Games (Played)

★★★★★ = Masterpiece / Must Play
★★★★½ = Superb / Must Play
★★★★ = Great / Strongly Recommended
★★★½ = Good / Recommended
★★★ = Mediocre / Not Recommended
★★½ = Bad / Not Recommended
★★ or anything below = Not Recommended

Review
+ Positive aspects
/ Mixed Bag
- Negative aspects

+ Stunning environment, New weapons
/ Boss design
- Weaker exploration (a lot of empty areas), Reskinned enemies
8/10
+ Short and sweet, Non-verbal storytelling
- Frustrating control
7/10
+ Engaging combat system, Approachable, Well-paced
- Platforming
8/10
+ World building, Visually stunning environment
/ Quite Forgiving
- Clunky controls, Too linear
8/10
+ Visual and Art Direction
- Player movement (Prefer precise movement in 2D game), Repetitive, Boss fights
7/10
+ Engaging and non-frustrating puzzles
- N/A

9/10
+ Pacing, Visual and Art direction
/ World design
- Narrative
7/10
+ Unique puzzle design, fun puzzles
- Some obtuse and frustrating puzzles (late game)
8/10
+ Gameplay, Customization, Mission Variety
- Bland Narrative (based on one playthrough)

8/10
+ Gameplay Loop, Player Freedom, World Building
/ Narrative (Uninspired Ending)
- Performance issue
9.5/10
+ Puzzle design, Befriending mechanic
/ Limited save
- Enemy variety
8/10
+ Creative and innovative gameplay, Puzzle design, Optimally challenging
- Timed puzzles
4.5/5
+ Engaging story, Great character animation
- Lack of creative freedom, Trial and Error design, Traversal mechanics
7/10
+ Visual and Art Direction
/ Puzzle design
- Puzzle variety, Companion control
7/10
+ Emergent Gameplay, Gameplay Freedom, Set Pieces, Replayability, Freelancer mode
- Certain map and level design
9/10
+ Unique combat system, Art Direction
- Certain unskippable cutscene, Cliched characters, Clunky platforming
8/10
+ Narrative, Pacing, Characters
- N/A

9/10
+ New and welcoming feature
- Disappointing manager and career mode, Frustrating AI, Lack of depth and detail (no saved stats, tactical change not having impact, maximum playable limit of 15 years)
5/10
+ Fun and relaxing gameplay, Good blend of exploration and puzzle-solving
- Limited replay value
8/10
+ Visually Stunning Environment
- Performance issue
7/10
+ Gameplay
/ Character Design, World Design
- Narrative and Narrative Style

7/10
+ World Buidling
/ Visual and Art Direction
- N/A

7/10
+ Great execution of Environmental Storytelling
- Tedious, Arbitrary designed
6/10
+ Decent narrative, Funny characters, Great soundtrack
- Repetitive gameplay, Enemy variety, Puzzle design
7/10
+ Atmosphere, Flashlight mechanic
- Enemy variety, Repetitive gameplay, Final chapter
7/10
+ Visual and Art Direction
- Gameplay, Pacing, Tedious

6/10
+ Improved visuals, Setting, Engaging gameplay
- Too much dialog and cutscene, Less funny, Serviceable platforming
8/10
+ Innovative mechanics, Intriguing premise, Branching narrative
- Technical issues
8/10
+ Visual and Art Direction
/ Bosses, Enemy Variety
- Too much Backtracking, Gameplay Mechanics (Healing system and Absence of Map)

7/10
+ Impressive visuals and animation, Presentation and set pieces
- Bland characters, Group encounter design

7/10
+ Unique world (franchise), pacing
- Repetitive levels
8/10
+ Visual and Art Direction, Atmosphere
- Combat Mechanics, Controls

7/10
+ Visually stunning world, Narrative, Decent gameplay
- Boss fight, Technical Issues and Bugs
9/10
+ Engaging narrative, Replayability
- Lack of transparency, Performance issue
8/10
+ N/A
- Boring and one-dimensional characters, Predictable story, Repetitive gameplay, Uninspired mission design and set pieces
5/10
+ Visual and Art Direction
/ Character Design
- Tedious and grindy gameplay, Uninteresting world
6/10
+ Novel idea and interesting gameplay
- Ability cap mechanics, Needless backtracking and ability hunting
8/10
+ Great Artstyle, Balanced and engaging puzzles, Short and sweet
- N/A
8/10
+ Visual and Art Direction, Addition of Dodge mechanic
- Bossfight, Scripted Set Pieces, Linear design
7/10
+ Amazing Visuals, Engaging Gameplay Loop
- N/A

4.5/5
+ Interesting Concept, Replayability
- Bland and unmemorable
6/10
+ Unique and creative concept, Execution of surreal elements
- Repetitive puzzles
7/10
+ Unique Gameplay, Visual and Art Direction
/ Puzzle Design
- Narrative and Dialogue
8/10
+ Unique concept, Doesn't overstay its welcome
- N/A
6/10
+ Gameplay, World Building, UI
- Narrative style

8/10
+ Gameplay and Gameplay Loop
- Level Design, Visual and Art Direction, Bland Environment, Final Boss
7/10
+ Creative puzzle mechanics, Atmosphere
- Stealth encounters, Timed puzzles
7/10
+ Gameplay, Interesting narrative, Visual and Art Direction, Pacing
- A few bland levels, Enemy variety
9/10
+ Engaging and challenging gameplay, Decent world-building, Immersive Art Direction
- N/A

5/5
+ Simple yet satisfying gameplay, Unique art style, Challenging, Soundtrack, Short and sweet
- N/A
9/10
+ Visual and Art Direction, Atmosphere, Enemies design, Engaging gameplay
- Boss fight, Character writing, Enemy variety
9/10
+ Immersive and Visually Impressive World, Well-written narrative
- N/A

5/5
+ Unique and Innovation Gameplay, Intriguing narrative, Great Pacing
- N/A

5/5
+ Gameplay Loop, Combat, Forgiving platforming
- Atmosphere
8/10
+ New location (Okinawa), Character building
- Main story treated as substory, Story pacing, Poor combat system
7/10
+ Visual and Art Direction, Atmosphere, Game Mechanics
- N/A

8/10
+ Improved visuals, Return of cabaret club, Well written character
- Convoluted story, Facial animation
7/10
+ Level Design, Engaging Gameplay Loop
- N/A

5/5
(Replayed)
+ Engaging gameplay loop, Expanded gameplay (more abilities) and variety, Progression
- N/A
9/10

2 Comments


9 months ago

This comment was deleted

9 months ago

This comment was deleted


Last updated: