Final Fantasy VI's Legacy
Another weird one. The paths of the creatives on Final Fantasy VI afterward.
126 Games
Where it all started.
Tetsuya Nomura (tosaben translation)
Tetsuya Takahashi (graphic director), Yoshitaka Amano (character designer), Tetsuya Nomura (graphic designer)
Yoshinori Kitase (writer and scenario director), Hiroyuki Ito (event planning), Hironobu Sakaguchi (designer), Tetsuya Nomura (graphic designer), Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character graphics)
Tetsuya Nomura (concept designer), Nobuo Uematsu (composer)
Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Yoshinori Kitase (director and scenario writer), Hironobu Sakaguchi (original story), Tetsuya Nomura (character designer, monster designer, battle visual director, original story), Nobuo Uematsu (composer)
Hiroyuki Ito (game design, battle system main planner), Hideo Minaba (battle maps)
Kazuko Shibuya (chibi character graphics)
Tetsuya Takahashi (director, scenario writer)
Hironobu Sakaguchi (concept), Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Yoshitaka Amano (art designer)
Yoshinori Kitase (director, scenario writer, system designer, event scene direction), Hiroyuki Ito (battle system designer), Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character designs)
Hiroyuki Ito (director and battle system designer), Hironobu Sakaguchi (scenario), Yoshitaka Amano (original character designer), Hideo Minaba (art director), Nobuo Uematsu (composer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Tetsuya Nomura (character designer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshinori Kitase (director and scenario writer), Tetsuya Nomura (character designer), Nobuo Uematsu (composer)
Kazuko Shibuya (graphics director)
Tetsuya Takahashi (director)
Tetsuya Nomura (director, concept designer, main character designer, storyboard designer)
Tetsuya Nomura (NPC designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Hideo Minaba (design director), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Kazuko Shibuya (Menu Graphics, User Interface)
Tetsuya Takahashi (original author)
Tetusya Takahashi (story writer)
Tetsuya Nomura (concept, character designer)
Tetsuya Nomura (director, concept designer, character designer)
Tetsuya Nomura (main character designer)
Kazuko Shibuya (menu design)
Tetsuya Nomura (director, concept character designer, story)
Tetsuya Nomura (character designer)
Hiroyuki Ito (director, game design, battle director), Hideo Minaba (art director)
Tetsuya Takahashi (author, music coordinator)
Tetsuya Nomura (character designer)
Tetsuya Nomura (monster designer)
Hironobu Sakaugchi (scenario), Hideo Minaba (monster designer), Nobuo Uematsu (composer)
Kazuko Shibuya (design director)
Tetsuya Nomura (director, concept designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (director and game designer)
Tetsuya Nomura (character designer)
Hironobu Sakaguchi (writer, designer)
Hironobu Sakaguchi (scenario), Hideo Minaba (character designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character designs)
Tetsuya Takahashi (game designer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, story)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Hideo Minaba (character designer)
Tetsuya Nomura (director, concept designer, story)
Hideo Minaba (background designer)
Hironobu Sakaguchi (scenario, executive director), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (main character designer)
Tetsuya Nomura (director, concept design, story)
Nobuo Uematsu (music director)
Kazuko Shibuya (art director)
Tetsuya Takahashi (concept, executive director, scenario writer)
Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept design, story)
Tetsuya Nomura (character designer)
Hironobu Sakaguchi (director, designer, scenario)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (director, concept designer, story)
Kazuko Shibuya (spritework)
Hideo Minaba (character and background designer)
Nobuo Uematsu (composer)
Tetsuya Nomura (original concept)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, story)
Yoshitaka Amano (art designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Hideo Minaba (map designer), Tetsuya Nomura (main character designer)
Nobuo Uematsu (composer)
Hideo Minaba (background artist)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer, concept designer)
Kazuko Shibuya (monster graphics), Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Kazuko Shibuya (chief designer, chibi character graphics, menu design)
Hiroyuki Ito (Battle Design)
Nobuo Uematsu (composer)
8 Comments
@clairepods Thank you so much!!!
Someone's gotta do a graph view of this!
(Not me, though. Too much work)
(Not me, though. Too much work)
This comment was deleted
Inb4: Lpslucasps's gonna do a graph view of this.
@lpslucasps What do you mean by a graph view? That sounds interesting!
@Archagent It's a way to visualize data. It's very handy to see relationships between things. Example: https://help.obsidian.md/Plugins/Graph+view
This is such an amazing list. We need more comprehensive detailed analysis of people who worked on games outside of the director and the studio.
clairepods
2 years ago