Least favorite things about my SolMerse Hall of Fame games

Some exclusions

Typical Kojima misogyny is in here
The ending of the final trial is a bit over-the-top
This world doesn't feel as alive as the world of Earthbound, even though the narrative and characters are great
Typical Kojima misogyny is in here
The game feels compromised by it being split into two
The story only really gets to someplace interesting at the beginning and at the third semester content. Could have been a better overall package
Godot is my least favorite prosecutor of this trilogy.
Not all the humor lands with me here, but most of it does
Song of Double Time should just be what the time is to begin with
The official localization of TGAA being much better than the then-well-received translation of The Great Ace Attorney makes me more critical over the translation effort of this game
The way progression works in this game isn't really my jam
Justice for All is definitely the weak link
Feels too much like DLC
The game already did so much in this department, but I think it would have been really nice to see more changes in the worlds between time, more reasons to go to certain places between time.
Zelda should have been more present in this. She also should have kept Tetra's skin color, come on Nintendo.
Typical Kojima misogyny is in here
Could have better world-design
Typical Kojima misogyny is in here
Not a fan necessarily of all the changes to movesets here
I honestly think this would have been better if it wasn't a video game
Its difficulty curve is bizarre enough to sometimes turn this into a frustrating play
I don't think I find Daru as funny as this game thinks he is
For some reason I just haven't felt the urge to go back to this one in the way that I tend to
I don't care about Encore mode
This cast has nothing on Hotel Dusk's cast
It misunderstands what it is remaking
Strega isn't interesting
The production values is sadly not nearly as great as the rest of the package
A lot of what Sonic Triple Trouble did was a direct response and progression of Sonic Chaos, and that aspect of it I think isn't communicated the best in this remake
Like nearly every Mario Kart game since 64, it is limited to the legacy of that game and doesn't have substantial campaign modes or anything like that. It feels behind.
It's hard to describe but there is something weirdly... aversive about this game. You see it with so many people who just can't finish this game, even though the design doesn't seem problematic. I do think the dungeons, though an improvement, aren't all that interesting. I do like Zelda 1 dungeons but not for the reason that I like dungeons in this or any other Zelda games
It's easy to get lost in this game, and not in the good way
Not as sharp to play as the first game
Weak single-player content
Having bonus levels that you can only access by pressing the random button is insane
Maybe the least explorative Zelda game in the history of the series
Adventure Mode is too samey on repeat playthroughs
Weak bosses
Amount of content isn't great
Too easy
Too derivative, even if it is the apex of this series
The humor isn't great
This game really does not need QTEs
It goes to the extreme of Galaxy 2, focusing on game design so much that the presentation suffers
Part of the fun is how unbalanced this game is, but it does bring it down a little
weaker narrative than the first game
This game should not be running any less than 60fps
The most boring cast in the mainline series
Launch Base Zone
Making Smash slow was a big mistake
Just infested with hackers
the lame box art
The story is a bit over-the-top in a way that I'm not sure the developer's intended
Doesn't have nearly enough Beatles songs, and some of the songs that are here are baffling choices with that in mind
Limiting the game to only a couple of maps that you have no control of is terrible
You can't have it both ways and be both a Phoenix Wright and Apollo Justice game.
Digital controls
Not sure why they reduced the game, especially s the gigaleak showed that they had high-quality versions of the voice clips anyway
Some of the maps really do suck, although I will say that I was pleasantly surprised at how low of a proportion of levels this was given the size of the game. I'm really only talking about a couple here, that's impressive!

Certain little things could be more elegantly implemented too, I think the Add-on experience can get quite repetitive if you have a lot of them (I have 100+ already!)
Multiplayer is less faithful than I would have hoped
Doesn't control nearly as tightly as its predecessor, it's less arcadey
Incomplete
Probably ought to have had a content warning
I wish the game did more to combat the "I could fix her" or "She's LITERALLY ME" kind of stuff that surrounds this game. There is more there, but the game doesn't challenge those sillier perspectives
Could have lasted longer and used more of Chapter 1
I wish the game made more clear the meaning of the routes, because there is a design meaning to them.
Not much single-player content
Voice acting
It really would have just been better if Sonic was the only playable character
Like Mario Galaxy 2, it feels too much like its predecessor. This is especially bad for MW3 because it isn't as good as MW2
the medals
Probably ought to have had a content warning

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