Games (Played)
★★★★★ = Masterpiece / Must Play
★★★★½ = Superb / Must Play
★★★★ = Great / Strongly Recommended
★★★½ = Good / Recommended
★★★ = Mediocre / Not Recommended
★★½ = Bad / Not Recommended
★★ or anything below = Not Recommended
Review
+ Positive aspects
/ Mixed Bag
- Negative aspects
★★★★½ = Superb / Must Play
★★★★ = Great / Strongly Recommended
★★★½ = Good / Recommended
★★★ = Mediocre / Not Recommended
★★½ = Bad / Not Recommended
★★ or anything below = Not Recommended
Review
+ Positive aspects
/ Mixed Bag
- Negative aspects
211 Games
+ Gameplay Loop, Player Freedom, World Building
/ Narrative (Uninspired Ending)
- Performance issue
9.5/10
/ Narrative (Uninspired Ending)
- Performance issue
9.5/10
+ Immersive and Visually Impressive World, Well-written narrative
- N/A
5/5
- N/A
5/5
+ Unique, Narrative, Memorable Characters, Pacing, Soundtrack
- N/A
9/10
- N/A
9/10
+ Visual and Art Direction
- Player movement (Prefer precise movement in 2D game), Repetitive, Boss fights
7/10
- Player movement (Prefer precise movement in 2D game), Repetitive, Boss fights
7/10
+ Visually stunning world, Narrative, Decent gameplay
- Boss fight, Technical Issues and Bugs
9/10
- Boss fight, Technical Issues and Bugs
9/10
+ Unique combat system, Art Direction
- Certain unskippable cutscene, Cliched characters, Clunky platforming
8/10
- Certain unskippable cutscene, Cliched characters, Clunky platforming
8/10
+ Level Design, Engaging Gameplay Loop
- N/A
5/5
- N/A
5/5
+ Visual and Art Direction, Atmosphere, Enemies design, Engaging gameplay
- Boss fight, Character writing, Enemy variety
9/10
- Boss fight, Character writing, Enemy variety
9/10
+ Engaging and challenging gameplay, Decent world-building, Immersive Art Direction
- N/A
5/5
- N/A
5/5
+ Visually Stunning Environment
- Performance issue
7/10
- Performance issue
7/10
+ World building and aesthetic, Atmosphere, Narrative building
- Enemy variety, Respawn mechanic, Anti climatic Final boss
8/10
- Enemy variety, Respawn mechanic, Anti climatic Final boss
8/10
+ Engaging, fast-paced gameplay, Deep combat system, Unique protagonist
- QTEs, Enemy variety
8/10
- QTEs, Enemy variety
8/10
+ Gameplay, Customization, Mission Variety
- Bland Narrative (based on one playthrough)
8/10
- Bland Narrative (based on one playthrough)
8/10
+ Simple yet challenging gameplay, Amazing soundtrack, Intriguing story, Pacing
- AI detection, Trauma level
9/10
- AI detection, Trauma level
9/10
+ Gameplay, World Building, UI
- Narrative style
8/10
- Narrative style
8/10
+ Visual and Art Direction, Addition of Dodge mechanic
- Bossfight, Scripted Set Pieces, Linear design
7/10
- Bossfight, Scripted Set Pieces, Linear design
7/10
+ Stunning environment, Voice acting, Bosses
- Combat, Enemy variety
7/10
- Combat, Enemy variety
7/10
+ Visually impressive, Improved combat, Narrative, Joker segment
- Batmobile's control, Frequent communication interruption
8/10
- Batmobile's control, Frequent communication interruption
8/10
+ Gameplay
/ Character Design, World Design
- Narrative and Narrative Style
7/10
/ Character Design, World Design
- Narrative and Narrative Style
7/10
+ Engaging but simple story, Character Designs
- Lackluster gameplay, Grinding, Boss fight
7/10
- Lackluster gameplay, Grinding, Boss fight
7/10
+ Gameplay, Interesting narrative, Visual and Art Direction, Pacing
- A few bland levels, Enemy variety
9/10
- A few bland levels, Enemy variety
9/10
+ Decent narrative, Funny characters, Great soundtrack
- Repetitive gameplay, Enemy variety, Puzzle design
7/10
- Repetitive gameplay, Enemy variety, Puzzle design
7/10
+ Visual and Art Direction, Atmosphere, Unique
- Cutscene-heavy, Lack of gameplay mechanics makes the game tedious
8/10
- Cutscene-heavy, Lack of gameplay mechanics makes the game tedious
8/10
+ Engaging combat system, Approachable, Well-paced
- Platforming
8/10
- Platforming
8/10
+ Stunning environment, New weapons
/ Boss design
- Weaker exploration (a lot of empty areas), Reskinned enemies
8/10
/ Boss design
- Weaker exploration (a lot of empty areas), Reskinned enemies
8/10
+ Visual and Art Direction, Atmosphere
- Controls
7/10
- Controls
7/10
+ Unique concept and setting (for its time), Creative gameplay, Characters, Great sense of humor
- Frustrating platforming
9/10
- Frustrating platforming
9/10
Childhood Game
+ Bleak Atmosphere, Weapon variety, Certain quests
- Technical issues and Bugs, Dialogue options, Shooting mechanics, Subway tunnels
6/10
- Technical issues and Bugs, Dialogue options, Shooting mechanics, Subway tunnels
6/10
+ Improved visuals, Return of cabaret club, Well written character
- Convoluted story, Facial animation
7/10
- Convoluted story, Facial animation
7/10
+ Great execution of Environmental Storytelling
- Tedious, Arbitrary designed
6/10
- Tedious, Arbitrary designed
6/10
+ Improved visuals, Setting, Engaging gameplay
- Too much dialog and cutscene, Less funny, Serviceable platforming
8/10
- Too much dialog and cutscene, Less funny, Serviceable platforming
8/10
Childhood Game
+ Unique and Innovation Gameplay, Intriguing narrative, Great Pacing
- N/A
5/5
- N/A
5/5
Childhood Game
+ Amazing Visuals, Engaging Gameplay Loop
- N/A
4.5/5
- N/A
4.5/5
(Campaign only)
+ Plot twist and surprises
- Generic characters, Heavy scripting, AI
6/10
+ Plot twist and surprises
- Generic characters, Heavy scripting, AI
6/10
Childhood Game
+ Impressive visuals and animation, Presentation and set pieces
- Bland characters, Group encounter design
7/10
- Bland characters, Group encounter design
7/10
+ Engaging and non-frustrating puzzles
- N/A
9/10
- N/A
9/10
+ Amazing Visuals, Engaging Gameplay Loop
- N/A
4.5/5
- N/A
4.5/5
+ Visual and Art Direction
- Kinstone Mechanics, Duplication Puzzles, Bosses
7/10
- Kinstone Mechanics, Duplication Puzzles, Bosses
7/10
(Replayed)
+ Interesting premise, Solid gunplay, Weapon variety
- Limited stealth system, Level-up system, Difficulty spikes
7/10
+ Interesting premise, Solid gunplay, Weapon variety
- Limited stealth system, Level-up system, Difficulty spikes
7/10
+ New location (Okinawa), Character building
- Main story treated as substory, Story pacing, Poor combat system
7/10
- Main story treated as substory, Story pacing, Poor combat system
7/10
+ Narrative, Pacing, Characters
- N/A
9/10
- N/A
9/10
+ Parkour Abilities, Gameplay Loop, World Design
/ Looting System
- Cheap Death, Mission Design, Crafting and Weapon System, Story Characters
8/10
/ Looting System
- Cheap Death, Mission Design, Crafting and Weapon System, Story Characters
8/10
+ Pacing, Visual and Art direction
/ World design
- Narrative
7/10
/ World design
- Narrative
7/10
+ Visual and Art Direction, Atmosphere, Sound Design
- Crafting mechanics, UI
8/10
- Crafting mechanics, UI
8/10
+ Visual and Art Direction
/ Bosses, Enemy Variety
- Too much Backtracking, Gameplay Mechanics (Healing system and Absence of Map)
7/10
/ Bosses, Enemy Variety
- Too much Backtracking, Gameplay Mechanics (Healing system and Absence of Map)
7/10
2 Comments
This comment was deleted
benji57001
9 months ago