Artful / Thoughtful / Experimental / Unique Games

Artsy stuff I've played. I'll start adding a short description note to each game explaining why I included them.

Disclaimer: Not all of these are successful at what they're aiming, but they at least tried to stand out or be somewhat meaningful or compelling.

Disco Elysium
Disco Elysium
Text-heavy with experimental game design and mechanics. Challenges your beliefs and moral compass. Features various themes from addiction, hope, loneliness, acceptance of loss, morality, etc.
Anatomy
Anatomy
A unique representation of trauma.
A Short Hike
A Short Hike
A warm meditation on life's common anxieties. Great traversal and art style.
Before Your Eyes
Before Your Eyes
An impactful story about memories, family, tragedy, life. Experimental game mechanic that uses your eyes to play.
Dark Souls: Remastered
Dark Souls: Remastered
Experimental storytelling, with a game mechanic that also works on a meta-level.
Firewatch
Firewatch
Metanarrative that links the protagonist and the player experience. Emotional story on tragedy and escapism.
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
Portrays the effects of psychosis, while building gameplay design around it.
Hollow Knight
Hollow Knight
Main themes on hope, free will, hubris, regret. Distinct art style.
Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
Reflection on the cycle of violence, nationalism, propaganda, and the film industry.
Papers, Please
Papers, Please
On bureaucracy, authoritarianism, morality. Gamifies work routine.
Shadow of the Colossus
Shadow of the Colossus
Cinematic with distinct art style. Experimental game design philosophy.
The Beginner's Guide
The Beginner's Guide
On the relationship between art and the artist.
The Space Between
The Space Between
Arthouse game that reflects on intimacy and vulnerability.
The Stanley Parable Demonstration
The Stanley Parable Demonstration
What Remains of Edith Finch
What Remains of Edith Finch
0_abyssalSomewhere
0_abyssalSomewhere
An esoteric game that works as a metaphor for industrialization.
Ape Out
Ape Out
Interesting art style and sound interactions. FREEDOM.
Atuel
Atuel
Bridges the gap between the videogame medium and the documentary genre.
Dynamite Headdy
Dynamite Headdy
Experimental levels and boss visual designs.
He Fucked the Girl Out of Me
He Fucked the Girl Out of Me
Autobiographical story on sex work, trauma and being transgender.
Immortality
Immortality
Arthouse FMV game with experimental non-linear storytelling. On art, sexism, and exploitation.
Infra
Infra
Unique gameplay loop. A range of detailed environments.
Inside
Inside
Cinematic presentation. On freewill and authority.
Kid A Mnesia Exhibition
Kid A Mnesia Exhibition
A digital museum.
Little Nightmares
Little Nightmares
A metaphor for capitalism. Distinct art style.
LSD: Dream Emulator
LSD: Dream Emulator
Experimental use of the medium. One of the most well known walking-sims.
Neyasnoe
Neyasnoe
On escapism and loneliness. About trying to find meaning in life.
Perfect Vermin
Perfect Vermin
Gameplay works as a metaphor for chemotherapy. Anti-smoking sentiments.
Return of the Obra Dinn
Return of the Obra Dinn
An interesting way of storytelling. Mechanically unique with a beautiful art style.
Silent Hill
Silent Hill
On social regression, and drug abuse. Cinematic and symbolic.
Superliminal
Superliminal
The Last Guardian
The Last Guardian
The Stanley Parable
The Stanley Parable
Meta-game with commentary on completionism and the relationship between game creators and players.
The Stanley Parable: Ultra Deluxe
The Stanley Parable: Ultra Deluxe
Same as Stanley Parable, but also with additional commentary on the game industry.
Victim Doll
Victim Doll
(Really) Weird visual novel on insolvency, sex, and finding meaning in life.
Who's Lila?
Who's Lila?
Experimental gameplay mechanic where you contour your character expression. Lynchian cryptic story featuring various philosophical themes.
Aether
Aether
Meditation on the negative effects of isolation and the importance of social links.
A Normal Lost Phone
A Normal Lost Phone
Babbdi
Babbdi
Weird game with interesting art style and traversal mechanics.
BioShock
BioShock
Commentary on capitalism, objectivism, and the player experience.
Control
Control
Cinematic presentation, interesting art.
Death Stranding
Death Stranding
Experimental gameplay loop, and narrative on human connection.
Decimate Drive
Decimate Drive
Cinematic presentation. Weird premise.
Demon's Souls
Demon's Souls
Same as Dark Souls, but highlighting Maiden Astraea, and the Tower of Latria lore.
Disconnected
Disconnected
On strangeness and parasocial links.
Gone Home
Gone Home
One that popularized the walking-sim genre. On love, queerness, and growing up.
Hotline Miami
Hotline Miami
Metanarrative that works as a critique of players that enjoy violent games.
Hyper Light Drifter
Hyper Light Drifter
I Am Not What Remains
I Am Not What Remains
Experimental game with really cryptic messages.
Ico
Ico
Kylie Minogue: Breathe (1998).mp3
Kylie Minogue: Breathe (1998).mp3
Musical/sound experimentation
Letter To A Friend
Letter To A Friend
Silent cinema framing
Little Nightmares II
Little Nightmares II
Milk inside a bag of milk inside a bag of milk
Milk inside a bag of milk inside a bag of milk
Short visual novel portraying OCD/Anxiety disorder.
Mundaun
Mundaun
Unique art style with hand-drawn textures. Cinematic story portrayal.
Ori and the Blind Forest
Ori and the Blind Forest
A warm meditation on hope. Death mechanic also reflects on the theme.
Promesa
Promesa
About memories, resembling slow-cinema.
Reprobate
Reprobate
On intimacy and voyeurism.
Stories Untold
Stories Untold
Unsorted Horror
Unsorted Horror
Abzu
Abzu
Somewhat-emotional and visually interesting walking (swimming) simulator.
Basilisk
Basilisk
Experimental analogue horror working on a metanarrative where you explore abandonware.
Buddy Simulator 1984
Buddy Simulator 1984
Meta-game on friendships and loneliness.
Cardiac
Cardiac
Weird symbolic(?) ambient game.
Cherophobia
Cherophobia
Weird surreal game with a non-definitive narrative.
Darq
Darq
FAR: Changing Tides
FAR: Changing Tides
FAR: Lone Sails
FAR: Lone Sails
Manifold Garden
Manifold Garden
Visual mindfuckery.
Milk outside a bag of milk outside a bag of milk
Milk outside a bag of milk outside a bag of milk
Museum of the Saved Image
Museum of the Saved Image
A digital museum made of the dev's saved images from 2017.
NaissanceE
NaissanceE
An "artistic experience" with distinct art style/ambiance. Seemingly works as a metaphor for...something, maybe?
No Players Online Classic
No Players Online Classic
Metanarrative analogue horror.
Observation
Observation
Cinematic presentation.
Oxenfree
Oxenfree
Rusty Lake Hotel
Rusty Lake Hotel
Scanner Sombre
Scanner Sombre
Experimental game mechanic.
SuperHot
SuperHot
Metagame storyline.
Teleforum
Teleforum
Cryptic narrative that seemingly works as a commentary on capitalistic work ethics and media's intrusiveness.
The Devil's Imago
The Devil's Imago
Well written text-based horror game. Like an A24 movie turned into text.
Water Womb World
Water Womb World
Weird game on devotion.
We Become What We Behold
We Become What We Behold
Reflection on toxic online interactions.
Black Mirror: Bandersnatch
Black Mirror: Bandersnatch
An interactive movie, a game that tries to be a movie or vice versa.
Dear Esther: Landmark Edition
Dear Esther: Landmark Edition
One of the games to popularize the walking-sim genre. A game without gameplay. Disjointed storytelling on grief.
Exo One
Exo One
Cinematic game with interesting traversal and cryptic story.
Feet in the Snow
Feet in the Snow
Weird Lynchian game with a non-definitive narrative.
Fugue in Void
Fugue in Void
A brutalist digital gallery of sorts.
Haunted Cities
Haunted Cities
On dreams, trauma, and industrialization.
How Fish Is Made
How Fish Is Made
A nihilistic narrative on existentialism.
Interior Worlds
Interior Worlds
Liminal game where you can use its environments as a sort of photo-playground.
Kids
Kids
On the pressures of society (very vague though). No gameplay.
Lighthouse Keeper
Lighthouse Keeper
My Name is You
My Name is You
Panelki
Panelki
A simulation of a handyman in a gloomy setting. It's not made to be fun.
Paratopic
Paratopic
Arthouse cinematic game with a cryptic Lynchian story.
Samorost
Samorost
Short surreal flash game
Somerville
Somerville
Cinematic presentation.
Spec Ops: The Line
Spec Ops: The Line
A shooter game that baits its audience into an anti-war narrative
Telling Lies
Telling Lies
An experimental FMV game with a non-linear story. Even more unconventional than Her Story.
Tiny Echo
Tiny Echo

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