shnoozy game inspo
influences for the game i'm working on, shnoozy quest
61 Games
amazing surreal atmosphere with immersive freeform exploration & pacing controlled by the Player, a feeling a genuinely never knowing what's going to happen next
A creeping sense of being followed
A creeping sense of being followed
Innovative RPG maker game that also gives the Player control of it's pacing
The depressing feeling of being cooped up & that there's an expansive world out there
low stakes yet high intrigue & amazing ost
The depressing feeling of being cooped up & that there's an expansive world out there
low stakes yet high intrigue & amazing ost
Surreal, funny & sometimes unsettling world with odd characters... an indescribable vibe
taking care of character that talks to the player directly, judging their actions and learning more about them
A lonely main character that can eventually form a bond with their surroundings & questions their purpose
The feeling that the game is alive outside of when you're playing it
Player wants to protect the sad little guy
The feeling that the game is alive outside of when you're playing it
Player wants to protect the sad little guy
Shnoozy talks directly to the Player, & needs them to help them navigate & give information Shnoozy doesn't know
the Player is canonically peeking to a world that acknowledges their existence
Shnoozy's mood changes depending on the Player's decisions, affecting the story/gameplay
Player goes through different worlds constructed by the Creator, who puts their feelings, hopes & dreams inside.
Also an always-present unreliable narrator who guides the Player
Also an always-present unreliable narrator who guides the Player
Chilling at the main character's house, can interact with little trinkets & stuff & it feels fun & satisfying to do
A peek into a mysterious past that gives the main character's journey an extra sense of intrigue
A peek into a mysterious past that gives the main character's journey an extra sense of intrigue
Main character talks to an 'invisible player' who is a shoe-in for the Player that no one else acknowledges
Player navigates a world constructed by an oppressive, controlling antagonist who taunts them
The feeling of being stuck in the middle of the most awkward disputes ever
fucking with objects while divorce is happening before your eyes is funny
fucking with objects while divorce is happening before your eyes is funny
The feeling of exploring a big broken world... genuinely unsettling in ways I haven't seen in other games
Observing artwork in a game like this is cool
Observing artwork in a game like this is cool
cool little characters : )
really good at messing with the player