to the original's release)

---- previous descrip below ----

I don't wanna say as far as "created a subgenre" but basically any game so distinctive that it caused other developers to want to copy the mechanics for their own project. obv no game exists in a vacuum but I'm trying to capture games here that were key turning points for a genre that may have already been under development but were not massively cloned until said game released, so some subgenres that had more organic, slow-paced progressions in popularity probably don't apply. could use some help/debate/discourse since my knowledge has its limits

another good way to put it: anything that has a notable bandwagon of games trying to ride the wave of its popularity. looking specifically for games where its release caused an onslaught of similar games within the next decade

The Legend of Zelda
The Legend of Zelda
top-down action-adventure titles, usually with non-randomized dungeons, overworld exploration, very light rpg mechanics. TLoZ set in stone these main ideas with some help from predecessors such as Tower of Druaga

Neutopia
Crusader of Centy
Alundra
Monster Hunter Freedom Unite
Monster Hunter Freedom Unite
"hunting action," which boils down to multiplayer co-op quests in constained areas that require players to target a large enemy through protracted battle in order to gain spoils to craft better equipment to fight deadlier enemies. the gameplay loop and pseudo-MMO structure really has its roots in Phantasy Star Online, which itself drew heavily from Diablo. while the original subscription-based console games had a more faint reception, the handheld titles and their imitators defined the PSP's late-era titles

God Eater
Toukiden
Lord of Arcana
Dark Souls
Dark Souls
deliberate action-rpg combat, large interconnected worlds, lore-heavy flavor text, checkpoint-based progression. preceded by Demon's Souls but achieved full popularity with the multiplatform Dark Souls

Nioh
The Surge
Code Vein
Resident Evil
Resident Evil
"survival horror", more specifically fixed camera angles with prerendered backgrounds, resource management, weak player characters, and commonly tank controls. in a lot of ways an expansion of early 3D horror attempts like Alone in the Dark.

Silent Hill
Deep Fear
Galerians
Dynasty Warriors 2
Dynasty Warriors 2
"musou", or hack-and-slash games taking place in large-scale military battles. the vast majority of these kinds of games are made by Omega Force.

Sengoku Basara
Ninety-Nine Nights
Drakengard
Doom
Doom
fast-paced first-person shooting in labryinthian levels utilizing key-lock puzzles to progress, pseudo-3D rendering with 2D sprites for characters. id's prior title Wolfenstein 3D and successor Quake also had many imitators, with the latter's codebase being licensed and disseminated so thoroughly as to become the root DNA of virtually every FPS afterwards.

Duke Nukem 3D
Star Wars: Dark Forces
Heretic
Devil May Cry
Devil May Cry
"character action", or combo-based action in a 3D environment that embraces player expression and aggressive gameplay with an abundance of options.

Ninja Gaiden
Bayonetta
God of War
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
mainly the shift to contemporary military settings, with a corresponding focus on assault rifles, and levels that were mostly linear scripted affairs. mainly culturally relevant for breaking the seal on middle eastern conflicts being used in video games

Battlefield 3
Medal of Honor
Spec Ops: The Line

suggested by I, AKU! on discord
Diablo
Diablo
isometric hack-and-slash gameplay focused on grinding loot. the predominant action-rpg template in the years prior to rock-solid 3D action engines

Dungeon Siege
Sacred
Titan Quest

suggested by I, AKU! on discord
Defense of the Ancients
Defense of the Ancients
the entire MOBA concept, such a fleshed out set of mechanics that it would be folly for me to try and summarize them here.

League of Legends
Smite
Heroes of the Storm

suggested by badNews on discord
PUBG: Battlegrounds
PUBG: Battlegrounds
"battle royale", or large scale battles with dozens of combatants each seeking to acquire resources quickly and take out others in hopes of being the last team or person alive. preceded by PlayerUnknown's mods of DayZ and H1Z1.

Fortnite
Apex Legends
Call of Duty: Warzone

suggested by I, AKU! in the discord
Slay the Spire
Slay the Spire
deckbuilding roguelike games

Inscryption
Dicey Dungeons
Monster Train

suggested by turdl3 on discord
Dear Esther
Dear Esther
"walking sims", or gameplay that mainly consists of consuming a narrative while traversing/exploring an environment. basically interactive narratives or environmental narratives.

Gone Home
Firewatch
What Remains of Edith Finch

suggested by badNews on discord
Dragon Quest
Dragon Quest
the bridge between early CRPGs like Wizardry and Ultima and the japanese RPG scene of the late 80s. strips down role-playing to its essence without the complex character builds or the commitment to opaque gameplay systems.

Final Fantasy
Phantasy Star
Mother

suggested by badNews on discord
Pokémon Red Version
Pokémon Red Version
monster collection games based around just that: collecting monsters (or whatever pet-like creatures exist in the game's world). similar mechanics existed prior in the Megami Tensei franchise and Dragon Quest V.

Dragon Quest Monsters
Digimon World
Robopon

suggested by badNews on discord
Sonic the Hedgehog
Sonic the Hedgehog
radical 90s mascots starring in platformers. this trope bleeds into the 5th gen as well, and mario had preceeded it to some extent, but sonic definitely codified it for a 90s audience

Aero the Acro-bat
Awesome Possum Kicks Dr. Machino's Butt
Bubsy in Claws Encounters of the Furred Kind

suggested by JetSetSet
Wordle
Wordle
daily puzzle games with spoiler-free sharable results meant for social media. generally involves some kind of object recognition based on previous knowledge

Heardle
Worldle
Not on IGDB: Quordle, Nerdle, Waffle, etc.

suggested by letshugbro
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
an iteration of the open-world genre focused primarily on environmental exploration and open-ended objectives. it draws from mechanics such as ubisoft towers pioneered in Assassin's Creed

Immortals Fenyx Rising
Genshin Impact
Elden Ring

suggested by letshugbro
Super Mario 64
Super Mario 64
the "collectathon" genre, focused on open levels with multiple objectives, usually with tiers of collectables that are used to unlock further levels/areas/characters/moves.

Banjo-Kazooie
Spyro the Dragon
Gex: Enter the Gecko

suggested by letshugbro
Street Fighter II
Street Fighter II
single-handedly codified most of the tropes of the 2d fighter genre: multiple playable characters, quarter-circle inputs, various character archetypes (charge, grappler, etc.), normals of varying strengths, holding back to guard, and more.

Art of Fighting
Fighter's History
Mortal Kombat

suggested by letshugbro
Tetris
Tetris
the template for many other falling block puzzle games

Columns
Dr. Mario
Klax

suggested by unaderon
Super Mario Kart
Super Mario Kart
"kart racers", which generally feature easy handling, offensive and defensive items, and cartoony graphics

Street Racer
Diddy Kong Racing
Crash Team Racing

suggested by Clearin
Guitar Hero
Guitar Hero
responsible for spawning a slew of rock instrument peripheral rhythm games in the west, spearheaded by harmonix both through the first two GH2 games and their later rock band series. while primarily a western phenomenon, it must be said that bemani released their GITADORA duo Guitarfreaks and drummania prior to GH.

Rock Band
Rock Revolution
Ultimate Band

suggested by bendylegs
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2
single-handedly popularized the extreme sports genre (outside of the many prior snowboarding games) with its addictive score-focused gameplay and imaginative levels.

Skate
Evolution Skateboarding
Dave Mirra BMX Challenge

suggested by JetSetSet, bendylegs
Grand Theft Auto III
Grand Theft Auto III
popularized the open-world genre, particularly an urban-focused strain with numerous minigames and linear scripted missions. its world design (and that of the early other open-world games) owes a lot to Driver.

True Crime: Streets of LA
Mafia
Saints Row

suggested by Lead
Rogue
Rogue
dungeon crawling with a focus on unique runs: randomized level layouts and items, tile-based graphics, and permadeath. both inspired plenty of a mainframe games at the time of its release and later the entire "roguelite" genre in the indie era.

NetHack
Ancient Domains of Mystery
Angband

suggested by Drax
Prince of Persia
Prince of Persia
"cinematic platformers", which generally use rotoscoping to achieve detailed animation that encourages more deliberate gameplay. atmosphere and puzzle-solving are generally favored over action

Another World
Oddworld: Abe's Oddysee
Blackthorne

suggested by HylianBran
Duck Hunt
Duck Hunt
popularized "light gun" games, which use a gun peripheral to shoot targets on screen. the later Virtua Cop later would reignite interest in the genre by adding 3D graphics to the mix.

Operation Wolf
Lethal Enforcers
Freedom Force

suggested by HylianBran
Portal
Portal
puzzle-based FPS games, usually built around some kind of science facility

Q.U.B.E.
Quantum Conundrum
Antichamber

suggested by Drax
Colossal Cave Adventure
Colossal Cave Adventure
text adventures, specifically those using a simple word parser for inputting commands, and usually featuring the objective of finding treasure or other macguffins in the world

Zork
Adventureland
Mystery House

suggested by Chwoka
Pong
Pong
swamped the market with literal clones, brought about games such as Breakout, and is itself a clone of Table Tennis

suggested by Chwoka
Soko-Ban
Soko-Ban
block-pushing puzzle games

Chip's Challenge
Adventures of Lolo
Boxyboy

suggested by Drax, Chwoka
Myst
Myst
adventure games using a point-and-click interface and featuring prominent FMVs when moving between locales or activating puzzles. originally built around the restrictions of Hypercard

Rhem
Rama
Lighthouse: The Dark Being

suggested by Chwoka
Donkey Kong Country
Donkey Kong Country
popularized pre-rendered 3D graphics being used in 2D games. earlier games such as Mortal Kombat and Clayfighter had previously used this technique with real-life actors and claymation, respectively. Rare innovated on this technique by rendering all assets in 3D on high-end SGI workstations

Toy Story
Sonic 3D Blast
Vectorman

suggested by HylianBran
Journey
Journey
popularizing atmospheric adventure games, which focus on experiencing the game's world and areas rather than emphasizing gameplay mechanics or side content. a notable predeessor is TGC's own Flower.

ABZU
AER: Memories of Old
RiME

suggested by Drax
Wii Sports
Wii Sports
as the pack-in game for the wii, this one title ignited a gold rush for casual minigame collections with motion-based controls

Carnival Games
Kinect Sports
Sports Champions

suggested by Drax
Agar.io
Agar.io
spearheaded the ".io game" MMO subgenre of simple and always-online games that involve competing with other players in a very-low commitment setting

Slither.io
Diep.io
splix.io

suggested by chump
Skylanders: Spyro's Adventure
Skylanders: Spyro's Adventure
popularized the "toys-to-life" craze, where characters in-game were activated by action figures with embedded NFC chips that stored save data/character stats.

Disney Infinity
LEGO Dimensions
Animal Crossing: Amiibo Festival (amiibo stretches far beyond this game)

suggested by chump
Gears of War
Gears of War
cemented the basic modern control scheme for third-person shooters: over the shoulder aiming, movement/strafing while aiming with left trigger, shooting with right, some sort of cover system, etc. not necessarily a lot of direct gears rip-offs, but the ripple effects of these changes have influenced so many different games and seeped back into FPS games that they're worth mentioning. wouldn't exist without two notable predecessors: Resident Evil 4 for its over-the-shoulder aiming, and Kill Switch for its cover system.

Uncharted
Resident Evil 5
Kane & Lynch: Dead Men

suggested by JetSetSet
R-Type
R-Type
horizontal-scrolling shmups with alien-inspired imagery and mechanics where you control a detatchable pod

Pulstar
Xexex
Wings of Bluestar

suggested by MagneticBurn
Dune II: The Building of a Dynasty
Dune II: The Building of a Dynasty
"real-time strategy," which generally takes place in an god-level perspective with base-building and resource acquisition coexisting with real-time troop micromanagement

Warcraft
Total Annihilation
Age of Empires

suggested by ProudLittleSeal
Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss
"immersive sims", which are generally first-person games with open-ended objectives and highly customizable player options

Deus Ex
Arx Fatalis
Vampire: The Masquerade - Bloodlines

suggested by ProudLittleSeal
Destiny
Destiny
looter-shooters with MMO elements. preceded by Warframe, although it didn't hit critical mass until some time after Destiny blew the market open.

The Divison
Anthem
Marvel's Avengers

rec'd by TheRealBigC
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Shadow Dragon and the Blade of Light
tactical jrpgs, generally with unique player characters and turn-based gameplay.

Langrisser
Tactics Ogre: Let Us Cling Together
Vandal Hearts

rec'd by TheRealBigC
Minecraft
Minecraft
voxel- or pixel-based open-world building/survival games

Terraria
Dragon Quest Builders
Starbound

suggested by Drax
The Binding of Isaac
The Binding of Isaac
roguelite shooters that focus on an extremely deep item pool with high RNG and interesting item synergies

Nuclear Throne
Enter the Gungeon
Risk of Rain

suggested by ben
Wizardry: Proving Grounds of the Mad Overlord
Wizardry: Proving Grounds of the Mad Overlord
codified the first-person party-based dungeon crawl experience.

The Bard's Tale
Digital Devil Story: Megami Tensei
Might and Magic Book One

suggested by MendelPalace
Pokémon Go
Pokémon Go
mobile games with augmented reality components, usually based around real-world movement with gps tracking

Jurassic World Alive
Minecraft Earth
The Witcher: Monster Slayer

suggested by chump and Miquiztli

57 Comments


2 years ago

Had yet another thought, I think there's a good argument to be made that a lot of game developers/companies jumped on the motion controls train with the advent of the Wii, Wii Sports being the obvious poster child here.

2 years ago

Agar.io and browser MMOs on .io domains
Skylanders and figurines doubling as DLC (Amiibo, Disney Infinity, Starlink)
Pokemon Go and mobile AR games, mostly based on preexisting brands

2 years ago

Unfortunately I cannot read so apologies if my suggestions have already been said.

Really seconding Ace Attorney pushing the narrative for detective games; there are a lot of point-and-click investigative games like Danganronpa, AI: The Somnium Files, Paradise Killer... but in the same vein Danganronpa influenced the genre of "death games," such as World's End Club - although they were both spearheaded by Kodaka! Danganronpa also seeps through Kimi ga Shine. All in all I would say that Ace Attorney is the common ancestor of these games.

2 years ago

Oh, here's a fun one! Pokemon Snap and photography games. Most recently, Umurangi Generation and Toem...

Given that Afrika was developed by Sony, I think it's fair to say they drew a lot of inspiration from Snap too.

2 years ago

added wii sports/motion control minigame collections, agar.io/low commitment browser MMOs, and skylanders/toys-to-life. also went ahead and added gears/TPS, I was so hung up on the cover system and trying to find proper cover shooters that aped it before I realized that while RE4 deserves a lot of credit, really all post-gears TPS games were trying to be gears. dunno why that took me so long to realize lol

also clearing up a point I made previously regarding the retro throwback stuff: I rattled off some games in my last post with no explanation, and what I meant to say is that all of those predated mega man 9. which doesn't have to do with NSMB really but I'm not sure NSMB is responsible for those as much as XBLA existing was.

-modern survival games: I don't play a lot of these but my gut instinct is that a lot of these drew from DayZ, and upon doing some cursory searching it seems that those titles you mentioned are split between DayZ-style survival and Minecraft-style. I think that's indicative that neither is a hingepoint for their descendents, though I could stand corrected. there's also probably room for a survival/crafting/building wave of games from minecraft including Terraria and Dragon Quest Builders, but I'd need a second opinion on that.
-pokemon go/mobile AR games: initially I agreed and started gathering examples, but most of the ones I found are also by Niantic. the only main one I found that wasn't was Jurassic World Alive. if other examples exist that aren't Niantic I'd happily add it though
-ace attorney/detective games: I still agree that DR follows heavily in AA's footsteps, but only to the extent that it uses the contradiction logic puzzles. if we're talking japanese detective games in general, AA is just one in a long legacy of titles leading all the way back to The Portopia Serial Murder Case in the early 80s (see also: Jake Hunter, Kojima's pre-MGS work, The Silver Case). I actually had to sit down and watch some footage of AI to get a feel for it (my wires were totally crossed and I thought it was a swery65 game for some reason) only for it to remind me of zero escape before I found out it was directed by the zero escape guy so in that case, I think there's a different notable ancestry that doesn't necessarily hinge upon AA (chunsoft ofc is also known for their VN/adventure titles far predating AA). paradise killer I'm also not very familiar with but from what I've read it seems like it downplays the actual courtroom stuff a fair bit, and that's still the main mechanical innovation of AA, so I'm still not quite convinced it should be going on here.
-pokemon snap/photo games: afrika is def a great example, but I'm not sure outside of that there's really a lot of evidence that snap itself had a wide or notable influence in the years immediately following its release. I'd be really stretching it to mention Fatal Frame or Michigan: Report From Hell for example. there's also the similar Gekisha Boy series that predates snap... what I'm trying to get across is that there's definitely a photography game throughline, but it's hard for me to say if snap itself is a proper genre hingepoint or massively influential outside of simply being a pokemon game

also I went ahead and updated the description to perhaps clarify the internal rules I'm using in my head. sorry for being picky... but thank you everyone for the recs!

2 years ago

Ah, I was basing the 'ancestor' argument given the time constraints of a decade!

As for AA itself, I personally find the courthouse sequences to be the fulfilling climax and not the main mechanic. This is probably why I call all of these three imitators without hesitation? I find that the contradiction mechanic, backdrop of murder, visual novel-slash-deductive work is what makes all of these three so very similar and echoing of each other, which AA popularized. In my opinion!

2 years ago

I think that's a valid view, and one that likely many other westerners hold, but it's contingent on our perception of ace attorney popularizing such tropes in the west. to many of us (myself for sure) the ace attorney's popularity on the exceedingly popular DS helped introduce us to the conventions of japanese adventure games: first-person view, examining environments point-and-click style, asking questions of NPCs, and collecting clues. however, in japan these mechanics were long established, hence all of the examples I cited in my previous comment.

ace attorney's actual innovation comes from the courtroom sequences, and more specifically the contradiction puzzles. while those don't necessarily define the experience for everyone, those are the main mechanics that distinguish AA from previous titles in the genre. that's why I can safely say that DR is in the mold of AA: it features the exact same alternating investigation/courtroom structure and uses a similar logic puzzle construction (sections of testimony organized into discrete statements, with evidence items being used on a particular statement in order to invalidate it). obviously DR does its own things as well with the radically unique setting and prisoner's gambit theme to the courtroom, but it's obviously building from AA as a base.

with the others... while there's certainly similarities and throughlines, it's just not enough to single out AA as a singular point of origin for the others. in some cases the mechanical similarity has been explicitly denied: take for example this RPG Site interview with AI:TSF director Kotaro Uchikoshi, where when asked if the game's investigation sections are similar to ace attorney, he states that "[he] wouldn't really compare it to the Ace Attorney series" and instead says it was an attempt to modernize Policenauts, one of the kojima games I mentioned earlier. in another interview he cites two other games: the aforementioned suda51 title The Silver Case as well as jp-only eroge VN EVE Burst Error. that's just one example, but I think the proof is there to show that the adventure game heritage that AI:TSF draws from extends beyond simply AA. paradise killer may have more ties, since the developers are western and thus likely experienced AA before many other examples of the genre like we did, but 1) the trial seems to be briefer and not have the same back-and-forth contradiction gameplay and 2) the game came out over 15 years after AA's release in the west, so I wouldn't say it tips the scale towards saying that AA caused a detective/lawyer game fad or anything of the sort.

in a way that's good! it's a positive thing to say that these games each have distinct properties that make them not just carbon copy cutouts of a given prior game (like I said, DR provides enough twists on the AA formula to make it worthwhile as an individual experience even if it was definitely looking off of AA's paper). but this list is mainly to document those titles that explicitly jumped on a trend that happened to be popular or influential, and less so about games with nuanced webs of inspiration or in long lineages of mechnical evolution.

2 years ago

Speaking of Japanese adventure games, I believe it's 1999's Kanon that really formalizes the style of "visual novel" that Renpy is built to make copies of, as well as the oft-parodied-and-otherwise-imitated "dating sim" structure that takes the "sim" part out (like you'd see in Angelique or Tokimeki Memorial) in favor of learning to navigate branching hardcoded story paths. And it's definitely 1992's Otogirisou that launches the "sound novel" style of big blocks of text over still images that forms the backbone of works like the When They Cry series, or Fate/Stay Night, or To Heart (a bridge between it and Kanon.)

I haven't played/read any of these, haha.

2 years ago

@Chwoka I'm inclined to agree, I would just need examples since my VN knowledge is already even way less than my shaky japanese adventure game knowledge

2 years ago

shmups are an enormous can of worms as far as clones go

R-Type kickstarted a fuckton of horizontal-scrolling shmup clones with alien-inspired imagery and mechanics where you control a detatchable pod. The ones that immediately come to mind are Pulstar, Xexex, and Wings of Bluestar.
In terms of games that spawned design philosophies/genres, Ultima Underworld probably deserves a mention. Doug Church & Looking Glass Studios didn't actually coin the term "immersive sim" until the late 90s, but Ultima Underworld's retroactively considered to be the first example of that kind of game. Among others, System Shock (and by extension Prey 2017), Thief, Deus Ex, Dishonored and especially Arx Fatalis all claim descent from it.

Dune II gets my vote as well. It wasn't the first RTS, but it's considered to be the archetypal one. Stuff which borrowed from it in some capacity includes Command & Conquer (same devs), Total Annihilation, Age of Empires, Warcraft, Dawn of War, arguably Total War, etc.

2 years ago

great choices y'all. ultima underworld threw me for a second bcs all of the good early examples are from looking glass but I think I assembled a decent list with some variety even with not being able to use thief/system shock (I'll count deus ex as technically a different team even though iirc ion storm austin had a lot of origin and looking glass people).
Yeah I kind of forgot about the 'no same developers' rule when I typed that out lol, VTMB's a solid pick. I don't know if Troika ever referred to it as one themselves, but it's definitely much more in line with the likes of Deus Ex than other arguably-sorta-semi-adjacent stuff that people sometimes include (like Hitman or The Elder Scrolls).

2 years ago

Can Bayonetta be really called an imitator? Both were created by Kamiya

2 years ago

@mutyumu it's def dicey on that one but I chose it for a few reasons

1) a very clear-cut example compared to any one of the character action-adjacent ps2 titles I could've chosen
2) technically a different team (sort of along the same lines as the looking glass/ion storm austin example I delineated for ultima underworld)
3) devil may cry itself is a product of kamiya's studio 4 team that later got moved to itsuno and his team in the arcade division. they made their own updates and changes to the formula that kamiya and platinum used as a reference when they created bayonetta (iirc kamiya said one of the first things he did in preproduction was play devil may cry 4). so it's a weird example of reflexive inspiration between a creator of the original work and the thing his work morphed into after he moved on.

definitely a ymmv on whether you think it's valid given the rules, but it's just as easy to sub it out with one of the many other character action examples (including from platinum itself) that I figure it's easiest to go with an example everyone can instantly recognize

2 years ago

@Pangburn Fair enough! Kamiya said he got inspired to make Bayonetta because even after Ninja Gaiden and God of War were released 3-4 years later, they were still compared to the original Devil May Cry so he got really excited and competitive.

I also remember him saying that he liked the direction Itsuno took with Devil May Cry 3 and saying it inspired him to work in Bayonetta.

I think it was in this documentary/interview series:
https://www.youtube.com/watch?v=jmqZtu_v044

I was surprised to see how humble he is in interviews compared to his Internet persona lmao

2 years ago

Virtual boy games like Mario's Tennis were some of the first VR games (this is a joke but it'd be funny if it got on the list

2 years ago

@HylianBran was about to say predated by that super rare atari jaguar vr prototype but apparently that was at the '95 winter consumer show after the virtual boy had already released... very sad...

2 years ago

Have a few suggestions
Destiny - looter-shooters with MMO elements (The Division, Anthem, Marvel's Avengers (not a shooter but blatantly inspired by it)
Fire Emblem: Shadow Dragon and the Sword of Light - basically invented strategy JRPGs
Mega Man 9 - retro throwback platformers (Castlevania: The Adventure ReBirth, Shovel Knight, Sonic Mania)
Clash of Clans - F2P mobile strategy games designed around building bases and multiplayer

2 years ago

oh wait you already dismissed MM9 my b

2 years ago

I think there was also a cancelled VR thing for genesis, not sure if I'm remembering wrong

1 year ago

Hey, just remembered this list again and maybe you could add Minecraft for voxel open world building games? Examples would be like Terraria, Dragon Quest Builders, Starbound, etc

1 year ago

added that @Drax, plus another one relayed on discord. I got yours a while back @TheRealBigC btw, sorry for not posting about it

1 year ago

Pokemon GO which popularizes mobile AR games, and games that were spawned are The Witcher: Monster Slayer, Minecraft Earth, and Jurassic World Alive.
i think Destiny is an Warframe imitator

1 year ago

A good list. There are probably a few ideas I would add, but one that stands out is Wizardry. First-person, grid-based dungeon crawler RPGs. Pretty much the forefather of a genre that's still around to some capacity. Ex: Megami Tensei, Etrian Odyssey, Legends of Grimrock, The Dark Spire.

1 year ago

sorry for taking so long to update this...

@Miquiztli yep those are exactly the kind of suggestions I needed to fill out that entry. pokemon go has been added
@Sinfa_Townfeldt certainly notable enough to mention at least. I added a note about it in the destiny entry
@MendelPalace yup, that's a good one. added


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