Games Featured on Masahiro Sakurai's Youtube channel
Every game that appears on Masahiro Sakurai on Creating Games, the Youtube channel run by the director of Kirby and Super Smash Bros. Arranged in the order they first appeared on the channel. Check each entry's notes to see which video(s) the game was featured on.
353 Games
Featured in: That Was Then This Is Now
Featured in: Do We Really Need Enemies?
Featured in: That Was Then This Is Now
Featured in: That Was Then This Is Now
Featured in: Just Let Them Play!
Featured in: Squeeze and Release
Featured in: Get the Sense of Scale Right
Featured in: Risk and Reward, Fun Beyond Game Essence, Let Players Cheat the System
Featured in: Eight Hit Stop Techniques, Making Lead-ins Instant and Impactful
Featured in: Do We Really Need Enemies?
Featured in: Units of Speed
Featured in: Risk and Reward
Featured in: Kirby's Dream Land
Featured in: Game Music and Ambient Sounds
Featured in: Menus Define Your World, Game Demos
Featured in: Distinguishing Between Major and Minor Elements, The Potential of One Button
Featured in: Risk and Reward, A Small Window Into the World, That Was Then This Is Now, Deconstruct Analyze and Rebuild, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Praise the Player!
Featured in: Games During My Childhood
Featured in: Maps Are Game Screens Too, Is Your Game Appealing Enough to Start Over?
Featured in: Falling Sells the Feeling of Flight
Featured in: Games During My Childhood
Featured in: Game Music and Ambient Sounds (music only)
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Behavior at Ledges, Menus Define Your World
Featured in: Stop for Big Moments!
Featured in: Jump Physics, PRESS START (music only)
Featured in: That Was Then This Is Now
Featured in: Game Music and Ambient Sounds
Featured in: Loading Screens
Featured in: Praise the Player!
Featured in: Super Smash Bros.
Featured in: Giving "Weight" to Buttons, That Was Then This Is Now, Paint an Accurate Picture of Your Game
Featured in: Game Music and Ambient Sounds (music only)
Featured in: A Small Window Into the World
Featured in: Dying Comes as a Relief?
Featured in: That Was Then This Is Now, Is Your Game Appealing Enough to Start Over?
Featured in: About This Channel, That Was Then This Is Now
Featured in: Maps Are Game Screens Too
Featured in: Game Music and Ambient Sounds, Do We Really Need Enemies?
Featured in: Deconstruct Analyze and Rebuild, Kirby Air Ride
Featured in: Fun Beyond Game Essence
Featured in: Do We Really Need Enemies?, Loading Screens
Featured in: Games During My Childhood
Featured in: Jump Physics
Featured in: Make Retries Quick
Featured in: Falling Sells the Feeling of Flight
Featured in: Directors Need to Be Unique
Featured in: Falling Sells the Feeling of Flight
Featured in: Do Competitive Games Have to Be Complex?
Featured in: Do Competitive Games Have to Be Complex?
Featured in: Loading Screens
Featured in: Kid Icarus: Uprising
Featured in: Masahiro Sakurai's Creative Works, The Fiend's Cauldron, A Small Window Into the World, Say No to Slow, Units of Speed, Voice Recording, Game Writing is Unique, Kid Icarus: Uprising
Featured in: Consider Rewards First, Behavior at Ledges
Featured in: That Was Then This Is Now
Featured in: Super Smash Bros.
Featured in: Masahiro Sakurai's Creative Works, Deconstruct Analyze and Rebuild, Kirby Air Ride, Don't Anchor Your Center Point, Falling Sells the Feeling of Flight, Learn to Count Frames!, Units of Speed, Praise the Player!
Featured in: Kirby Air Ride
Featured in: Masahiro Sakurai's Creative Works, Stop for Big Moments!, Frame Rates, Down with Lag!, Kirby's Adventure, Kirby Super Star, Too Much is Just Right, The Potential of One Button, You'll Forget the Hardship But the Game Will Endure!, The Family Computer and the NES, Development Secrets of the Original Kirby, Screen Shake, The Basics of Pixel Art, Squashing and Stretching
Featured in: Meteos
Featured in: About This Channel, Masahiro Sakurai's Creative Works, Kirby's Dream Land, Risk and Reward, Game Development Isn't a Game, Kirby's Adventure, Kirby Super Star, You'll Forget the Hardship But the Game Will Endure!, Development Secrets of the Original Kirby, The Basics of Pixel Art, Squashing and Stretching
Featured in: Masahiro Sakurai's Creative Works, Kirby Super Star, Make the Tempo Match the Game, Jump Physics, The Potential of One Button, Do We Really Need Enemies?, Paint an Accurate Picture of Your Game
Featured in: Kirby Air Ride
Featured in: Game Essence in Role-Playing Games
Featured in: The Fiend's Cauldron
Featured in: Modern Quality of Life Features
Featured in: That Was Then This Is Now, Game Music and Ambient Sounds, Games During My Childhood
Featured in: Frame Rates, Jump Physics, Don't Anchor Your Center Point, Game Music and Ambient Sounds, Screen Shake, Mountain Climbing is More Than Just Climbing
Featured in: That Was Then This Is Now
Featured in: Game Music and Ambient Sounds, Behavior at Ledges
Featured in: PRESS START (music only)
Featured in: Game Music and Ambient Sounds, PRESS START (music only)
Featured in: Games During My Childhood
Featured in: Directors Need to Be Unique
Featured in: Learn to Count Frames!, Make Retries Quick
Featured in: Exercise While You Game!
Featured in: Making Tutorials Feel Natural
Featured in: Fun Beyond Game Essence
Featured in: Consider Rewards First
Featured in: Games During My Childhood
Featured in: Risk and Reward
Featured in: Stop for Big Moments!
Featured in: Directors Need to Be Unique
Featured in: Do Competitive Games Have to Be Complex?, Units of Speed, The Family Computer and the NES, Family BASIC
Featured in: Down with Lag!, Clarity vs. Style, Exercise While You Game!, Competing with the Past, Games and Eye Strain, Paint an Accurate Picture of Your Game
Featured in: Game Awards
Featured in: Make Retries Quick
Featured in: The Potential of One Button, Dying Comes as a Relief?
Featured in: Fun Beyond Game Essence
Featured in: Make Retries Quick
Featured in: Do We Really Need Enemies?, Say No to Slow!
Featured in: That Was Then This Is Now
Featured in: Kirby's Dream Land, Behavior at Ledges, PRESS START (music only)
Featured in: The Family Computer and the NES
Featured in: Kirby Super Star
Featured in: Masahiro Sakurai's Creative Works, Game Development Isn't a Game, Meteos, Game Essence in Falling-Block Puzzle Games
Featured in: Squeeze and Release, Jump Physics
Featured in: Falling Sells the Feeling of Flight
Featured in: Emphasizing Text
Featured in: PRESS START (music only)
Featured in: Clarity vs. Style, Fun Beyond Game Essence, Falling Sells the Feeling of Flight, Audio as Fiction and Non-Fiction, The Basics of Pixel Art
8 Comments
This comment was deleted
Cool to know people are paying attention, thanks! Gives me more reason to update quickly haha.
The latest video (about tempo and BPM) has an appearance from Daigasso Band Brothers P
Ah right, I had mistaken that for the 3DS sound app instead. Thanks!
Cool list! I got curious to see if anyone made one, and sure enough
Thanks!
I like this list. I have played a lot of game feautured here.
PinClock
1 year ago