2022 played rankings

Rating/Ranking of the games I played in 2022.

Elden Ring
Elden Ring
10/10
So good, I stayed up till 10:30 in morning playing it after already playing it most of previous day. Lol
That should tell ya all you need to know.

1

Sekiro: Shadows Die Twice - GOTY Edition
Sekiro: Shadows Die Twice - GOTY Edition
10/10
A finely crafted masterpiece really enjoyed the switch up to the general souls formula.
Weirdly enough died to Old man Isshin more than Sword Saint despite technically being required to fight him 3x the amount of times for the 100% (granted fought old man on NG+++).

2

Spark the Electric Jester 3
Spark the Electric Jester 3
10/10

3

Super Mario 3D All-Stars
Super Mario 3D All-Stars
10/10

4

Super Mario Galaxy
Super Mario Galaxy
10/10

5

Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow
10/10
Peak Castlevania even if the Souls can be a bit of a bastard sometimes especially for upgrading weapons.
Backdash Crouch canceling is pretty awesome and theres alot of other fun stuff and replay value overall to the game. Backdash spam is sadly no longer as godlike as Symphony of the Night though which is a big sad.😔

6

Pokémon Scarlet
Pokémon Scarlet
10/10

7

Super Mario Odyssey
Super Mario Odyssey
9/10

8

Mega Man Zero/ZX: Legacy Collection
Mega Man Zero/ZX: Legacy Collection
9/10
Blessed Collection that goes above and beyond.

9

Azure Striker Gunvolt 2
Azure Striker Gunvolt 2
9/10
Gunvolt and the amazing mirror (shards)!
Peak Gunvolt right here. Turning the solo act into duo was a good call. Both characters play great in this game. Whether you're playing as the mechanically inclined racist edgy pinball or the blue pew pew zap zap man it's gonna be a fun time.
Level design is top notch and the design utilizes both character's playstyles well.
Only weird thing is having to beat both stories to unlock each character's ending (gotta replay the final boss and stage 4 times) and then further locking another ending behind 80% challenge completion (hey you know that Final Stage gotta do it again to see this).
Not a deal breaker especially with how fun the game is to play.

10

Mega Man Zero 3
Mega Man Zero 3
9/10
Peak Megaman Zero.
Enjoyed all the new tools they gave you to play around with such as custom head pieces, leg, satellite Elfs, etc.
Not having to get upgrades to the weapons is also a very welcome addition as is Energy crystals as rewards and files (even though the later is just neat for the sake of collectibles generally). Recoil Rod is also really nice and satisfying to use.

11

It Takes Two
It Takes Two
9/10

12

Pokémon Sword
Pokémon Sword
9/10
Replayed
Did a Soul Link with a friend with the same type restriction. Was a good time.
Was funny beating out Leon's team with mostly a single Toxipex and then one shoting Leon's Charizard with Sudowoodo. Sword and Shield lends itself well to the Soul Link format.

13

Mega Man X Collection
Mega Man X Collection
9/10
The 1st Legacy collection but better essentially and came out before.

14

Mega Man X: Legacy Collection
Mega Man X: Legacy Collection
9/10
Great collection with alot of content to explore. Having the generally considered best X games is a huge plus.

15

Mega Man X8
Mega Man X8
9/10
Went from playing through it to playing through 2 more times in the the span of a couple hours. If the item backtracking wasn't the worst thing since sliced bread I'd honestly give it a 10 and that just feels wild. The partner system is honestly a pretty cool thing that I'm glad is a totally new concept that they added this game!!!
Yup...a totally new mechanic they added just in this game.
Meming on x7 aside the improvements to the partner system was much appreciated and characters have more of their own identity instead of Axl just being boneless X like in x7. I spend most of my time as Zero and X admittedly but still had a good time as Axl. Lots of replayablity and reasons to to replay the game. Upgrades being streamlined was kind of nice but considering the chips take place of the general collectibles it just kind of adds an extra layer of now I have to buy this instead of it just being a thing you pick up and can use instantly. But honestly I don't really mind that much since the items themselves give so much more impact and variety than other X games.
NG+ keeping all the chips and upgrades and such is a godsend. Made my later runs so much better since I no longer had to gather all the chips.
While im completely fine with them; the I-frames on alot of the bosses can be a bit wack but honestly without them they'd be absolute fucking chumps.
Also Glaive is best girl.
10/10 hard ship Zero and Glaive.

16

Mega Man X4
Mega Man X4
9/10
Really good X game that surpasses the 1st X game. The armor upgrades for X are actually really great for movement and highly encourage sub weapon use. The buster having two upgrades that you can go back and forth with at any point is pretty great and gives some much needed players choice. Both keeping the ability to power up your sub weapons which is also really good.
The stages are all pretty good. The bike stage definitely had a learning curve and maybe could have improved a slight bit but it's not bad especially when you figure it out. The check point and continue areas are also a great addition so you don't have to be booted out of the stage after losing all your life's like other X games and was an extremely good additon.
Zero kind of feels off and pretty underpowered against bosses. Part of this is definitely the large amount of and janky I-frames the bosses have. I've seen the speedruns and they melt the bosses with dash cancelled slashes but like don't know if thats really the intended feel they were going with Zero. Another part of not feeling completely right is also just how long Zero gets stunned for after getting hit compared to X which granted seems to come with the upside of Combos failing more on Zero and granting more I-frames as a whole when compared to X. So like maybe it was completely intentional and like a big brain move by the devs.
Regardless of the growing pains just having Zero finally be playable (for real) is great and he is a blast to play through stages with.
This game also honestly has some of the best bosses in the series. Probably my favorite Sigma fight thus far in the franchise (we all know it won't be the last though).

17

Kirby and the Forgotten Land
Kirby and the Forgotten Land
9/10

18

Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze
9/10

19

Mega Man X
Mega Man X
9/10
Well time to further sate the need to play through all the more modern Megaman games with this classic. Still a good time even though my preference is the Remaster/Maverick Hunter X and also the final 3 phase boss is pretty rough (granted it's nice that it's just you and the boss with only that awful slow climb up the tower separating you two). Though most of the real difficulty comes from the last phase since while Sigma 1 is a tanky boy he's very predictable/exploitable and the dog doesn't really do much and is pretty learnable.
Just feels kind of slower than I'd prefer especially wall jumps.
Played on the X Legacy collection. A bit dumb that if you quit out to the title screen or anything after doing any Sigma stages and saving it'll reset you to the beginning of those stages but that's a small but annoying quirk along with subtanks resetting to 0 and life's being restored to default (2). Wish double tap dash could be turned off (since it sometimes leads to jank) and control settings stayed on exit.

20

Teenage Mutant Ninja Turtles: Shredder's Revenge
Teenage Mutant Ninja Turtles: Shredder's Revenge
9/10
Absolutely brilliant 2-D beat em up with great attention to detail and oozing with charm. Characters all have fleshed out movesets and have a pretty unique gameplay feel and have attributes that make them unique like (April and Raph's ability to move while doing a grounded super, Splinter Dash super being more akin to a projectile attack, Donny's and Casey's grounded supers vacuuming in enemies, Casey's taunt being outrageously long to complete for free meter, etc). All enemies are have different movesets, strategies, and properties (even the recolors) and the game has a very good variety of memorable enemies and locations.
Bosses are iconic and great even if they are fairly easy to exploit especially with multiple players.
A smooth, fun but generally pretty easy experience especially if you're a fan of the genre.
Songs are pretty good (my personal favorites being Panic in the Sky!, A Few Screws Loose, and Clash of the Outcasts) and have that same turtle feel you know and love.

21

Mario Kart 8 Deluxe
Mario Kart 8 Deluxe
9/10
Looking forward to the new tracks getting added. The current new tracks are are pretty big hits. The sheer amount of content is gonna be huge. I'll still probably have a preference to DD and Wii but 8 deluxe is definitely carving a place pretty high up there with them.

22

Azure Striker Gunvolt 3
Azure Striker Gunvolt 3
9/10

23

Super Mario 64
Super Mario 64
9/10

24

Mario & Luigi: Partners in Time
Mario & Luigi: Partners in Time

25

Mario Kart Wii
Mario Kart Wii
9/10
There's a reason that this game is still played to this day and modded to hell and back. It's cause it's frickin awesome and probably has the most depth and tech skill than any Mario Kart to date. Comparable to melee in most senses.

26

Shovel Knight: Specter of Torment
Shovel Knight: Specter of Torment
9/10

27

Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
9/10
Love this game. Always a good time when playing this gem.
Only complain is it would be nice to be able to do Grand prix with more than 2 people just to have much more balanced games but honestly the 4FA chaos of Double Dash is hard to emulate. This goes to a lesser extent for 64 and the games that just say no to more than 2 players for Grand Prix.

28

BlazBlue: Central Fiction
BlazBlue: Central Fiction
9/10
Really fun fighting game. God tier online. Fun and vast collection of characters to choose from with very unique gameplay styles and gimmicks especially as far as fighting games go. Fairly easy to pickup and play casually (especially if you have a fair bit of fighting game fundamentals) but difficult and rewarding to master.
Game also has Tager and by extension Tager dittos so like that alone is a 8/10. Story mode and other single player modes are also there if you want to have some single player content.

29

Spark the Electric Jester 2
Spark the Electric Jester 2
9/10

30

Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
9/10

31

Sonic Generations
Sonic Generations
8/10
Replayed
Been so long since I played this game. Forgot just how good it was especially as far as the boost formula games go.

32

The King of Fighters XV
The King of Fighters XV
9/10

33

Guilty Gear Xrd: Rev 2
Guilty Gear Xrd: Rev 2
9/10

34

Pokémon Omega Ruby
Pokémon Omega Ruby
9/10
Replayed via Soul Link with a friend. This game definitely didn't feel made for this format atleast with the type clause and species clause. We finally had a full team by the 4th gym. It ended up being like a semi wonderlocke (which to some extent was nice), but if you've ever done wonder trade during this gen you know how tedious it can be sometimes especially with all the repeats or route one mons. We decided not to even catch any more mons past a point since it would have been a pain Wonder Trading them all and already had over a box full. 1st time I used Garchomp and ahh somehow ended up like 11 or 12 levels above my starter by the end of the game. Lol
Accelerated trade exp and exp share is one hell of a drug.
We didn't take any losses this time around.
The pairs were:
Sceptile + Blaziken
Dustox + Mightyena
Greninja + Garchomp
Hariyama + Crobat
Sandslash + Spinda
Klingklang + Aerodactyl
With Lioone and Pelipper as temporary party members.
Me on the right, needless to say I kind of got the easier end of this run.
In conclusion, too much water.

35

Spark the Electric Jester
Spark the Electric Jester
9/10

36

Super Mario Sunshine
Super Mario Sunshine
8/10

37

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin
8/10
Still pretty good game despite obvious flaws and the "we don't have enough enemies we need MOAR" design philosophy.
Also all Iron Keeps I wish you a happy go die in a hole (DLC included even if the Bosses there are the best in the game).

38

Pokémon Black Version 2
Pokémon Black Version 2
9/10
Definitely one of the more full Pokemon games. They also balanced the level curve more toward you visiting all the side paths. NPC pokemon levels remain extremely close to your own and wild pokemon are also fairly competent so you can pick them up and they'll be viable fairly quickly.
Team was Ferrothorn, Weezing, Magmar (Evolite), Lucario, Golduck and the trade Gigalith with early guest stars in Pignite, Ampharos, and Leavanny.

39

Pokémon Unite
Pokémon Unite
8/10
300 hours and counting. Still a pretty fun game and most updates have helped the game more than hurt it (the Duraludon update being the big exception cause that update literally just broke the game).

40

Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
8/10
Replayed
Watching a friend play it for the first time on Ephraim's route made me to revisit it again.

41

Mega Man ZX
Mega Man ZX
8/10
Didn't think I'd like it based on the last time I played it and my general feel for the Metroid Part of the Metroidvania.
The map has a bit of a learning curve but also gets better the more of it you unlock. The Biometals were a pretty dope idea and the fact that they all shined in some area definitely helped. ZX and Hx were the ones I used the most generally. Lx, Px and Fx definitely felt like more niche use scenarios but they're all pretty nice and Ox was a nice reward even if you can't even use him till postgame. Meanwhile solo model X is crying in the club after the intro stages; only returning permanently if you beat the game with both protags.

42

Mega Man ZX Advent
Mega Man ZX Advent
8/10
Does some stuff better, does some stuff worse than ZX. All round a good time though I think my preference is the original ZX. Definitely extremely close and honestly harder to decide the series ranking here than with the Zero series for me.
Speaking of the map, the game streamlines the map and map UI to a far simpler and easier to understand format. It also segments the game a bit better than ZX in making it more like a linear progression with some different paths you can take as choices. Less of the card key checks is always nice. General "hub" area is an improvement on ZX in not taking nearly as long to move through. All that said the warp system is a bit of nerf from the original ZX.
The abundance of different forms definitely dwarf the previous game but a decent chuck definitely tetter on the edge of lol I exist for some puzzles and that's it. Granted you probably can use some of them for more general use but I mean the 4 guardians, ZX and Model A are literally right there. :^)
Will say it utilizes the forms well for Metroidvania/puzzle/progression aspects even if navigating through all the forms can be a bit of a pain especially later on.

43

Mega Man Zero 2
Mega Man Zero 2
8/10
A more refined smooth experience than Zero 1 was. Replaying levels definitely helps the experience as a whole. Level design was more tight than the first and felt more like courses than the relatively small jogs to the boss fight in Zero 1. The EX skills and such are neat bonus for maintaining A rank even though they'd be cooler if they were available easier. Armor is also a slept on addition though you'll likely need a guide to figure out how to get them all.
Also RIP Chain Hook you were nice while you lasted.

44

Azure Striker Gunvolt
Azure Striker Gunvolt
8/10
After playing the Zero and ZX series was curious about Inti's essentially spiritual successor to that series. The steam sale on the series felt like a good opportunity to give them a try.
It's some good fast paced action platforming. Pervasion is a neat mechanic that allows for good damage boosting through in stages (if you want speed over combos) and presents a risk reward and resource manage system. Allows them to go nuttier with the boss design without it feeling too oppressive or punishing for the player. The option to turn it off is also always there allowing for player controlled customizing of the difficulty along with the difficulty settings.
It wasn't till fighting the final boss again (for the true ending) that I learned how to use the skills. Lol
Still interesting both endings are technically canonical to the games with the bad ending leading to the events of IX.
Still have no idea why it was locked to the function keys despite using controller on PC. The 2nd game fixes this issue which is really nice.

45

Mega Man X: Legacy Collection 2
Mega Man X: Legacy Collection 2
8/10
While I tend to rate collection games by their strongest showing. I'm a bit hesitant to completely do so with this one. Still glad I got to play every game on this collection (yes even the bad ones). Probably won't go for 100% completion on this one however.

46

Mighty Gunvolt Burst
Mighty Gunvolt Burst
8/10

47

Paladins
Paladins
8/10

48

Mega Man X5
Mega Man X5
8/10
Honestly a really good X game that was better than I remembered it being. 4th Armor is still great, Falcon Armor is amazing and hilarious, and Gaea Armor is kinda meh. But hey atleast it got mileage from being mandatory for some health upgrades and could be good on that one boss in Zero stage 2 though Falcon Armor is equally good against that boss AND actually stupid useful for traversing that stage. Ultimate Armor is really fun to use and it's nice that you can grab Zeros and X's in the same area as well.
Best to invest in one character per playthrough though since health upgrades aren't shared unfortunately. Zero also just misses out on some health upgrades X gets through armors by default which while not the worst is still something to note.
The RNG aspect to the shuttle and cannon can be kind of dumb but it not really too bad tbh. Stages are pretty good overall. Whalens stage usually gets shit on for being mostly a autoscroller but I'm gonna make the case that the stage is fine but Whalen himself is a pretty dogshit boss that just brings out his go fuck yourself button when he's 1/3-1/4th health with instakill spikes. Granted, I only really did buster only the time that happened and I know his weakness makes him and his desperation phase a meme. Besides him and Zero Stage 2 boss. The bosses are kind of pretty neat/bangers. The run back/remixs of Yellow devil and that wall boss in X1 were nice additions to the Zero levels. Zero vs X is always pretty neat to see even if the reasoning especially for X's good ending is a bit of a reach.

49

Super Monkey Ball 2
Super Monkey Ball 2
8/10

50

Pokémon X
Pokémon X
8/10

51

30XX
30XX
8/10

52

Remnant: From the Ashes
Remnant: From the Ashes
8/10

53

Kirby Triple Deluxe
Kirby Triple Deluxe

54

Tales of Arise
Tales of Arise
8/10

55

Risk of Rain 2
Risk of Rain 2
8/10

56

Mega Man Zero 4
Mega Man Zero 4
8/10
Felt like a regression from Zero 3 but still a solid and mostly fun entry and a good finale for the characters and the Zero Series. Streamlined down the elfs a bit but it's not too bad honestly and has some advantages. However Parts now being locked behind a crafting system that utilizes random enemy drops is something no one asked for but I guess probably not the absolute worst with a guide. It just turned me off a bit. EX Skills being much easier to get is really nice. Saber kind of got done dirty with the elemental EX skills in the actually using the boss weaknesses against them department but I think it's damage might have gotten rebalanced with that in mind and not having access to element chips like previous games.
Proved to be the most difficult in the series (though admittedly I don't remember my MegaMan Zero playthrough as much). Definitely glad I played it on the collection can't imagine how tilted I'd get otherwise. Only alternative weapon being hand is kind of a let down. The best use I got out of it was using it to rip through vines though I acknowledge the reasons it was used especially story wise and it being hypothetically a very interesting idea.

57

Final Fantasy X
Final Fantasy X
8/10
Had a pretty good story with a neat cast of characters with pretty good world building and a good message. Disappointed I slept on it for so long and was like one of those people that were "Lol Tidus cring laugh scene cring". Probably good I waited on it though since I can definitely appreciate it more now than when I first got it all those years ago.
Every character has pretty neat stuff going on for them story wise and gameplay wise. They definitely actually want you to use everyone in this game which is something I really appreciate. Being able to switch characters on the fly with no real downsides is always an amazing feel especially when the game encourages it. Just participating in battles getting you exp is also really nice.
Only character that fell off hard in my playthrough was Kimahri which is disappointing since he really was good at the beginning of the game and decent mid game but thats probably partly my fault since I took him down Lulu's sphere grid and made him a mixed attacker with strong bulk, MP and decent Evasion (he had 9 AGI by the end of the game which was probably the biggest problem lol). Kept training him though turned out to be a pretty good thing since he gets a solo boss fight (think going mixed actually helped out there) and he had some niche uses later.
Actually found myself using the theif character alot more than I usually do in these games which is a probably a testament to how well implemented every character is into the gameplay in this game and probably the importance of the AGI stat in this game.
The sphere grid system was actually really good and it was pretty great addition to the formula.
Almost all the boss fights are bangers with a good amount incorporating some interesting gimmicks.
Also all my homies hate Yunalesca.
Only died to her once but that felt like one too many with how long that fight and cutscenes before are. Kept a record of/timed how long the cutscenes and battle took 12 minutes of cutscenes with a 47 minute boss fight the 12 minutes were with me speeding up the text I could. Really could have used a cutscene skip feature since this issue showed up alittle later as well (albeit probably worse since it had a whole interactable section). Still not bad even with this in mind but I would have thought the Remaster might attempt to add a quality of live change like it. Luckily it didn't really come to be a problem since I didn't game over much.
Anywho back to Yunalesca, this combined with how wrong it can go if you ease on the gas/forget to plan around the gimmick even once. Luckily confuse wasn't generally a massive problem but it and unfortunate circumstances lead to my 2nd game over in the whole run. That said admittedly there might have been some kind of counter play I could have done but that's not really worth mentioning. Was a good learning experience and dying there made the large amount of holy water I used my first run be saved.
My other game overs include the beast before Yunalesca (but to be honest that was just to test out the boss and it's funky gimmick before I headed to bed), once to Final Seymour since my dumbass forgot Null element skills existed since I hadn't used them in awhile and it's very potent not playing around his shtick, one ambush encounter in the mountains that the enemies just basically wiped my whole team before they could do anything and likewise like 2 or 3 similar Ambush like shenanigans but with a Malboro before Final Aeon, Final Aeon itself got 4-5 game overs by itself (lol why did they give his AoE sword damage the ability to delay. So dumb my Auron with haste still died since he got to use it 3 times in a row with no interruptions!!!). Final Aeon is the only boss I had to cheese hard (Power of 9999 and interrupting his second phase with Tidus) since compared to most of the bosses he was just too much of a spike with no heavy grinding.
Beat the game in alittle over 45 hours which was probably a pretty good length for it.

Also Lulu best girl cause apparently despite my best intentions to get the canon pair together. I ended up getting all Lulu's affection scenes at the end of the game. Lol
Tidus' love of big titty goth girls was just powerful. Pretty based Tidus pretty based.

58

Marvel's Spider-Man: Miles Morales
Marvel's Spider-Man: Miles Morales

59

Gunvolt Chronicles: Luminous Avenger iX 2
Gunvolt Chronicles: Luminous Avenger iX 2
8/10

60

Sonic Frontiers
Sonic Frontiers
8/10

61

Wario World
Wario World
8/10
Very cool game that occasionally starts ripping a little bit of Wario tier farts (that smell awful but subside quickly) while the windows are closed.

62

Pokémon Legends: Arceus
Pokémon Legends: Arceus
8/10

63

Sonic Riders
Sonic Riders
8/10

64

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night
8/10

65

Gartic Phone
Gartic Phone
8/10

66

Aragami
Aragami
8/10

67

Cuphead
Cuphead
8/10

68

Mario Kart DS
Mario Kart DS
8/10
Excellent Mario Kart just straight up. Would be even better if the controls didn't hurt after awhile of playing and blocking items was more consistent but unfortunately the hardware hurts the experience (and your hand) the longer you play it.
Dropped from 9/10 to 8 but still probably up there as my big three (Mario Kart Wii, Double Dash and itself).
Those three stand out the most to me as Mario Karts with their own identities compared to the rest of the series.

69

Aragami 2
Aragami 2
8/10

70

20XX
20XX
8/10
A great Megaman X inspired game with a rouge lite twist. The presentation isn't always the greatest but the gameplay is fire. The game does great in the run format with lots of variations you can get even from the same seed since you can tackle the bosses and stages in anyway you want with them having different attributes and movesets depending when you choose to fight them. With the difficulty generally scaling upward the later they're fought.
The powerups range from good and simple in the stat boosting items, subweapons that use your energy meter just under the health bar and generally game changing armor pieces. You have great freedom on how you want your run to be especially with multiple playable characters and multiple weapon variants they can pickup. A pretty fun experience that's enjoyae solo or with a friend.

71

Mega Man X2
Mega Man X2
8/10
A pretty good follow up to X. Still wouldn't say it quite gets to the original X's standards. There are some things it does a bit better but with that also some things it does worse.
For one, that Sigma stage 1 is a war crime. In general, the Sigma stages give X's a run for its money which while having some dumb enemy placements didn't toss insta death around all willy-nilly. Though actually having to use some the sub weapons for exploration there was admittedly a nice touch and in truth I didn't really struggle on any of the stages save that 1st one. I would say the main stages are on par or just under X1's levels.
Bosses are a bit of a mixed bag, the good, the bad, the ugly of sorts. The X Hunters felt like one was a 1 dimensional meme with no real sauce, the other extremely exploitable (but decent fun) and last one was just a big jerk that lived up to the threat he made on crushing X by doing so much more damage than the other two and having unga bunga with mix ups. In the rematches it turns around a bit like the meme becomes the difficult one, the scarier one will actually become fairly exploitable (if you keep him low but if you let him go high though he'll do his best impression of Obi-wan striking down Anakin from the high ground) and well the exploitable one becomes a meme I guess (double points if you get shouken from his stage and you end his life in like 20 frames of boss battle start).
As for the Mavericks they range from exploitable easy, normal easy, to if I don't do specific thing im gonna suffer or why did that do so much damage (Morph Moth contact damage comes to mind). Some have pretty cheesy gimmicks that if you don't have their weaknesses or the know how you're just gonna have a bad time like Magna Centipede (namely this) or Snail's slow down. Some bosses will spam said cheesy stuff alot seemingly out of desperation like gator just fucking off into the oil lake after just doing that sometimes with barely a real damage opening which does kind of hurt the pacing abit but overall it's not the worst outside of Centi. Weaknesses actually tend to have less power against the bosses than Buster Charge shots especially after the arm upgrade that said still not in a awful spot. Buster shot being extremly powerful is still pretty nice especially coming off X's pretty underwhelming buster upgrade.
The Sigma fights difficulties are actually well distributed (and felt more fair as a whole) this time in my opinion which was nice coming off X where final Sigma did like 88% of the damage to me while phase 1 and 2 just kind of just existed for the sake of it.
That said having that mini section of Magna's stage before Sigma with no checkpoint is a bit of a dick move (and a bit lazy) but not a deal breaker especially with the high chance of health drops from the Block section. I loved the convenience of the water level giving you 1ups and with silk shot charge a ton of energy for your subtanks. That shit is pretty dope. Pretty good game overall.

72

Splatoon 2
Splatoon 2
8/10

73

Mario Kart 7
Mario Kart 7
8/10

74

MultiVersus
MultiVersus
8/10

75

Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest
8/10
A big improvement on the first one. Dixie is a welcome and improvement over Donkey Kong himself with her hair hover and smaller hurtbox (DK definitely wouldn't work in some of the sections like the flight stages). A really good platformer with slight amounts of the overly tightness/punishing feel of the original every now and then. Hitboxes have improved massively and is noticeable less jank. Final boss is way more balanced in this game compared to the first. Bosses in general are generally an improvement on the first and even recycled concept have their own original twist in this one than just being sped up. Toxic lake can eat my shorts though even if the concept is actually really cool.

76

Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble!
8/10
About on par to the 2nd game but with higher peaks and valleys but still generally very consistently good. Definitely got more creative than the 1st two games unfortunately thats not always necessarily best thing in this games case though it generally does a pretty good job. Do like the more fleshed version of the dynamic between the two playable characters from the 1st game and the additional exploration on the overworld. Some of the bosses that fall into the more unique territory or use the alternative transformations tend to fall on the not so great side of the scale.

77

Scott Pilgrim vs. the World: The Game - Complete Edition
Scott Pilgrim vs. the World: The Game - Complete Edition
8/10
Pretty fun beat em up. Was definitely a different experience than the last time I played it which was with multiple people.

78

Bloodstained: Curse of the Moon 2
Bloodstained: Curse of the Moon 2
8/10

79

Deep Rock Galactic
Deep Rock Galactic
8/10

80

Pokémon FireRed Version
Pokémon FireRed Version
8/10

81

Mario Kart 64
Mario Kart 64
8/10
A game that actually exceeded my original expectations for it while playing it during our Mario Kart marathon. Was more fun than I remember it and most of the tracks (and battle maps) were actually pretty dope.
Jumped it from a 7 to a 8. Always gonna go for the meme shortcut on Rainbow Road no matter how many times I fail. Lol
Yoshi is an absolute unit and Banshee Boardwalk is low key a crime against humanity.

82

Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon
8/10

83

Resident Evil 6
Resident Evil 6
7/10
Played through all the stories with a friend. Was a pretty good time for the most part. A technically more well polished game than RE5 but still enjoyed it a decent bit more.
Definitely recommend Chris and Leon's stories as minimums or for peak enjoyment. They are like a must while the other two you could probably pass on if you didn't have the time or will/care.

84

Far Cry 5
Far Cry 5
7/10
Played with a friend was a pretty good time. Ending was pretty weirdchamp but considering this was my first Far Cry game can't really say if the subversion of exceptions in the ending is common place or not in these games. Also funny seeing the whole beating the game at the beginning of the game gimmick coming back even if it forces you to rewatch the beginning again.

85

Sonic Lost World
Sonic Lost World
7/10
Some pretty okay Sonics/a decent game.
Felt like revisiting after having played Sonic Generations since like it I haven't gone back and replayed it till just this year. Definitely not on that level but decently solid experience.
Animals rescued as a gateway to unlock some of the next levels is still a bit wack. Kind of just pads the game alittle bit but ultimately relatively harmless and could have honestly been much worse. Has weird difficulty spikes or maybe just a steep difficulty curve on some later levels. Which again, not the worst thing but still pretty jarring since you'll likely breeze through most of the game relative to those specific levels.

86

Borderlands: Game of the Year Enhanced
Borderlands: Game of the Year Enhanced
7/10

87

Game & Wario
Game & Wario
7/10

88

Pokémon Sun
Pokémon Sun
7/10
Replayed after not touching any sun and moon game since the Ultra games came out.
Great characters and selection of pokemon.
Was just a normal playthrough with pokemon I didn't use before in a playthrough. Team was Ribombee, Poliwhirl, Skarmory, Mismagius, Aloanian Muk and Marowak.
Totem Pokemon giving us more "traditional" boss battles and pokemon being able to call for help are interesting but ultimately hurt the experience a decent amount. They have wacky stuff like being able to get a level 5 Salamence or a pack of wild Zangooses teaming up on Seviper which kind of neat though.
Super slow ass game though with unskippable cutscenes or ways to speed them up which hurts alot. Makes it a drag to replay through. I played it very on and off partly cause of this reason.
Was always surprised on just how the time investment to progress made ratio ended up playing out. Just the credits lasts 13 whole minutes to complete (granted it has alot of charm). That's not even including the after league section which btw you can't even save during and only saves after that and the credits.

89

Mega Man 5
Mega Man 5

90

Mario & Luigi: Paper Jam
Mario & Luigi: Paper Jam
7/10
Definitely probably the worst of the Mario and Luigi series and a lower mid Paper Mario game. Definitely an interesting concept unfortunately the Modern Paper Mario DNA injected into it tended to hurt the experience overall.
Still a pretty good game.

91

Mega Man 2
Mega Man 2
7/10

92

Mega Man 3
Mega Man 3
7/10

93

Mega Man 4
Mega Man 4
7/10

94

Overwatch 2
Overwatch 2
7/10

95

Donkey Kong Country
Donkey Kong Country
7/10
Pretty good challenging platformer held back by some aspects or should I say aspect ratios.
The game blindsides you alot more than I feel it should with enemies jumping/running/dashing on screen giving you little time to react and that seems like it's biggest flaw. Some levels are pretty ass but most of them are honestly good to fine. The secrets are nice to find and the use of bananas in the games level design and secrets is really good. Feel like K. Rool boss fight has way too many phases and lasts too long for a game that gives you two hit maximum at any point. His patterns are fairly predictable but still decently hard to play around especially when compared to the rest of the game.
Like the character differences like how DK has a niche in being able to deal with large enemies much easier, handling barrels much better, etc in exchange for a larger hurtbox and worse dash attack.
I played on Switch in pixel perfect so some of the problems might have been mitigated better on a different setting (4:3).

96

Mega Man X3
Mega Man X3
7/10
It has some of issues X2 had but amplified and adding some of its own issues to the mix.
The wiggle room on some bosses are way too tight for the early game and that in it's self makes it feel like hell early game. Now if you add to that enemies getting beefed up and also generally doing more damage you get a pretty painful experience early on. X-hunters are no longer optional, appear after 2nd boss and will block your paths which again just adds to the problem considering they're all threating.
The check points in the some of stages are also on crack. Like why would you put a check point in before (and not after) a mid boss you've already defeated and why is said X hunter also separating you from the next checkpoint. So each time you eat shit to the X Hunter you have to refight said mid boss every single time to even get back to them. Very cool game design.
Would you look at that. I see we're also running back Sigma 1 stage from X2. That's fun...
Needless to say the check points were also a new low to the series.
Kind of hate how clunky and janky the buster upgrade and air dash up feels. It's like the first time the buster upgrade actually ends up in like a worse off position than just basic buster. It negatively effects you're timing from previous games and the general flow of your movement as well as giving enemies free punish windows. Air dash up is too easily canceled on a modern controller.
Golden Armor is pretty neat. The passive Hp/sub tank generation is a god sent. The beam Saber is also a pretty great reward that does crazy damage. Shame Zero doesn't really get to shine here since if he dies he's gone for the whole playthrough. Would be nice if he was like a Jeigan from Fire Emblem and could carry you through the tough spots in the (early) game but lol nope can only really use him to traverse stages (outside of like 2 exceptions which while nice doesn't really help you in the way you would like especially for the massive downside of if he dead he dead and only being able to be called once per stage. You can luckily manually have him leave if it seems hairy. Still like that he'll take a more frequent active role to help you (even if you don't call on him) around endgame. The effectiveness of boss weapons and weaknesses comes back pretty massively (which is most likely a good thing considering the state of the Buster and their upgrade) even making some bosses that would normally be tough an absolute joke.
The low point of the SNES trilogy but still a pretty solid game.

97

Scribblenauts Mega Pack
Scribblenauts Mega Pack
7/10
A good way to get your feet wet if you haven't played any Scribblenaut games (like me).

98

Scribblenauts Unlimited
Scribblenauts Unlimited
7/10
Neat little game. Kind of sandboxy which I liked with none of the world's being too big (though that didn't stop me from apply Fast and flying to Maxwell to speed through the area).
The Levels all looked pretty nice and had alot of character to them. In general they're pretty fun to fuck around in as well. Creating your custom creatures or objects with tons of different behaviors, traits, etc is also really neat in a game like this. Generally a good time solving all the characters problems even if some puzzles were a bit obtuse with their solutions but generally extremely solid.

99

Super Puyo Puyo 2
Super Puyo Puyo 2
7/10
Same ol' Puyo with a bit of age. Wacky seeing all the characters that don't show up ever again in the series but it makes sense. Story mode speeding up the drop rate progressively was alright to an extent and then it's gets a bit overwhelming unless you're absolutely nutty at Puyo.
Kind of funny seeing the AI get absolutely fucked up by smaller combos. They're just like me FR FR.
The Elephant is the true final boss honestly. Meanwhile Satan got dookied on first try. Probably fitting considering his character.

100

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