Games shown in Sakurai's "Creating Games" essays

Nothing here!


About This Channel (0:49)
Squeeze and Release (0:48)
Clarity vs. Style
About This Channel (0:50)
Do We Really Need Enemies?
About This Channel (0:52)
Let Players Cheat the System
Meteos
About This Channel (0:54)
That Was Then, This Is Now
Competing with the Past (boxart only)
About This Channel (0:56)
Risk and Reward (8:42) (I think???)
Dying Comes as a Relief?
About This Channel
Masahiro Sakurai's Creative Works
Stop for Big Moments!
Down with Lag!
Assigning Animations
Make It "Pop"
Let Your Characters Shine
Clarity vs. Style
supergreatfriend
Giving "Weight" to Buttons
Kirby Super Star
Name Files Logically
Too Much is Just Right
Emphasize Objects with Collision
Strike a Balance with Sound Effects
Text Size
Let Your Characters Shine
Breaking Down Attack Animations
Jump Physics
The Fiend's Cauldron
Distinguishing Between Major and Minor Elements
Making Your Game Easy to Tune
Eight Hit Stop Techniques
Making Lead-ins Instant and Impactful
Listen in Various Environments
Flash, Blast, and Smoke
Team Digital or Team Physical? (technically)
Don't Anchor Your Center Point
Attack Poses
Get the Sense of Scale Right
Game Music and Ambient Sounds
Consider Rewards First
Learn to Count Frames!
Follow-Throughs Make the Impact
Visual Effects in Slow Motion
Games and Eye Strain

...look, it shows up in a lot of videos. I'm probably not gonna be keeping this specific one up-to-date
Masahiro Sakurai's Creative Works
Kirby's Dream Land
Game Development Isn't a Game
Kirby's Adventure
Development Secrets of the Original Kirby
Masahiro Sakurai's Creative Works
Stop for Big Moments! (1:20)
Frame Rates (3:05)
Kirby's Adventure
Kirby Super Star
Too Much is Just Right
The Potential of One Button
The Family Computer (and the NES)
Screen Shake
Masahiro Sakurai's Creative Works
Kirby Super Star
Jump Physics
The Potential of One Button
Do We Really Need Enemies?
Paint an Accurate Picture of Your Game
Masahiro Sakurai's Creative Works
Super Smash Bros.
Masahiro Sakurai's Creative Works
Super Smash Bros. Melee
Super Smash Bros. Brawl
Masahiro Sakurai's Creative Works
Deconstruct, Analyze, and Rebuild
Kirby Air Ride
Don't Anchor Your Center Point
Falling Sells the Feeling of Flight
Learn to Count Frames!
Units of Speed
Praise the Player!
How I Stuck With My Column (boxart only)
Masahiro Sakurai's Creative Works
Game Development Isn't a Game
Meteos
Game Essence in Falling-Block Puzzle Games
Masahiro Sakurai's Creative Works
Masahiro Sakurai's Creative Works
Say No to Slow!
Units of Speed
Voice Recording
Game Writing is Unique
Masahiro Sakurai's Creative Works
Let Your Characters Shine
Stop for Big Moments! (1:51)
Stop for Big Moments! (2:00)
Stop for Big Moments! (2:05)
Stop for Big Moments! (2:08)
Stop for Big Moments!
Praise the Player!
Stop for Big Moments! (2:41)
Kirby's Dream Land (0:57)
Kirby's Dream Land (1:02)
Kirby's Dream Land (1:07)
Kirby's Dream Land (1:10)
Kirby's Dream Land
Behavior at Ledges
Kirby's Dream Land (1:47)
Frame Rates (0:40)
Do We Really Need Enemies?
Kirby's Dream Land (2:07)
Kirby's Dream Land (2:13)
Kirby's Dream Land (4:01)
Kirby's Dream Land (4:09)
Frame Rates (0:27)
Frame Rates
Jump Physics
Don't Anchor Your Center Point
Game Music and Ambient Sounds
Mountain Climbing Is More Than Just Climbing
Frame Rates (1:48)
Frame Rates (2:45)
Risk and Reward (0:46)
Risk and Reward
Kirby Super Star
Jump Physics
The Family Computer (and the NES)
Risk and Reward (8:41)
Down with Lag
Risk and Reward (8:43)
Risk and Reward (8:45)
Fun Beyond Game Essence
Let Players Cheat the System
Risk and Reward (8:46)
Risk and Reward (8:46)
Down with Lag!
Making Tutorials Feel Natural
Down With Lag (I don't know if this is actually the game he showed. It was some generic modern fps. I don't really care enough to figure out which one it was)
Down with Lag
Loading Screens
Down with Lag
Clarity vs. Style
Exercise While You Game!
Competing with the Past
Games and Eye Strain
Paint an Accurate Picture of Your Game
Squeeze and Release
Squeeze and Release
Jump Physics
Squeeze and Release
Game Writing is Unique
Game Essence in Role-Playing Games (0:16)
Make the Tempo Match the Game
Game Essence in Role-Playing Games (0:41)
Game Essence in Role-Playing Games (1:53)
Just Let Them Play! (1:33)
Clarity vs. Style (0:50)
Game Essence in Role-Playing Games (2:13)
Just Let Them Play! (1:46)
Game Essence in Role-Playing Games (2:15)
Game Essence in Role-Playing Games (2:17)
Game Essence in Role-Playing Games (2:21)
Just Let Them Play! (1:16)
Just Let Them Play! (2:00)
Clarity vs. Style (1:39)
Clarity vs. Style (2:02)
Fun Beyond Game Essence
Falling Sells the Feeling of Flight
Audio as Fiction and Non-Fiction
The Basics of Pixel Art
Giving "Weight" to Buttons
Giving "Weight" to Buttons
Giving "Weight" to Buttons
Giving "Weight" to Buttons
The Family Computer (and the NES)
Giving "Weight" to Buttons
Giving "Weight" to Buttons
Kirby Super Star
Kirby Super Star
Kirby Super Star
Jump Physics
Keep Rewards in Sight
Keep Rewards in Sight
Exercize While You Game!
Mastering Up (boxart only)
Exercise While You Game!
Make the Tempo Match the Game
Make the Tempo Match the Game
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Emphasizing Text
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Text Size
Consider Rewards First
Emphasizing Text
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence
Fun Beyond Game Essence

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